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ksponge
05-08-2005, 04:53 PM
Using a direct ip connection with another person hosting, the lag got so bad so fast that my guy somehow ran over the mountains and was spinning around like a freak uncontrollably until ctrl alt del. On the flip side, the other person had the same game breaking problem when they hosted. We both have 256 up so I have no idea what the prob could be. Haven't tried gamespy yet. Noone else is having this problem with direct ip connetion?

Zxlork
05-08-2005, 04:57 PM
A friend and I are running top of the line machines...2 gig ram, 3.2 gig proc, radion 9800 pro and 10000 rpm hd and we get lag like no other on wireless lan. I thin it's just crappy programing to be honest. Last night we cut down process in windows to 24 and it ran like a dream all night...today we have it cut down to 24 and the lag monster still hits like a brick after 30 seconds of game play. Not sure what is going on but dam it blows!

Shido
05-08-2005, 05:07 PM
I've played a bit of MP myself with 3 other people with no lag at all. Make sure that if you're behind a firewall/nat that you forward the port that's used for the MP game. Also make sure that whoever you're playing with also has their port open.

ksponge
05-08-2005, 05:15 PM
Yeah my machine is pretty nice also, AMD64 3400+, 1 gig ddr400 pc3200, ATI X800XT PE, WD Raptor 10k rpms most prominently. I had this same issue with the demo over Hamachi. It's not a prob with a router or firewall. Still haven't tried over gamespy. But I dunno, I'm thinking I need to agree with you on the net code Zxlork, which really sucks... Hence why multiplayer didn't work in demo i guess without doing it over lan. Wow, guys, please fix this! That'll just kill half the game for me! Yikes.

Reguile
05-08-2005, 05:21 PM
how do u forward ur game ip to your NAT device?

CraigBee
05-08-2005, 07:34 PM
What do you mean by "cut down process in windows to 24"? Can you explain a little further?

Craig

Zxlork
05-08-2005, 08:36 PM
when you press ctrl+alt+del in win xp u can click on process tab...I cut down all the process that wern't needed so only it would cause less lag.

Also anyone noticing in MP that you get a lot a quests that are fubared like one person in the group dosn't get a sucess on it like the armor one? Just seems to be a bug.

CraigBee
05-08-2005, 09:24 PM
I guess I don't understand "cut down". I've cut down trees. I've cut down bushes. In fact, I cut my grass this morning. I've never cut down a process. I've killed a process. I've changed the priority of a process. What is "cut down"?

Craig

Zothen
05-09-2005, 02:28 AM
"Terminate" is the right word here. Just open the task manager, choose unnecessary processes and terminate them.

But honestly, I doubt it will help with your lag problem. Of course it's wise to try everything before giving up though...

Cathail
05-09-2005, 10:30 AM
Wonder if it is specific to wireless, maybe poor handling of packet loss and such. I played many hours this weekend with my kids and had no network based slowdowns at all.

ksponge
05-09-2005, 11:22 AM
Hmm could be. I myself don't have wireless. But the other person I have been trying to hook up with does. I guess I should try with someone else, unfortunately I don't personally know anyone else that has purchased DL. But we couldn't even get into the sewers basically every time we tried. I know what he's got running on his system as I sort of keep it maintained through Remote Administrator, so I know exactly what software he has running, specs etc.

Also, we did both try shutting down our firewalls, which is Sygate. So I guess I should hop on gamespy and see if I have probs with lag there also.

Are other people with wireless having big time lag problems? Can anyone say first hand?

BTW I'm still enjoying single-player very much, I just would really like to get this sorted.

erdrick6
05-09-2005, 09:04 PM
I play over a wireless LAN on two decent PC's and and it has a hickup now and then, but I get the same little pauses when I played single player (10k rpm HD, AMD 3200+, 1gb ddr 400 ram, geforce 6800 gt). It wil run smooth as butter then just pause, still very playable though. But then I tried a direct connect and it was a nightmare. I too had to reset the computer it got so bad. Luckily I could still type so I had the guy quick save it.

ksponge
05-11-2005, 12:15 PM
Well, we just tried again and it was fine, very little lag, up until I tried to put some points into my character. I was not hosting. As soon as I tried to open the menu, I got about 2 mins of lag until the menu opened. Once it did, I was able to spend the points with no issue, but upon closing the menu, I still had the mouse cursor on the screen and was unable to move or do anything.

I could still see what was going on, but turns out what I was seeing had happened a full 3-4 minutes ago! Wow... talk about lag eh? I've never seen the like.

Declon
05-12-2005, 02:25 AM
The same .. the same .. ping under 100ms but E and C make 40-120 sec lags on joined PC. All PC is most beater then require configure ... (2,5Mhz 1gb ram, GF5900pro, 100mb lan, SATA HDD and other ..).

In MP host play normaly ... joined see what happend, see friend fight but can't do nothing. After 5-10 min .... joined PC stop see what happened around .... Host must stay 5 min and wait. After some mins joined player start movit in warptime :)
May play some min .. and all starts again.
Lags ... time stop ... time warp .... sometimes breakdown game on joined player.

We patched to 1.1 and we thing that more horrible now .. because on 1.0 version we played with 5-15 sec lags time stops time warp .. we finish main sewers entrance nad some thing in Fargrove. Now we patch start new game .. and after 4 hours on downbridge in sewers :( C and E may give us time to make coffe. Open menu for save is suicide .. because host open ... choose slot for save .. click for save game and wait for ending stop time on joined PC .. warp time ... and in this time on 99% come some creatures and kill him ... you can't do anything. After timewarp on joined ... you die, joined in 75% too die .. and game saves :) LOL


PLS repair MP code. Great game .. but not with MP now. And MP is one of great thing why we buy it this game.

Mordraneth
05-12-2005, 03:07 AM
I experience horrible lag in MP. I have a top of the line system and both myself and my friend have a 2mBit connection. It looks to me to be a problem with how the client processes the packets and the priority those have in the game.
*shrug*

dhvyse
05-12-2005, 10:09 AM
I was playing LAN with a friend, his computer being on wireless, and the lag was fine aside from some warping in outdoor areas. probably just unfinished/incomplete/unpolished coding like EVERYTHING ELSE THATS WRONG WITH THIS GAME.

CHUK22
05-12-2005, 11:06 AM
Argh, we have done quite a bit of MP testing and haven't experienced the extreme type of lag you guys are reporting... any information you can get me about your setup (Machine Specs + Network Info)...

...if we can replicate these problems, we can hopefully correct them...

I've played on local LAN (wired), Gamespy and direct IP, and haven't had these issues... will try to see if I can replicate them...

-CHUK

CraigBee
05-12-2005, 11:56 AM
Anther thing I noticed in lag is that it seems region specific. If we are experiencing tht extreme lag, and go through an area that requires a load (like the different areas of Fargrove), we lose the lag in the new area.

All our machines are 'uber'. i.e. 3ghz, 512mb+ memory, Geforce4+ video. Slowest internet connection is 384kbps upload. All at least 3mb download.

A couple of us do networking for a living, so I am confident of all the configurations we have control of are set good.

Declon
05-13-2005, 02:11 AM
OK our tech spec (we try host on PC1 or PC2 .. the same problem) :

PC1 :
AMD Barton 2500+, RAM 1GB CL2 DUAL, VGA ASUS9550 gF-5900, HDD SATA 200GB, Board ASUS N8X Deluxe (SOUND, LAN). Play in 1200x1024 full detail. Internet Cable 1,5mb/256.
WXP SP2 (Czech), DX9c, FW (trusted ports or komplet game - Kerio, we try without FW and no change)

PC2
AMD 64 3000, RAM 1GB CL2 DUAL, VGA ASUS9550 gF-5900, HDD SATA 160GB, Board MSI nF3 full (lan, sound). Play in 1200x1024 full detail. Internet ADSL 1mb/512.
WXP SP2 (Czech), DX9c, (trusted ports or komplet game - Kerio)

Ping under 100.

First time we play wit small lags ... 2-5 sec. But second day ... more lags, after patch unbeliveble lags ... no lags stop game.
I looking on net comm .. no problem ... ports open, comunication running, only game and Teamspeak ... free line.

Lags only on join pc, aned start this ... i cant fight ... move ok. After some time i see how i fight. But host PC see my fight in real time ... but join no ... after short time my char on join fight with "ghosts". Another time lags start this : I cant move, fight ... only stay, but i see all what happend around me ... frined, his fight .. i real time .. but i can't do anything. After fight some time game back in normal.
And third is i try open chest, SHIFT .. ok ... i don't like trap settings .. leave ... SHIFT again ... try more time .. no problem .. no lags ... i open chest (correctly) but my person stend up .. i can move ... chest not open .. after 10 sec. open .. drop treasure ... but i can't take it .. it takes another 5 sec. for one item ... but my friend may take immidietly .... if he do this .. i see him take items.

Ohhh thats all .. i thing.

Sorry for my EN .... we are Czech.

ksponge
05-13-2005, 09:11 AM
Here are my specs

MSI K8TNEO FIS2R
AMD64 3400+ Clawhammer
ATI X800 XT PE w/ latest ati drivers
WD SATA 74gb Raptor 10k rpm
WD SATA 250gb 7,200 rpm
BENQ DVDRW
XP SP2 latest dx
3000/256
Sound and nic are integrated. Network is Realtek RTL8169/8110 Gigabit Ethernet and Realtek AC'97 Audio.

I don't have any other problems in direct ip games with other softwares, or any general network issues at all. I have yet to be able to play a mp game for more than 10 mins. And it seems to happen either immediately upon load or after a menu is opened such as Char stats. I have been playing with no problems, seriously like no delay upon using throwing knives, then go to open a menu and wham. Others may be experiencing something different, but from what I have seen, that is the way it appears. Maybe it's coincidental as I haven't tried a huge amount of times as it's very irritating.

I'll post the system I'm attempting to play with a little later to make sure I don't miss anything as it's not mine. If other information is required that would be more helpful please say so.

CHUK22
05-13-2005, 09:45 AM
OK our tech spec (we try host on PC1 or PC2 .. the same problem) :

PC1 :
AMD Barton 2500+, RAM 1GB CL2 DUAL, VGA ASUS9550 gF-5900, HDD SATA 200GB, Board ASUS N8X Deluxe (SOUND, LAN). Play in 1200x1024 full detail. Internet Cable 1,5mb/256.
WXP SP2 (Czech), DX9c, FW (trusted ports or komplet game - Kerio, we try without FW and no change)

PC2
AMD 64 3000, RAM 1GB CL2 DUAL, VGA ASUS9550 gF-5900, HDD SATA 160GB, Board MSI nF3 full (lan, sound). Play in 1200x1024 full detail. Internet ADSL 1mb/512.
WXP SP2 (Czech), DX9c, (trusted ports or komplet game - Kerio)

Ping under 100.



Are you on gamespy? direct IP? LAN? if LAN, Wired or Wireless?

sorry, couldn't tell from your post...

also, if players are having problems over the internet, the regions of the world the different players are in can make a difference...

played over direct IP in testing yesterday with 4 people, lag was very minor...

-CHUK

CHUK22
05-13-2005, 09:48 AM
Here are my specs

MSI K8TNEO FIS2R
AMD64 3400+ Clawhammer
ATI X800 XT PE w/ latest ati drivers
WD SATA 74gb Raptor 10k rpm
WD SATA 250gb 7,200 rpm
BENQ DVDRW
XP SP2 latest dx
3000/256
Sound and nic are integrated. Network is Realtek RTL8169/8110 Gigabit Ethernet and Realtek AC'97 Audio.

I don't have any other problems in direct ip games with other softwares, or any general network issues at all. I have yet to be able to play a mp game for more than 10 mins. And it seems to happen either immediately upon load or after a menu is opened such as Char stats. I have been playing with no problems, seriously like no delay upon using throwing knives, then go to open a menu and wham. Others may be experiencing something different, but from what I have seen, that is the way it appears. Maybe it's coincidental as I haven't tried a huge amount of times as it's very irritating.

I'll post the system I'm attempting to play with a little later to make sure I don't miss anything as it's not mine. If other information is required that would be more helpful please say so.


hmm, well that's at least some more specific information.... will take this to the networking guy and have them try to debug the menu, loading thing over direct ip...

-CHUK

Declon
05-13-2005, 10:47 AM
Sorry for missed NFO.

We play Direct IP ... wired .. 1PC internet by Cable 1,5mb/756kb and 2PC ADSL 1mb/512kb (DOWN/UP).

1PC Connect by NET integrated on MB : 3Com 3C920B-EMB with Cable modem Surfboard SB4100E.
2PC USB ADSL modem - Well ASU 8000.

We play in one city .. in Prague - Czech Republic :)

Evening we try it again. All others game & comm. function perfectly (NWN, Teamspeak, Miranda, Counter Strike ... atc)

Yogurt
05-13-2005, 03:55 PM
This isn't your machines people....IT"S CALLED BAD PROGRAMMING by bloody amatuers.

CraigBee
05-13-2005, 11:41 PM
We just had lag for the first time in a 2 player game. It happened more frequently in 3 or 4 player.

Once the lag happens it can be fixed! You need to go to another area that requires a load. For example, entering or exiting Fargrove; or going to one of the other sections of Fargrove. When you change locations and it takes ~30 seconds or so to load the new area, the lag is gone. It may reappear, but it is gone for the moment.

The lag always starts when monsters spawn. You can also tell there is lag from the moment the game is joined. Normally the join is instant. When there will be lag, the join takes 5 to 10 seconds.

NightCreeper
05-14-2005, 04:25 AM
how do u forward ur game ip to your NAT device?

http://www.portforward.com/routers.htm

You can find info on port forwarding for most routers there. Be aware that this isn't necessary if just playing over LAN. I don't think it's even necessary if just joining games. Only if hosting would you need to forward the port. Not positive about this though as I haven't tested it.

Hope that helps.

Bigclown72
05-16-2005, 01:05 AM
You are not the only one with this problem.we have been fighting this problem for a week.I dont think we will be playing this game any more ether.We have tryed everything.direct connect, Lan play, it doesnt matter.The game gets so backed up that the clients are seeing battles that happen 3 or 4 min. behind.It sucks and I cant believe that more poeple are not talking about this.How can it not be happening to everyone.we have started over all new charecters we even started over with the new patch and it still does it.I would have thought the beta testers would have knocked that one out quick.well thats it for this game.

DaisyDuke
05-27-2005, 12:57 PM
Trust me how other people are having this problem, they just aren't playing the game and considered it a loss and got there money back.

PLease fix this multiplayer issue.

You ask us what our specs are...well what are you guys playing on?? NASA machines?

Here's my specs:

Intel Pentium P4 650 3.4GHz
Gig+ od DDR Ram
G-Force 6800 GT
Sound Blaster Audigy 4 Pro
DirectX 9.0c
Latest Nvidia Drivers (have tried like 4 different ones..all the same issues)
Cable high-speed connection

Yeah well, I guess I have a piece of sh*t computer and it's not the game. Runs doom 3 and hlaf-life 2 like butter but I guess it's not good enough for Dungeon Lords. Man, I need to upgrade my hardware I guess...lame.

fatdog
05-27-2005, 05:09 PM
if the devs can play without lag then they clearly aren't playing the same version of the game we are, chances are they accidently send an old build to the duplicating centres so we're all actually playing a beta while they have the real final

multiple people with high spec machines on fast connections / lan experience huge problems, while all over games run fine, yet this 1 game doesn't work, and the only people who don't have the problem are the people who made the game

Tauschitz1
05-27-2005, 05:28 PM
Well, I have

AMD 1.7
500+ RAM (old style)
9200 RADEON

and the two people I play with TCP/IP have only slightly better systems. Lag is almost never an issue for us.

fatdog
05-27-2005, 05:34 PM
might as well add our specs, both machines xp sp2 dx9c blah

2800+ barton (no oc 2.08ghz)
1024 geil ultra pc3200
asus a7n8x-e deluxe
gf6 6600 gt (no oc 500/900?)
wd raptor 74gig
audigy 1

other machine, not overly sure on the specifics

3500+ a64
1024 corsair
a8n-e nforce4 ultra
gf6 6800
audigy 2 zs

Bigclown72
05-31-2005, 03:36 AM
Well here are my specs
xp2700
ati 9700
1 gig ddr 2700
asus a7v 333
2 100 gig western dig hard drives in a raid 1
audigy 1

My freinds have p4 2.8 and ati 9800

GodFatherOfCOP
06-01-2005, 08:46 PM
I have a

AMD 3000+ w/512 cache
1 gig of pc3200 ddr 400 ram
7200rpm hdd 60g with 15g free and recently defragmented
nforce2 ultra 400 mb
Radeon 9800pro 128 (tried last 3 catalysts drivers on this game)

Cable internet 1 meg + upstream , 5 megs + downstream


Windows XP professional

All the latest drivers and updates and have tried with both SP1a for WinXP, and SP2 for WINXP
1.1 patch retail game, similar problems with 1.0
No router, Firewall and Antivirus disabled.
No AA, No AF, No Vsync, all settings are not maxed in game 1024x768
(and the above kills me, im an AA *****.... waiting for R520 for an upgrade)


My buddy has ...

AMD Athon 64 3200+
Nforce3 MB
1gig pc3200 DDR400
7200 RPM hd 80 gig
9800pro 256 meg

Cable connection 1meg + up, 5megs + down

Windows XP professional SP2, DX9c , all other latest drivers.
1.1 patch retail game , similar problems with 1.0
No router, Firewall and Antivirus disabled.

We live about a 5 minute drive away from each other, and a 5 minute drive from the ISP that provides us both with our internet connections.
When i say 1meg up and 5megs down, what I mean is 1024k + upstream 5120k+ downstream. We live close to each other, we have the fastest connection you can get here short of a T1, we transfer files to each other at a minimal of 130kilobytes a second ( i said bytes, not bits). There should be no latency issues whatsoever beteween us.
Our computers may not be top of the line, but they are NOT slow either. My buddy is a Microsoft certified systems engineer and a network technician. Both of us are far from computer illiterate, using the freaking things since a 386 w/dialup was the new hot sheet. And we both have dual voodoo 2s and a plethora of antiquaited hardware sitting in our clostets to prove it... lol...

Regardless of that fact that our systems are capable, we are having the same issues as everyone else is having...
Not all the time mind you, but pretty well everything meantioned that we've read so far in these forums, we have experienced, and we have had to restart the game many times.

Its the same no matter who hosts, its about the same regardless of if we use gamespy, direct IP or LAN.

There is a definite problem with the netcode/and/or/engineering of this game.
Im not knocking the devs on this, but if someone creates something its definitly harder for them to see the imperfections in it, like a mother with her child for instance. Its harder for them to be annoyed at the little bugs that pop up in the software then it is for those of us who spent money on it and expect to get our moneys worth.

I enjoy this game, and hope to see it improve in the coming months. But it seems to me it has a few more months of developement ahead. Im just hoping at this point that there arent any huge bugs,( aside from not being able to complete all the quests) that stop us from finishing the game in its entirety. But i fear the fact that I have quest items on my character that were supposed to be used in quests i completed, and quests in my log that i completed but I no longer have the items for, that this is not to be so.

I could list all of the problems weve had here, but it would take me a very long time to do so, and whatsmore, most of them can be found by other people who posted them in this forum anyway. I just hope the devs are reading the forums enough and can swallow thier pride enough to read the posts and realize, that some of the problems have nothing to do with gamers incompetence, but thier own design.

I will continue to play the game to the end or until i can no longer do so because of a bug that prevents me from seeing the end. Partly because i like the game, and partly because im starting to hate it but i spent my hard earned money on it.

Me = anxiously awaiting 1.2 & 1.3 patchs.

SpectruM84
06-08-2005, 01:49 AM
PC 1:

-AMD Athlon XP 2100
-Ati Radeon 9800 Pro 128MB
-1024 DDR pc 3200/400
-Windows XP (SP2)
-Modem "Starbridge ADSL 305EU"
-Do 256 kbps Up 128 kbps
-IP: 200.109.238.2**
-Firewall down


PC 2:

-AMD Athlon XP 2600
-Ati Radeon 9000 Pro 128MB
-512 DDR pc 2700/333
-Windows XP (SP1)
-Modem "Starbridge ADSL 305EU"
-Do 256 kbps Up 128 kbps
-IP: 201.248.206.2**
-Firewall down

PING: Around 50/100ms

GAME VERSION 1.1

Playing on "DIRECT IP"

The problem:Unstable LAG, only the host machine can play without lag.

I think that the Mplayer mod is the more interesting thing of this game, please try to fix that problem.