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dommiel74
04-06-2005, 11:39 AM
i know this has been asked before, but anyone have a clue to the release date?
the game stores say the 20th, but past discussions have left doubts to that date. then again, all the changes chuck has mentioned make it seem like its a possibility.

Runeblade
04-06-2005, 04:45 PM
The deal with the release date... if the 20th is true, then the game will have to be published and trucked to stores days ahead of the 20th so those peeps can take it out of boxes in a storeroom and plop it onto a shelf. The 20th is only 2 weeks from now. When do they have to be done for the publisher to start frying CD's in order to get it shipped? Not a lot of time left... a week or more for them to finish the game if the 20th is to be the actual date.

Vampire_X
04-06-2005, 11:08 PM
21th to be exact and usually the dates are always on time when the game is almost finished ive seen few times game gets pushed back few days but nothing major.

Hopefull this will come out at the end of april so they have little more time polishing and then getting it all ready.

plus chuk is adding right hand models ;)

dommiel74
04-06-2005, 11:52 PM
i dont care if my character is left or right handed, or if he swings a sword from a third arm growing out of his forhead. i just want to play this game.
all these fixes chuk has mentioned have realy gotten me looking toward this game.

Runeblade
04-06-2005, 11:56 PM
**** yeah. I can't wait either and this is one game I've been following for awhile. I wouldn't mind if they had to push the release date back tho, if it means they get to polish it more. :)

dommiel74
04-07-2005, 12:34 AM
ive been following this game for probably a year, and have seen it delayed 5 or so months. A few more weeks wont hunt, to much. Right now school is killing me, i just want to forget about pushing electrons, resonance struchtures and alkylation and be able to play a good game and relax.
i also want to know the unknown character. i hope its a semi-intelligent powerhouse.

txa1265
04-07-2005, 09:09 AM
(let's hope this time the post survives...)
I think that we are all realists, and certainly having managed many large projects over the years I know:
- There is more that DWB & co would like to have in the retail release than will be there.
- There will be bugs in the retail version.

The reality is that there is about a week left until 'it' hits the fan and it is time to press gold or push the release back. DreamCatcher (and HP) do *not* want to push it back again, it hurts DC's stock and investor confidence, and hurts HP's credibility.

So they do what any project manager does - risk analysis. You know that there are the constants of resources, quality and time, and if you have fixed resources, you only have quality and time. Since they have a target time, you have to assess 'quality' - in terms of both scope and basic error checking. Dealing with quality typically involves fixing feature sets, letting go of some incomplete but desired features, and also things like categorizing bugs into killer, serious and nuisance ... and drawing a 'line of acceptability' ...

Mike

Mythor
04-07-2005, 09:23 AM
If it's not Gold by Friday evening then don't be surprised if the release date gets bumped. Even if they could get the game into release state before the 20th, you have to allow time for CD (and probably manual/boxes) printing and so forth.
The game isn't going to have an initial run the size of something like Doom, but it does take some time to get it all put together.

That said, it does sound like they're doing a lot of "polish" things in the bugfixes Chuk has been posting, so when the release date gets bumped I wouldn't expect it to be a bump in the region of months, just weeks at most.

Hopefully it's on track. Hopefully the release date in other countries isn't months later anyway... :(

txa1265
04-07-2005, 10:35 AM
If it's not Gold by Friday evening then don't be surprised if the release date gets bumped. Even if they could get the game into release state before the 20th, you have to allow time for CD (and probably manual/boxes) printing and so forth.
The game isn't going to have an initial run the size of something like Doom, but it does take some time to get it all put together.

Many games have done 'one week from Gold to Retail' runs, although most like to leave 2 weeks so there is nothing to chance. I would assume that all of the boxes, CD inserts, and whatnot have been completed. Manuals I'm not so sure ... generally they are printed when you're 'feature complete' ... then pressing the CD's isn't so bad and they quick ship the cases around.

Oh, but while Friday would make sense, they may decide to work through the weekend, and have a big meeting Monday morning to make a final assessment.

Mike

chamr
04-07-2005, 02:45 PM
(let's hope this time the post survives...)
I think that we are all realists, and certainly having managed many large projects over the years I know:
- There is more that DWB & co would like to have in the retail release than will be there.
- There will be bugs in the retail version.

The reality is that there is about a week left until 'it' hits the fan and it is time to press gold or push the release back. DreamCatcher (and HP) do *not* want to push it back again, it hurts DC's stock and investor confidence, and hurts HP's credibility.

So they do what any project manager does - risk analysis. You know that there are the constants of resources, quality and time, and if you have fixed resources, you only have quality and time. Since they have a target time, you have to assess 'quality' - in terms of both scope and basic error checking. Dealing with quality typically involves fixing feature sets, letting go of some incomplete but desired features, and also things like categorizing bugs into killer, serious and nuisance ... and drawing a 'line of acceptability' ...

Mike

Very well put peek into the world of PM'ing. Are you a PMI certified PMP? ;)

txa1265
04-07-2005, 03:03 PM
Very well put peek into the world of PM'ing. Are you a PMI certified PMP? ;)

No, I'm actually an Optical Physicist and Statistician, so when I was going for my Six Sigma Blackbelt certification it was suggested we take some project management classes. I'd had basics, but took more indepth stuff ...

Mike

wolf
04-07-2005, 03:06 PM
Hi everyone,

I've been trolling on these forums for the last week, since downloading the demo. I must say, when I first loaded it up I thought the same as many people out there, that it was a total POS. But, from having lurked around here and read the many positive and passionate posts about the game's complexity and flexibility, I got the impression that I had missed something, and went back into it to see if that was indeed the case.

Well, it was. On playing again, this time with a slightly better understanding of the interface and the levelling system as a result of my trolling, I had an absolute ball. I killed a few monsters, raised my weapon skills and my dexterity, and after about 15 minutes of playing I was kicking some *** and loving it! I would never have gone back if it wasn't for you guys talking about how this is the kind of game that has hidden complexities that require a little more than an itchy trigger finger to discover. Since I like that kind of game and consider myself to be a gamer that enjoys complexity and depth, I was compelled to give DL another chance, and I am very glad I did. This game has awesome potential!

My comments and complaints have been well covered in this forum, so I won't go into any detail about them. What I did want to say, and in fact what I registered just TO say, is this: with the alleged release date less than 3 weeks away, with the demo only having been released 2 and a bit weeks ago, do you guys, in all your awesome perception and obvious attention to detail, think we're being told the whole story? I sure don't. It seems a little fishy to me that A) the "demo" was released in its current state and B) we're being promised bug fixes and streamlining by one of the game's developers this close to the ship date. Add to that a poster on another forum I frequent saying that what we have seen as the "demo" is really a build that was shipped to various magazines for previews last September, and you have a recipe for suspicion.

And don't forget the fact that the forum experienced a "glitch" that deleted many, many informative and interesting posts in the last week, coincidentally shortly after the demo went live... is it all just a big coincidence into which we can infer nothing but "that's life"? Call me cynical, but I don't think so.

So, what IS going on? CHUK, if you can answer (and without fear of another "glitch" wiping the forum out again), please do. My questions are thus:

1) Was the demo we downloaded and played made recently, or was it a preview build sent out to various magazines last September? If it was the September preview, why was it released?

2) Was this truly a demo or a public beta test? Seems to be the latter, from where I'm standing, but I acknowledge that I do not have all the facts.

3) Do you know the cause of the forum wipe? Was it nothing more ominous than a common crash or data corruption?

If the demo was, in fact, made recently, then I hope that the gaming gods smile down on HP and DC and together they decide not to release the game until it is in a much more playable state than we've seen thus far. I believe it has a TON of potential, I mean I can even feel myself getting antsy right now while typing this knowing I could be back in that dark forest kicking butt, so I find myself hoping against hope that everyone involved does the right thing and delays, if necessary, DL's release.

I want to fall in love with this game and come back to it day after day to see what goodness I can squeeze into my characters, what lovely environments I can explore and what awesome enemies I have to face. I don't want to see it trashed across the gaming press for being buggy beta software and gamers everywhere not giving it the chance it deserves, and I am pretty sure none of you that worked on it do either.

Anyway, I guess it is out of anyone's hands but Dreamcatcher's. I know their shareholders are pressuring them and a further delay of Dungeon Lords will hurt investor confidence, or some such crap, but think about it - will it do more or less harm than a buggy release? I know what I think, but what do I know, really, I'm just an old-school gamer. I hope that whatever decisions you all make work out the best for you, and just as importantly us, the people that support you.

Thanks for listening.

chamr
04-07-2005, 04:29 PM
No, I'm actually an Optical Physicist and Statistician, so when I was going for my Six Sigma Blackbelt certification it was suggested we take some project management classes. I'd had basics, but took more indepth stuff ...

Mike

Ahh... well obviously, some of it stuck.

chamr
04-07-2005, 04:38 PM
@wolf: Great post. I think I'm in the same boat as you, except I'm pretty much convinced the demo was an older build than they had back at the workshop, so to speak, at the time.

I'm on the fence with my guess. On the one hand, I'm painfully aware of the short term thinking that goes into some management decisions (sorry to any MBA's out there that take offense) that contradict common sense. It's quite obvious to me that the short term gain of pushing a buggy product out the door to meet a deadline pales in comparison to the long term gain of holding out until the game can knock everyone's socks off. I know it's been said a million times, but business-think can be VERY hard headed: Blizzard. Look 'em up. Try to learn from them. They know how to do it right.

On the other side, I have to agree that with CHUK's comments about hoping to let us see the changes soon (could mean the release, could mean another demo), and the fact that they're really coming down to the wire with trying to shove so many changes in before going gold would certainly lead me to believe a postponment is inevitable.

Guess we'll just have to wait and see....

*rubs hands anxiously*

Vampire_X
04-07-2005, 06:15 PM
kids dont understand they dont care if the game is a buggy mess they just want to play it , but i really do hope it gets delayed again at least for a couple months.

but it probably wont but lets see wonder what its gonna turn out like i wanna try that unknown character that Orc warlord looking guy.

wolf
04-07-2005, 06:31 PM
I disagree - kids are the ones that beg and plead for a game to be released and then turn on the publishers saying they released too early, why didn't they take the extra time and polish the game properly. This could be a gross generalisation and therefore demonstrably untrue, but that's just the way it seems to me. I think older gamers have a little more patience and a slightly firmer grasp of how the gaming industry works and are less prone to putting pressure on publishers to release games that aren't done.

Personally, I'd rather they take an extra few months than release software that's just going to make a lot of people mad. But then that's me and I'm not on the business side of gaming, but I have noticed that often publisher-related business decisions usually supercede any kind of common sense or pleading on the part of the developer for extra testing time. Find someone on the Battle for Middle-earth team and ask them how much time they got to test their game...

Vampire_X
04-07-2005, 06:58 PM
alot of games have been delayed alot of times and every time the fans and ppl that want it get real mad and when the game comes out finally its a buggy mess the publishers shouldnt annouce or say anything about a date until the game has gone gold because if a game has been delayed many times its for a good reason usually alot of probs with the game i'd rather wait longer for a polished good game then a quick sloppy mess of a good game you know?

Oh well cant wait to play it pc games has been dead for me for along time just crappy first person shooters ive seen. i need a good rpg.

Mythor
04-07-2005, 07:05 PM
kids dont understand they dont care if the game is a buggy mess they just want to play it , but i really do hope it gets delayed again at least for a couple months.
Months? If it still needs a couple more months work then they'd've already bumped the date.
They're obviously still thinking they can make the 20th at this point, which means it must be in fairly good shape...

Vampire_X
04-07-2005, 07:12 PM
well look at the demo and past months all the probs we have named and they have fixed , so hopefully there isnt more in the full game.

gonna be hard to make up my mind wich race and class to be so many :confused:

onewolf
04-08-2005, 12:22 AM
Manuals I'm not so sure ... generally they are printed when you're 'feature complete' ...

i hope so, after the NWN manual debacle (wherein there were such gratuitous errors as to actually ruin my first character 12 levels in...).

god, that manual just sucked.

Narserke
04-08-2005, 12:56 AM
i hope so, after the NWN manual debacle (wherein there were such gratuitous errors as to actually ruin my first character 12 levels in...).

god, that manual just sucked.

i don't remember all the errors, i had to rebuy and i got the gold edition..i remember it saying crap about trolls needing to be killed with acid or fire..what else was there?

Mythor
04-08-2005, 02:28 AM
I don't remember the exact errors, but there was things like incorrect feat descriptions, incomplete feat requirements, incorrect stats for items/spells/etc.
Someone eventually got sick of all the errors and compiled the original campaign's manual with the expansion packs manuals and fixed a bunch of the errors. It still had some mistakes and typos, but it was a heck of a lot better. :)

Sacred's another example of them printing the manual and then changing some of the things listed within it.

I'd say if Dungeon Lords is still scheduled for the 20th, the manuals would've been written, if not printed.
But it also depends on how complete a manual they intend on providing with the game - if they even give us a hardcopy. They wouldn't be the first company to ship with the manual in PDF form on the CD. ;)

Narserke
04-08-2005, 03:51 AM
I don't remember the exact errors, but there was things like incorrect feat descriptions, incomplete feat requirements, incorrect stats for items/spells/etc.
Someone eventually got sick of all the errors and compiled the original campaign's manual with the expansion packs manuals and fixed a bunch of the errors. It still had some mistakes and typos, but it was a heck of a lot better. :)

Sacred's another example of them printing the manual and then changing some of the things listed within it.

I'd say if Dungeon Lords is still scheduled for the 20th, the manuals would've been written, if not printed.
But it also depends on how complete a manual they intend on providing with the game - if they even give us a hardcopy. They wouldn't be the first company to ship with the manual in PDF form on the CD. ;)

I really hope they don't take that cheap route..I hate it when companies do that..though usually it's after the games been out a while and you buy it from the bargin bin..i've never bought a new game with a pdf manual. I mean if it's a question of getting dl out sooner rather then later..i'll make do, but I like having the manual easily at hand to check things out, without having to minimize and open adobe. and as for release, we will get some what of a early warning when the game is about to be released..they will announce that it's gone gold..which for those that don't know means they've produced the game cd's and are ready to ship it to stores, which is usually done about two days before release..well that's how Guild Wars is being handled anyway

txa1265
04-08-2005, 06:14 AM
i hope so, after the NWN manual debacle (wherein there were such gratuitous errors as to actually ruin my first character 12 levels in...).

god, that manual just sucked. :confused: Really? I thought it was one of the better RPG manuals I've used - what problems did you have?

Mike

onewolf
04-08-2005, 07:39 PM
well there were problems with some of the prereqs for feats (just omitted), and there was no table (in the manual OR in the game) for attacks per round, and the biggest one (the one that ****** me) was that it said something akin to this for the description of the rapier: "the rapier is a medium weapon, but is considered small for the purposes of dual-wielding, making it an ideal offhand weapon". Wrong. so i make my dual-wield thief (with just enough fighter for weapon specialization in scimitar/rapier) only to find my chance-to-hit eviscerated (9).

its been a long time since i looked at it, but there was info missing from the manual and from the game interface so at times you just had to guess what was going on. all in all i actually thought it was pretty good, but it could have been better.

personally, i like to have all the data about everything available in either the manual or the interface, so i can do the numbers and make godlike characters. this takes some of the challenge out of games at later levels, but i enjoy crunching the numbers and usually things are much tougher early on.

my FFT party was just plain ridiculous.....we are talkin hardcore evisceration (10).

Narserke
04-08-2005, 08:59 PM
onewolf, i assume your chance to hit was evicerated because the game treated your rapier like a medium weapon like your scimitar? well i guess you are a real numbers person, getting the best numbers out of every stat, but i created a fighter/weapon master that dual weilded two katanas, and **** if he didn't own every enemy..i beat the final boss in hordes first time out..and most every other enemy was carved up..i started dual weilding katanas, if i remember correctly, around level nine, but he still wasn't that great until around maybe 18 or 19..which is i think when i added the weapons master class..which probably made up for the problems cause by dual weilding two weapons of the same size, and eventually one of my katana's was plus 12.

3days
04-08-2005, 09:25 PM
Well given the fact that Sunday is the Date for it to go gold I guess we can now assume it will be pushed back by at least a month if not more. Also since they at least allowed people to test out the game for free rather than pull a sacred and put out a beta and patch afterwards I think thats pretty cool. From what I have read on the areas outside the beta (I tried it and added a ton of files but rather than spoil most of the suprise I stopped after running around a bit) the game area is huge and has tons of fun installled for us. I still wish they had a multi player closed server rather than the lame Gamespy system. I for one will wait albeit impatiently for the release. I figure May earliest probably June at this rate. Anyway my two cents. Hope the Devs are having fun and not stressing and trying to rush out what will be one of the best games ever (for those of us who love multi)
z

Mythor
04-08-2005, 09:32 PM
Just because it probably won't make the 20th release date, doesn't mean it has to go back a month or more. I don't know how you figured that one out.

That's not to say it won't get delayed more than a month, but since they've not already bumped the date, they're obviously still hopeful of making it in time.

I'd be expecting a bump in the order of a week, if indeed it does slip.
Guild Wars is due 28th of April though, so if it's going to slip by more than a week, I guess I wouldn't be surprised if they hold it back longer. D'oh.

Zebulon
04-09-2005, 08:33 AM
In the last years i bought some games that have not been finished at the date of release and it took several bugfixes to make them playable.
Including:
Beyond Divinity
Soldiers of Anarchy
ToeE
The Fall
Gothic 2


So i will accept (gladly!) every delay that would give me a more stable/bugfree/more content game. Period.

Zeb (retro gamer )

*Patience is a warriors skill*

onewolf
04-09-2005, 03:58 PM
you kno, i don't mind bugs that involved little video/audio glitches, or even the occasion CTD bug.

what i really can't stand are bugs that screw with my numbers. like i mentioned before, that rapier bug pissed me off something fierce, partially because i was a pure rogue and need the + to hit, but mainly because it ****** my numbers.

even worse is when they **** the numbers, then change them in a later patch so my adjusted numbers are no longer viable, thus destroying all my tables of numbers (which i spend almost as much time on as i do actually playing the game).

narserk:

yes, that is what happened (rapier counted as medium in offhand). this aggravated me so much because of my detailed layout, which went rogue/assassin/shadowdancer (giving me sneak attack, death attack, hide in plain sight). the character was still unstoppable, but it wasn't as good as it could have been, and that bothers me in any game.

Narserke
04-09-2005, 08:05 PM
Well given the fact that Sunday is the Date for it to go gold I guess we can now assume it will be pushed back by at least a month if not more. Also since they at least allowed people to test out the game for free rather than pull a sacred and put out a beta and patch afterwards I think thats pretty cool. From what I have read on the areas outside the beta (I tried it and added a ton of files but rather than spoil most of the suprise I stopped after running around a bit) the game area is huge and has tons of fun installled for us. I still wish they had a multi player closed server rather than the lame Gamespy system. I for one will wait albeit impatiently for the release. I figure May earliest probably June at this rate. Anyway my two cents. Hope the Devs are having fun and not stressing and trying to rush out what will be one of the best games ever (for those of us who love multi)
z

How do you know it's going gold on Monday? And why do you think that means the game will be pushed back. Going gold is a good sign as far as I am concerned. Sunday, if you mean this coming Sunday, is still a good week and a half away from release. That may not be enough time for the 20th, but it shouldn't mean more then a few days wait..maybe till around the time of Guild Wars release..

and keep this in mind, if indeed this demo is an old build from last year, then that is actually in a since good news for two reasons. First, I mean if a build that old was that good, then the game is going to be great. Second, it means that they've in fact been working on all the problems we've been pointing out for quite some time now, as well as doing other stuff, making the proposed release date not so far off as it would seem if this demo is brand new. As for the forum whipe, those things happen all the time. Nothing suspicious about them.

Vampire_X
04-10-2005, 02:27 PM
dont listen to any one but the staff on the site ppl like to go on about crap they have no idea what there talking about.

i wont belive anything unless it comes from chuk just like i asked about the right handed models and he gives me a answer not all these useless answers from ppl wich they dont know what there talking about and of course they dont because there not making the game etc (no offence guys)

Will just have to wait and see if it doesnt come out at the end of April then they will push it back maybe or announce when its comming out i want them to take as much time as they need to polish the game.

Narserke
04-10-2005, 05:19 PM
I just though he knew something I didn't..that he had heard some news somewhere...i wouldn't just blindly follow some random guys pronoucement if he didn't get it from a reliable source, such as chuk22

mkreku
04-10-2005, 05:36 PM
I've had this game pre-ordered for a few months already, so I don't mind if it gets pushed back a few more weeks. As long as it's reatively bug free and the developers feel they've made the best product they could, I'll be happy.

Middle of May perhaps?

Narserke
04-10-2005, 05:39 PM
I'll probably be ok too actually, Guild Wars is coming out a week after the proposed release of this game, and that will keep me busy for a while.

Runeblade
04-10-2005, 10:22 PM
I'll just play Morrowind until they release Dungeon Lords. That's if it comes out within the month. Now we wait cause nobody really knows.....

Vampire_X
04-10-2005, 10:31 PM
I'll just play Morrowind until they release Dungeon Lords. That's if it comes out within the month. Now we wait cause nobody really knows.....

are you serious? doesnt the game crash for you every minute? The combat in the game was boring cause every hit didnt hit almost but i picked the orc and used his beserker spell and every hit did hit.

But the game crashes so much every minute after doing all these settings to the ini file the game was running good but still crashed after few hours and seems every one it crashes for em what about you?

Narserke
04-10-2005, 10:36 PM
I think the game crashed once or twice for me, don't remember, so it didn't happen that often. Morrowinds big problem for me was that it was draconian with weight, if you went one over your limit you couldn't freaking move..so i finally just stop playing when it happened..and i couldn't find anyone to pay a reasonable price for a lot of the really expensive stuff that contributed to my weight problem..plus the golbins in the expansion were harsh.

Mythor
04-10-2005, 10:47 PM
Only time I ever had Morrowind crash was with badly done modifications to the game I downloaded.
Base game ran fine in all the time I played it.

I've not touched the demo in about a week, been playing assorted other games. Hopefully that will keep DL fresh for whenever the next demo comes out or the retail release, whenever that is. :)

Vampire_X
04-10-2005, 10:53 PM
this game would crash alot and its strange the world is so big and the graphics are decent and everything and the game is so small probably because most of the text is dialog and hardly any movies.

Really wanted to get into the game it was really boring cause the world feels like its covered in mud alot of wierd stuff but i was kinda getting into it but then it would crash a million times so i just said screw it and deleted it :/

i would go into peoples houses kill them take there clothe items then leave haha i hated the stamina bar though that was lame i mean i have steel armor on and a weak elf is punching me with his fists and i cant even move when all my stamina is out i keep going down that was annoying.

I remember some cave he had a axe i tried to fight him but he killed me in 3 hits he was to strong for me at that level.

Tenka
04-10-2005, 10:56 PM
are you serious? doesnt the game crash for you every minute? The combat in the game was boring cause every hit didnt hit almost but i picked the orc and used his beserker spell and every hit did hit.

But the game crashes so much every minute after doing all these settings to the ini file the game was running good but still crashed after few hours and seems every one it crashes for em what about you?

1. Update it to the latest version, it wont crash on you and itl kill almost half the bugs.

2. Grab the enhanced combat mod, allows for special moves and controlled blocking/parrying.

3. Go mod crazy: I suggest: Food/Sleep mod, High poly face/bodies mod (include nudity ala Daggerfall), Get yourself a luxurious house mod that you can decorate with all of your loot (I suggest the "Riverview" House mod in balmora), Tons of extra items mods to choose from (The Soul Reaver from LoK series, Rurouni Kenshin set.. its endless), Tons of extra dungeons/islands/NPC's .. etc.

Base Morrowind is a so-so experience, Modded Morrowind is easily one of the best RPG's ever made.

Narserke
04-10-2005, 10:57 PM
yeah, i remember there was a Nord guy, with a hammer, and hit hits would have serious knock back and crap like that, plus i didn't have the strength to do any serious damage to him, i had to freaking drink every potion i had to beat him..i mean i didn't really mind it until the weight limit thing really started effect me..and when i met the goblins and they started to really hurt me, cause i had gotten to the point where daedric stuff wasn't even a challenge anymore..plus i never liked the way enchanted items lost their charge after a while..and how freaking expensive it was to really enchant something..i mean i was all about making a super sword, but couldn't find anything to hold the enchantment..anyway this is off topic but good conversation.

Vampire_X
04-10-2005, 11:06 PM
1. Update it to the latest version, it wont crash on you and itl kill almost half the bugs.

2. Grab the enhanced combat mod, allows for special moves and controlled blocking/parrying.

3. Go mod crazy: I suggest: Food/Sleep mod, High poly face/bodies mod (include nudity ala Daggerfall), Get yourself a luxurious house mod that you can decorate with all of your loot (I suggest the "Riverview" House mod in balmora), Tons of extra items mods to choose from (The Soul Reaver from LoK series, Rurouni Kenshin set.. its endless), Tons of extra dungeons/islands/NPC's .. etc.

Base Morrowind is a so-so experience, Modded Morrowind is easily one of the best RPG's ever made.

i had the latest patch and it does nothing also on game forums ppl had the same problems i think the newer patches made things worse.

Somethings wrong with the engine maybe i hope oblivion doesnt crash lol

Tenka
04-10-2005, 11:10 PM
Wierd .. Works fine for me.. oh well.

Vampire_X
04-10-2005, 11:17 PM
thats wierd :eek:

icecoldnirvana
04-11-2005, 01:05 AM
still off topic but. for the combat mod, do you need both bloodmoon and tribunal to make it work. i tried for a while to get it to work, but i have only bloodmoon. for me morrowind was a exlent experience, i modded the crap out of it. the only down side to the game was the combat, and i just cant seem to make the mode work. it sounds sweet though. oh yeah, i have also never had any problems with crashing, before and after the patches.

col_firefly
04-11-2005, 05:24 AM
you kno, i don't mind bugs that involved little video/audio glitches, or even the occasion CTD bug.

what i really can't stand are bugs that screw with my numbers. like i mentioned before, that rapier bug pissed me off something fierce, partially because i was a pure rogue and need the + to hit, but mainly because it ****** my numbers.

even worse is when they **** the numbers, then change them in a later patch so my adjusted numbers are no longer viable, thus destroying all my tables of numbers (which i spend almost as much time on as i do actually playing the game).

narserk:

yes, that is what happened (rapier counted as medium in offhand). this aggravated me so much because of my detailed layout, which went rogue/assassin/shadowdancer (giving me sneak attack, death attack, hide in plain sight). the character was still unstoppable, but it wasn't as good as it could have been, and that bothers me in any game.

Well, the manual is wrong, but not completely wrong. What it should have said was that a rapier is counted as a small weapon for the purposes of the Weapon Finesse feat, not for Two Weapon Fighting.

Besides, what the **** were you using a scimitar for anyway? Unless it was an artifact, get something that will give you the most benefits. Two of the same weapon, as the Weapon Master pointed out, or, get another weapon that uses Weapon Finesse and use that instead. That would have fixed all your number problems.

Tenka
04-11-2005, 07:41 AM
still off topic but. for the combat mod, do you need both bloodmoon and tribunal to make it work. i tried for a while to get it to work, but i have only bloodmoon. for me morrowind was a exlent experience, i modded the crap out of it. the only down side to the game was the combat, and i just cant seem to make the mode work. it sounds sweet though. oh yeah, i have also never had any problems with crashing, before and after the patches.

Aparently you only need base Morrowind, the Enhanced Combat/Blocking mods work a little different though, you have to install a "Morrowind Enhanced" mod (its an exectuable file, not a regular mod file) before using combat/blocking enhanced mod.

Runeblade
04-11-2005, 03:17 PM
are you serious? doesnt the game crash for you every minute? The combat in the game was boring cause every hit didnt hit almost but i picked the orc and used his beserker spell and every hit did hit.

But the game crashes so much every minute after doing all these settings to the ini file the game was running good but still crashed after few hours and seems every one it crashes for em what about you?

Yes I'm serious. Morrowind crashes maybe once in a weeks play for me and that's only if I play it for a bloody long time in one session. After you level up a few times and get trained you hit more often.. I like the game because of the freedom of being able to just go where I want. The combat is a bit 'so-so' but I enjoy the archery aspects a lot. I restarted playing it because I never played the Bloodmoon expansion and I barely touched on Tribunal. Can't wait to do the Bloodmoon stuff as I always liked trudging around in snowy areas and getting caught in snowstorms. So I have a new character and I'm currently doing the main quest that I never did finsih with my first character. I'm also checking out some different mods this time around.. So it's something to mess around with while waiting to get Dungeon Lords and some other games.

Then again I just finally got my copy of Doom 3: Resurrection of Evil today. I'm a big Doomhead and still play Doom and Doom II but with enhanced source ports tho.... Gotta like frying demons with the double barrel in D3 and sniping bandits with arrows in Morrowind. Not everybody's cup of tea but I like it. :D

txa1265
04-11-2005, 03:27 PM
Yes I'm serious. Morrowind crashes maybe once in a weeks play for me and that's only if I play it for a bloody long time in one session. I never had crashing 'problems' with Morrowind, though I only played it once and a bit ... but it *did* crash, so I'd say it was less stable than most, but more stable than some.


Then again I just finally got my copy of Doom 3: Resurrection of Evil today.
Let us know what you think ... I liked Doom 3, but this just doesn't rate high enough on my wish list to interrupt Lego Star Wars (now playing on both my DS and PC) ;)

Mike

Runeblade
04-12-2005, 10:54 AM
I never had crashing 'problems' with Morrowind, though I only played it once and a bit ... but it *did* crash, so I'd say it was less stable than most, but more stable than some.


Let us know what you think ... I liked Doom 3, but this just doesn't rate high enough on my wish list to interrupt Lego Star Wars (now playing on both my DS and PC) ;)

Mike

Well so far Doom 3: ROE is pretty cool. I found myself really looking around the awesome Alien Ruins a lot because the detail is amazing but I'm a level designer and I like to check out that kinda stuff. It was VERY dark when I first started it but there's an .ini tweak that I used in the original game that makes the maps brighter in the areas that are lit, although the really dark spots still require the flashlight. If anybody is interested you can go into the 'Doom 3\d3xp' directory, open up the 'DoomConfig.cfg' file with notepad and then change the line: seta r_gamma "1" (default is 1) and change it to something like seta r_gamma "1.8" (I set mine to 1.8). I'm not sure how high you can change that but its worth experimenting with if you find the game really dark. I think they should've added a gamma slider in the game menu because all the brightness slider does is make the light bloom on lights get more intense which only hurts your eyes (plus it looks crap turned up) and has no effect in making the levels themselves brighter. I know they want players to not crank the gamma up and ruin the atmosphere with the darkness, but some people like myself have very dark monitors in the first place and NEED a little gamma adjustment to trully see the maps as they should be seen.

Mythor
04-12-2005, 11:12 AM
They should've let you use a flashlight AND a weapon. One of the most phenomenally retarded game design decisions ever made.

But this is all way off the topic! :)


Noticed the release date slipped on the website I was planning to order DL from. It now says the 30th, but it's an Australian site, so I'm not sure how significant the change is.

Runeblade
04-12-2005, 11:15 AM
Well if you adjust the gamma you don't need the flashlight as often and I put the flashlight on the wheel of my mouse. That way I wheel up and it switches from light to last weapon used very fast. ;)

I wouldn't be surprised if they did push it back a bit. Those sites never get the date right tho. ;)

txa1265
04-14-2005, 11:54 AM
I have been doing some looking around and inquiring, and have heard *nothing* about a push-back. As of today, the 20th is still the day, and there are some who have said that my perceived '7 day minimum' from gold to retail is wrong, that a first run for a smaller game can happen much quicker, depending on any number of things.

So ... even though it is the 14th, we still just don't know.

Mike

malvado
04-14-2005, 05:51 PM
One possibility that comes to my mind is that all those features which have been solved and fixed are in fact coming in the first patch and therefore the game can still be shipped on time.

Probably the game will be newer that the version we saw but not all fixes are in at the time of the shipping.

Dhruin
04-14-2005, 06:43 PM
Sometimes the gold announcement is delayed and very occassionally (and foolishly) companies have shipped without a gold announcement. We won't know until the time comes or DC says something.

However, this game has had scheduling...problems...before, so I would bet against the 20th without hesitation. ;)