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View Full Version : Questions for the devs?



MonoXide
03-31-2004, 06:46 AM
If you're reading this, let me start by saying you have made an excellent game (from the demo and engine structure at least). I have already preordered my copy ;) . The Singer player experience is well done without giving the game too much of a "puzzle solver" feel, nor the mindless shoot-monsters-until-the-door-opens-and-shoot-more-monsters gameplay of "Serious Sam". But I must say, I am hoping for the multiplayer to be the next rival to the unreal tournament franchise in terms of multiplayer. That being said, here's the tough questions.

1) Previous posts by PFC-Adrian have indicated that when the devs are ready for modders, they will release "the proper tools." A MP mapping utility has been mentioned. I was curious as to if there any plans for a single player editor (to write scripts ie: "if monsters in town1.Carea < 1 then return open door5.Citem") so that players may design their own singleplayer experience (using your top notch SP as a guide to create memorable scenes and moments, ie: Thor in the demo [who wasn't like 'holy ****!' first time they saw him?), and share it with the community online.

2) Is there gonna be a SDK released at all? Half-Life would not have had the shelf life it did/does without a community of dedicated modders and a SDK. More shelf life= more products sold = greater earnings potential (and thats why anyone does almost anything, isnt it? ie: "if you wanna know anything about society, follow the money") The ability to edit MP gametypes would be a major plus that a SDK would insure.

IMHO: Capture the flag is a great team oreinted game, which is not included on the multiplay modes on www.painkillergame.com for whatever reason (you can't please everyone), but this is totally fine, as long as EVENTUALLY a CTF mode may be developed by third-party developers.

The FPS titles that have enjoyed the most shelf life in the past 4 years are "Quake 3 Arena", "Half-Life", and "Unreal Tournament"
As it stands as of 3/31/04, with UT2K4 out and making a sweep of competitive ladders and leagues, Half-Life 2 delayed until AT LEAST September, and Quake 4 and Doom 3 a long way off, Painkiller seems to be the only multiplayer game on the horizon that can provide UT2K4 with some sales competition.

I have spent several years in the competitive Quake 3 and UT scene, and the game would not have been picked up by so many "pro" gamers if the tools for competetion mods were not available, ie: OSP for Quake 3, and TTM for Unreal2k3.
Unreal Tournament 2k4 was released worldwide on 3/15/04. As of 3/30/04, i became aware of a temporary competetion mod for Ut2k4. The mod community wasted no time gettting that out there.
Thats about it, what this post is asking for is a SDK to be released as soon as the devs are ready to. to help facilitate painkiller's long life. I would hate to see it in the bargain bin in June.