wolf
04-07-2005, 05:24 PM
Firstly, the music. It's really well done, the tune is so catchy that I find it's in my head hours after quitting the demo, and it has this really epic feel to it, that's dramatic in parts and quiet and pregnant with intensity in others. Great job, whoever composed it. I only hope that there is more music of similar quality in the rest of the game....
Then there's the presentation. I really like the graphics and animations I saw in the demo, the menus and interface looks old-school (could have just been the 800 x 600 resolution that did it) and the colours are rich and the palette is pleasantly varied.
The monsters I've encountered are pleasing enough, and the war troll at the end of the demo is just fantastic! You guys have done great work here, I can't wait to see what other eye candy awaits me in the full version.
The combat, while a bit clumsy, improves drastically as I levelled my character's abilities, so I don't think they completely fudged it as is the impression of many gamers. I can only assume that you HAVE to suck at the start of any RPG... otherwise, what would the point be of improving your skills, right?
I think I just like the overall feel of the game, and that it has a lot of depth that is only apparent after patient exploration of its many aspects (interface, combat, graphics). On these scores, well done. The bugs, the sounds, the balancing of skills, the lack of an inventory and monster frequency/strength are a different story, but those have been talked about to death so I thought I'd try something a little different with this post.
Good luck to all of you at Heuristic who are no doubt not sleeping, eating well or seeing much of your families during this crunch time. I hope all your hard work pays off!
Then there's the presentation. I really like the graphics and animations I saw in the demo, the menus and interface looks old-school (could have just been the 800 x 600 resolution that did it) and the colours are rich and the palette is pleasantly varied.
The monsters I've encountered are pleasing enough, and the war troll at the end of the demo is just fantastic! You guys have done great work here, I can't wait to see what other eye candy awaits me in the full version.
The combat, while a bit clumsy, improves drastically as I levelled my character's abilities, so I don't think they completely fudged it as is the impression of many gamers. I can only assume that you HAVE to suck at the start of any RPG... otherwise, what would the point be of improving your skills, right?
I think I just like the overall feel of the game, and that it has a lot of depth that is only apparent after patient exploration of its many aspects (interface, combat, graphics). On these scores, well done. The bugs, the sounds, the balancing of skills, the lack of an inventory and monster frequency/strength are a different story, but those have been talked about to death so I thought I'd try something a little different with this post.
Good luck to all of you at Heuristic who are no doubt not sleeping, eating well or seeing much of your families during this crunch time. I hope all your hard work pays off!