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 Dungeon Lords Patches

 

NOTE: If you have the Dungeon Lords Collector's Edition, DO NOT patch your game as it is not needed.

Determing your version of Dungeon Lords:

The version number will be visible in the bottom left-hand corner of the Dungeon Lords main menu:


Dungeon Lords Update v1.10 to v1.30 Patch Mirrors:

 

Dungeon Lords Update v1.10 to v1.30 Patch Notes:

This update is compatible with versions 1.00 through 1.30.

  • NEW: Auto-map available for usage throughout the game world.
  • NEW: SaveGame thumbnail images.
  • CHANGE: Two boss battles (Shaduroth, Nypherus) slightly adjusted.
  • CHANGE: Random monster drops adjusted slightly.
  • CHANGE: Locust spell has been slightly reduced in damage and no longer "jumps" over distances.
  • CHANGE: Samurai/Imperial armor bonus strike/parry changed to +1 per item.
  • FIX: Junk inventory operates correctly now allowing players to keep duplicates of the 18 most valuable items.
  • FIX: Potions of Power working correctly.
  • FIX: Rare cases of automatically equipped items which can't be removed.
  • FIX: Occasional Volgar double-speech at end game fixed.
  • FIX: Quest characters now remain in the world if the player runs away and enters another scene.
  • FIX: Monster summons can no longer get stuck in terrain or walls in the Demon Realm.
  • FIX: NPCs (Elderon, Morgus, Valkyra) should no longer get stuck in objects if blocked in their path.

 


Dungeon Lords Update v1.30 to v1.40 Patch Mirrors:

Dungeon Lords Update v1.30 to v1.40 Patch Notes:

This update requires Dungeon Lords version 1.30.

  • NEW: Character customization now available.
  • CHANGE: Additional game settings and keyboard controls.
  • CHANGE: Weapons that must be charged can now be charged at the shrines.
  • CHANGE: Various potion and rune buff effects changed.
  • CHANGE: Shield of Retribution – reflected spells now cause damage (e.g. Ice Bolt reflected from a Succubus will now freeze or do damage to the monster).
  • CHANGE: Multiplayer will now operate more smoothly with 2-4 players over slower connections.
  • FIX: Spawnings at gates getting trapped in wall in Demon Realm.
  • FIX: Monsters no longer spawn in some floors (Celestial Towers, Arindale buildings).
  • FIX: Thrall guards no longer get stuck in Forbidden Gates.
  • FIX: Players must now meet stats requirements to gain specialty class advancements.
  • FIX: Completed quests no longer remain in quest log finished.
    • Mage Aleister: Deliver Aleister’s letter to Lord Davenmore.
    • Vartugg: Travel to the Temple of the Naga in the Forbidden Lands.
    • Staroxia: Journey to the Isle of the Damned in the Wea of Woe.
  • FIX: Players can now re-enter the Shadow Ruins if exiting before completing the quest and not obtaining the Rod of Divinity.
  • FIX: Valkyra arrives more quickly when summoned, eliminating problems related to delays causing her not to visit the altar.

 


Dungeon Lords Update v1.00 to v1.40 Patch Mirrors:

Dungeon Lords Update v1.00 to v1.40 Patch Notes:

  • NEW: Auto-map available for usage throughout the game world.
  • NEW: SaveGame thumbnail images.
  • NEW: Character customization now available.
  • CHANGE: Two boss battles (Shaduroth, Nypherus) slightly adjusted.
  • CHANGE: Random monster drops adjusted slightly.
  • CHANGE: Locust spell has been slightly reduced in damage and no longer "jumps" over distances.
  • CHANGE: Samurai/Imperial armor bonus strike/parry changed to +1 per item.
  • CHANGE: Additional game settings and keyboard controls.
  • CHANGE: Weapons that must be charged can now be charged at the shrines.
  • CHANGE: Various potion and rune buff effects changed.
  • CHANGE: Shield of Retribution – reflected spells now cause damage (e.g. Ice Bolt reflected from a Succubus will now freeze or do damage to the monster).
  • CHANGE: Multiplayer will now operate more smoothly with 2-4 players over slower connections.
  • FIX: Junk inventory operates correctly now allowing players to keep duplicates of the 18 most valuable items.
  • FIX: Potions of Power working correctly.
  • FIX: Rare cases of automatically equipped items which can't be removed.
  • FIX: Occasional Volgar double-speech at end game fixed.
  • FIX: Quest characters now remain in the world if the player runs away and enters another scene.
  • FIX: Monster summons can no longer get stuck in terrain or walls in the Demon Realm.
  • FIX: NPCs (Elderon, Morgus, Valkyra) should no longer get stuck in objects if blocked in their path.
  • FIX: Spawnings at gates getting trapped in wall in Demon Realm.
  • FIX: Monsters no longer spawn in some floors (Celestial Towers, Arindale buildings).
  • FIX: Thrall guards no longer get stuck in Forbidden Gates.
  • FIX: Players must now meet stats requirements to gain specialty class advancements.
  • FIX: Completed quests no longer remain in quest log finished.
    • Mage Aleister: Deliver Aleister’s letter to Lord Davenmore.
    • Vartugg: Travel to the Temple of the Naga in the Forbidden Lands.
    • Staroxia: Journey to the Isle of the Damned in the Wea of Woe.
  • FIX: Players can now re-enter the Shadow Ruins if exiting before completing the quest and not obtaining the Rod of Divinity.
  • FIX: Valkyra arrives more quickly when summoned, eliminating problems related to delays causing her not to visit the altar.

 


 

    
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