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Lady Eternity
05-10-2005, 04:45 AM
Multiplayer Entity Teleport to "safe zone" when you zone ontop of teammate.
This happened to us tonight. We had just got to Arindale, and were zoning out of the Hall of Weaponry. I appeared above my husbands character's head, and was promptly teleported to the edge of the world surrounded by tons of dragons and some alter of diamonds. We finally did find each other again..luckily, but this was a mean bug..and I hope it gets fixed.

Also, there seemed to be alot of 'jagginess' to the terrain in places that makes it really hard to move across. Simple smoothing of the terrain would be nice in these area's.

Further, in the character creation there is NO way to customize your avatar at all. It says in the manual you can, and the "arrow" chooser is present...indicating that it was going to be allowed. Is this a bug or a feature?

Few other bugs we found were: Monster pathing AI needs solutions for the PC going over holes and into water.

If you get out of water (climb) next to a polygonal surface the avatar collides with the static and becomes stuck.

You cannot set the options for "No Damage" in a multiplayer setting, it just doesn't work. You can select the option fine enough on all participating players options before game launch, but it does no good. Damage by team mates still occurs.

Another bug: Sounds for the initial game selection screen (when the game first boots up) is WAY WAY to loud, and there is no current way to fix it.

Bug: NPC Voice when conversing is not behaving in a reasonable manner. It's either way to soft ( have to crank you speakers up just to hear the speech) while standing right next to them, or you don't hear anything at all. This could have to do with the initial directional facing of the NPC's voice cone effect in relation to the speaking PC's. I suggest just making it in a circular area around the NPC instead.

Game Suggestion: Sense you can only have one version of armor/weapons at a time, I suggest all duplicates to be converted to gold upon pickup instead of them going 'poof'.

Bug: If you buy an item you already "have" such as armor, it takes the gold and gives you nothing in return.

Bug: Load times for interior area's gets bigger and bigger the longer you have played.

Bug/missing content: Arindale and alot of other places don't have the appropriate funiture, infact many don't even have fire's or anything burning in their fireplaces. I was shocked when entering the Hall of Weaponry in Arindale, there was nothing there...just an NPC and a empty building. :o

This is what we found in our first session playing this game. Over all I loved it. It has SO much potential. Alot of love went into it. I would very much like to see the game completed and polished, and look forward to the future. I will post up more bugs found as we play.

Lady Eternity
and
Proudfoot

madpaddy
05-10-2005, 06:00 AM
A well posted thread totally agree with EVERYTHING you said AND how you said it plzz post this in the tech forum for the devs :D

Camalon
05-10-2005, 06:07 AM
Arindale is really bad on the port to no where bug, So far it has happened when exiting every building (learned to save before leaving a building there). Other note, only appeared to happend to Wife who joined my game. Always seem to send to this mountain with Dragons in it.

Hard Crashes. Once Upon entering House of the Tiger, as loading I got booted to desktop and wife Locked up.

Second time, In ULM working through the dungeon, after the long swim and walking through the rooms, got swarmed with about 20 of the elites/Dreys on a flight of stairs. Wife at bottom, I am at top kicking butt when she dies and gets booted. GRRR I didn't save for a awhile so that was mean walk back.

Second Player's quick slots don't save. This one the wife hates. re-reload from save game or restart for our next day of hack and slash and she has to reset all her quickslots as they are empty on reload.

Ulm. Lockpicked one of the Armoury chests downstairs and when the door opened trapped wife behind it. I was trying to see if I could push her out and walked up side of one the cabinets and fell behind the door and stuck.. (luckily save was close by that time.)

still have some of the same issues as others have posted but so far things have been fun even with the few crashes and strange portation bug.

NightCreeper
05-10-2005, 07:29 AM
Arindale is really bad on the port to no where bug, So far it has happened when exiting every building (learned to save before leaving a building there). Other note, only appeared to happend to Wife who joined my game. Always seem to send to this mountain with Dragons in it.

This happens to me all the time when playing with my friend. He hosts, and I join on LAN. It's always me that gets teleported. Sends me right where you say too, the Dragons' roost. Actually worked to our benefit the first time I teleported, as we both needed Dragon eggs and weren't positive where the Dragons' roost was. It's happened so often that now we make sure he saves before exiting any place in Arindale.

At least this game allows you to save at any time. Makes things a bit easier.

jozne
05-11-2005, 03:38 PM
Multiplayer Entity Teleport to "safe zone" when you zone ontop of teammate.
This happened to us tonight. We had just got to Arindale, and were zoning out of the Hall of Weaponry. I appeared above my husbands character's head, and was promptly teleported to the edge of the world surrounded by tons of dragons and some alter of diamonds. We finally did find each other again..luckily, but this was a mean bug..and I hope it gets fixed.


How did you seek each other again? since always when this happens
to me & my friend, we can't seek each other anymore since we are
so far apart and when we try to run in any directions, we eventually
end up running against an invisible wall. (guess you can't run too far
from your party?)

erdrick6
05-11-2005, 04:06 PM
My friend and I play via LAN and have never had a problem in Arindale. Actually, we found the dragons on our own and got the egg. We also killed 2 of them worth about 150k exp apiece, so all the dying we did we bought back any lost stat skills and plenty more to spare :) We've been in and out of buildings there plenty of times and haven't had any bugs at all. Nor in Ulm. Guess we're getting lucky.

Lady Eternity
05-11-2005, 10:41 PM
How did you seek each other again? since always when this happens
to me & my friend, we can't seek each other anymore since we are
so far apart and when we try to run in any directions, we eventually
end up running against an invisible wall. (guess you can't run too far
from your party?)

Husband: "What direction are you running?"
Me: "West"
Husband: "What do you see around you?"
Me: "Hmm...Dragons! ACK! RUNNING! OUCH! I'm on FIRE!"
Husband: "..."
Me: "Ok, hmmm this looks like a one way area, I'll run this way..."
Husband: "..."
Me: "Just hit an invisible wall. Have you?"

We spoke back and forth, slowly closing the gap between us.

The invisible wall we discovered is simply a game restriction: All party members must be in the same area. So by running closer to each other we eventually came together at the river.

Lady E