LordHS
03-28-2005, 10:27 PM
some suggestions, not sure if there is time left to make these changes but anyway...
(these should be simple changes though...)
1) Be able to load games and change options without have to quit to main menu!
2) Be able to see details of the benefits gained for each point of skill increase (such as % increase in damage? when u put pts into weapon skills, or what the heck magic skills actually improve...), the simple "improve effectiveness" is BAD... being rpg player, i would like to know exactly how much i gained before i spend that 7500 points...
3) really! a better way to deal with dual-wielding..
- Once i found a light weapon does 3-6 damage and there is NO way i could replace that goblin bloody blade , everytime i equip the new light weapon it replace my main hand longsword (medium)
- Being and not being to use weapons in the off-hand seem to be purely random, please make it more intuitive to do so.. A drag and drop would be nice but i doubt there is enough time to make changes like this...
4) TutorialSSSSS, seriously, some of the stuffs are so confusing take years to figure out such as disarm traps... i know there is not enough time, but when player do something THE FIRST TIME, pop up a box and teach the player how do it. (make sure PAUSE the game) NOT just pure text instruction like at the beginning of game, it sucked.. but text with graphical demonstration (just add some pics, shouldn't take long)
5) Pause the game! right now going to equipment screen the game is not paused but ONLY freezes all the monsters, so say i took a hit from that fire spell (damage over time) i can actually still get killed while i take time looking for a potion ...
there is also an expoit with this, i used this to fight the ogre, everytime i got knocked down i open equipement screen then the ogre is stopped but i get to take my time to get up...
6) Said this in another thread but im gonna say this again, TELL the player what each spell actually do with tooltip!! I have no clue what 90% of the spell do, the descriptions are even more confusing, rune spells - with bunch of mana and stuffs, no clue what they are...
7) How is my mana recharged? sometimes i dont see that bar move for an hour and next time i see its full. some spells take mana and some spells don't
very very confusing
In conclusion, more feedbacks! tell the players what he is doing and show us the statistics!
(these should be simple changes though...)
1) Be able to load games and change options without have to quit to main menu!
2) Be able to see details of the benefits gained for each point of skill increase (such as % increase in damage? when u put pts into weapon skills, or what the heck magic skills actually improve...), the simple "improve effectiveness" is BAD... being rpg player, i would like to know exactly how much i gained before i spend that 7500 points...
3) really! a better way to deal with dual-wielding..
- Once i found a light weapon does 3-6 damage and there is NO way i could replace that goblin bloody blade , everytime i equip the new light weapon it replace my main hand longsword (medium)
- Being and not being to use weapons in the off-hand seem to be purely random, please make it more intuitive to do so.. A drag and drop would be nice but i doubt there is enough time to make changes like this...
4) TutorialSSSSS, seriously, some of the stuffs are so confusing take years to figure out such as disarm traps... i know there is not enough time, but when player do something THE FIRST TIME, pop up a box and teach the player how do it. (make sure PAUSE the game) NOT just pure text instruction like at the beginning of game, it sucked.. but text with graphical demonstration (just add some pics, shouldn't take long)
5) Pause the game! right now going to equipment screen the game is not paused but ONLY freezes all the monsters, so say i took a hit from that fire spell (damage over time) i can actually still get killed while i take time looking for a potion ...
there is also an expoit with this, i used this to fight the ogre, everytime i got knocked down i open equipement screen then the ogre is stopped but i get to take my time to get up...
6) Said this in another thread but im gonna say this again, TELL the player what each spell actually do with tooltip!! I have no clue what 90% of the spell do, the descriptions are even more confusing, rune spells - with bunch of mana and stuffs, no clue what they are...
7) How is my mana recharged? sometimes i dont see that bar move for an hour and next time i see its full. some spells take mana and some spells don't
very very confusing
In conclusion, more feedbacks! tell the players what he is doing and show us the statistics!