View Full Version : For those who've been here a while, the future of DL?
sal pancho
05-09-2005, 10:59 AM
If you've been here fow a few days (or years), and you've read most or all of the bug threads, I'd be curious to know your opinion.
There is alot wrong with this game. Some of it is cosmetic, some of it is minor, some of it is major. All of it belongs to what makes a game (esp. and RPG) complete and enjoyable.
Here's the question: how many think the Dungeon Lords grave has already been dug? The more I play the more I realize how much work it will take to pull this game to a resonable status. The real kicker for me was the ghost towns, and the class requirements. If they didn't get far enough to populate towns, and make sure classes worked (both staples of RPGs)... I just don't know.
Don't mean to be a downer, I'm just curious what others think about the future here. Is redemption even possible at this point?
ccbcc
05-09-2005, 11:03 AM
Dont think so, even if every bug was fixed it would still be a very average game.
The gameplay is very plain, simplistic button smashing that skills out the same to every class. Boring.
You would think in a Combat/Action RPG, the focus would be on multiple combat abilities and lots of exciting action with classes designed around giving both.
Instead the whole game is just one big 'blah'. Even Blade of Darkness was more fun. The plot is garbage and the setting is bland generic fantasy and its very linear.
Nothing about this game makes it special or even good, looking past the bugs.
-GuruChaz-
05-09-2005, 11:05 AM
If you've been here fow a few days (or years), and you've read most or all of the bug threads, I'd be curious to know your opinion.
There is alot wrong with this game. Some of it is cosmetic, some of it is minor, some of it is major. All of it belongs to what makes a game (esp. and RPG) complete and enjoyable.
Here's the question: how many think the Dungeon Lords grave has already been dug? The more I play the more I realize how much work it will take to pull this game to a resonable status. The real kicker for me was the ghost towns, and the class requirements. If they didn't get far enough to populate towns, and make sure classes worked (both staples of RPGs)... I just don't know.
Don't mean to be a downer, I'm just curious what others think about the future here. Is redemption even possible at this point?
You're one of the ones that gave me lip when I mentioned how trashed this game was. You were all behind it and now you've changed your stance. Pick a side and stay on it.
sal pancho
05-09-2005, 11:10 AM
Meh...looks who's back.
I was giving you lip because of the childish why you went about it. Not because you had an opinion, but because you like to share it in the vein of a 5 year old.
The game is decieving... the first hour or two work out really well...the further you progress, things start happening that make you say 'What the ****?'...
-GuruChaz-
05-09-2005, 11:16 AM
Psst...
I told you so.
araczynski
05-09-2005, 11:57 AM
i'm about 16 hours into the game, just got into arindale, too soon i think, as i missed some stuff in fargrove and don't think i can go back, might start over, might not....
anyway, personally i love it, haven't been this happy with a game in YEARS, literally.
on medium monster difficulty and more spawns, things are always busy and fun for me, the graphics/mobs are really good in my opinion.
i'm getting used to the lack of an automap, while still a bit painfull, i actually like being forced to explore more :) retread some ground, get lost a little, fight some more, gain some more xp, practice the skills, all good, even when i got lost 3 times on the road from fargrove to arindale, i enjoyed it.
overall, i think they made a great game, i'm sure its got its issues for some, they're either too closed minded in that they expected the game to be like some other game too much, and others are just too whiny cuz its more of a challenge then they're used to.
LaDyDraGoN
05-09-2005, 07:38 PM
Are all the other towns/buildings as empty as Arindale? Looks to me like they started to put things in buildings and didn't get to finish. Fargrove had a bit but Arindale is empty, even of citzens. I miss the rpg atmosphere. :=(
mooreplus
05-09-2005, 07:46 PM
it has less atmosphere than untold legends (psp game) and untold legends is VERY VERY dull and vanilla.
bromung
05-09-2005, 08:03 PM
paid attention to the fact that Arindale was a ghost town. That is so true. What are there like 6 people in that entire town? They coudln't even add simple townfolk walking down the street to add just a little atmosphere? I think I was so into all the other shortcomings I didn't even think about it. I almost wish you didn't bring that up. Now it's going to bug me...
RitingFool
05-09-2005, 08:08 PM
Psst...
I told you so.
I'm getting real sick of this "I told you so" crap from you Guru. Enough already. The game is not a total loss. Right now it is an average, and even sometimes fun, game to play. If they ever get around to adding in all the missing features, and fixing all the broken features and bugs, it could be really good.
Can it recover from the initial onslaught of bad gamer press? Financially, I'm thinking probably not. Gameplay-wise, definitely, but I think it will be a while (possibly months) before this happens.
Regards,
Michael
Nathanyl
05-09-2005, 08:44 PM
If you've been here fow a few days (or years), and you've read most or all of the bug threads, I'd be curious to know your opinion.
There is alot wrong with this game. Some of it is cosmetic, some of it is minor, some of it is major. All of it belongs to what makes a game (esp. and RPG) complete and enjoyable.
Here's the question: how many think the Dungeon Lords grave has already been dug? The more I play the more I realize how much work it will take to pull this game to a resonable status. The real kicker for me was the ghost towns, and the class requirements. If they didn't get far enough to populate towns, and make sure classes worked (both staples of RPGs)... I just don't know.
Don't mean to be a downer, I'm just curious what others think about the future here. Is redemption even possible at this point?
First I've yet to run across what I'd call a major bug. The closest would be the charactor generator bug and although that should have been fixed it really doesn't effect gameplay all that much. The only bugs I've run across is the sound bug (charactors being hard to hear). The lack of NPC's really doesn't bother me at all. I remember being all excited in arena and being very disappointed when they all said the same thing. It wasn't any different in Morrowind, NWN, KOTR (both) and so on. The towns may seem like ghost towns to you but to me they seem more like town buckling down for war and with thieves in the street I wouldn't expect many people to be out.
What this game has done differently then other games have done is cut out a lot of the uneeded window dressing. For instance, rather then having you enter ever house you only enter the ones that play a part in the game, rather then having 500 vendors and npc's wandering around you only have 1 of each vendor in every town etc. I prefer it that way. The huge RPG's where I have to go through 50 houses with NPC's in them that all say the same thing takes the reality totally away for me and bores me silly.
As for the game being to linear I have around 6 different quests going on right now. Two of them are directly related to the plot and the others are guild related and may or may not be related. I don't really consider that to be very linear.
I do agree that I wonder about the class requirements but I don't think they've made the game any easier and I'm not sure how playable the game would be if they had fixed them before the release. They'll need to be fixed as the respawns and difficutly of some of the mobs are fixed.
Also I was upset earlier about the FAQ saying there was no automap, not because one is needed but because the manual, and game itself says there should be one. I was glad to see the new explanation although it was dumb not to add something to the manual (it's been done in the past guys :)) and clean up the help file to take map references out.
Overall I still think this is a very fun game. The one thing I was it had was not fuller towns but a fuller countryside (extra dungeons and so on). I do like to do some dungeon crawling and there's not quite enough of that.
3days
05-09-2005, 08:56 PM
Personally I believe the game to be a potential classic. Great fun and difficult to play and figure out. The typical hack and slash format it presents itself as does not actually apply. The ancients test in arindale is a good example if you have got that far and figured it out. Anyway I love the game and know the patches will be flowing a.ka. any other game that has been released in the last decade. The flaws are no where near game breaking and with a little bit of work it will be there. The only thing I am a bit sad about is no closed server like Diablo 2 or Sacred, but that was never promised so maybe in the expac. Well glad to see Guru is banned. Thanks BGUAM.
Zacho
Nathanyl
05-10-2005, 08:03 AM
The ancients test is a great example of how you need to approach parts of this game. The same thing applies in Ulim. It's nice to be playing a game where you have to think.
araczynski
05-10-2005, 09:25 AM
i agree, in that it does seem a bit barren at times, and 'unfurnished' but at the same time, i hate running around talking to a bunch of generics constantly, just to find out they're useless fodder, wasting my time.
yesterday while i was playing and ran into one of the fire drakes for the first time, i felt a weird moment of Might & Magic, from the early days/versions :)