Lady Eternity
05-10-2005, 04:45 AM
Multiplayer Entity Teleport to "safe zone" when you zone ontop of teammate.
This happened to us tonight. We had just got to Arindale, and were zoning out of the Hall of Weaponry. I appeared above my husbands character's head, and was promptly teleported to the edge of the world surrounded by tons of dragons and some alter of diamonds. We finally did find each other again..luckily, but this was a mean bug..and I hope it gets fixed.
Also, there seemed to be alot of 'jagginess' to the terrain in places that makes it really hard to move across. Simple smoothing of the terrain would be nice in these area's.
Further, in the character creation there is NO way to customize your avatar at all. It says in the manual you can, and the "arrow" chooser is present...indicating that it was going to be allowed. Is this a bug or a feature?
Few other bugs we found were: Monster pathing AI needs solutions for the PC going over holes and into water.
If you get out of water (climb) next to a polygonal surface the avatar collides with the static and becomes stuck.
You cannot set the options for "No Damage" in a multiplayer setting, it just doesn't work. You can select the option fine enough on all participating players options before game launch, but it does no good. Damage by team mates still occurs.
Another bug: Sounds for the initial game selection screen (when the game first boots up) is WAY WAY to loud, and there is no current way to fix it.
Bug: NPC Voice when conversing is not behaving in a reasonable manner. It's either way to soft ( have to crank you speakers up just to hear the speech) while standing right next to them, or you don't hear anything at all. This could have to do with the initial directional facing of the NPC's voice cone effect in relation to the speaking PC's. I suggest just making it in a circular area around the NPC instead.
Game Suggestion: Sense you can only have one version of armor/weapons at a time, I suggest all duplicates to be converted to gold upon pickup instead of them going 'poof'.
Bug: If you buy an item you already "have" such as armor, it takes the gold and gives you nothing in return.
Bug: Load times for interior area's gets bigger and bigger the longer you have played.
Bug/missing content: Arindale and alot of other places don't have the appropriate funiture, infact many don't even have fire's or anything burning in their fireplaces. I was shocked when entering the Hall of Weaponry in Arindale, there was nothing there...just an NPC and a empty building. :o
This is what we found in our first session playing this game. Over all I loved it. It has SO much potential. Alot of love went into it. I would very much like to see the game completed and polished, and look forward to the future. I will post up more bugs found as we play.
Lady Eternity
and
Proudfoot
This happened to us tonight. We had just got to Arindale, and were zoning out of the Hall of Weaponry. I appeared above my husbands character's head, and was promptly teleported to the edge of the world surrounded by tons of dragons and some alter of diamonds. We finally did find each other again..luckily, but this was a mean bug..and I hope it gets fixed.
Also, there seemed to be alot of 'jagginess' to the terrain in places that makes it really hard to move across. Simple smoothing of the terrain would be nice in these area's.
Further, in the character creation there is NO way to customize your avatar at all. It says in the manual you can, and the "arrow" chooser is present...indicating that it was going to be allowed. Is this a bug or a feature?
Few other bugs we found were: Monster pathing AI needs solutions for the PC going over holes and into water.
If you get out of water (climb) next to a polygonal surface the avatar collides with the static and becomes stuck.
You cannot set the options for "No Damage" in a multiplayer setting, it just doesn't work. You can select the option fine enough on all participating players options before game launch, but it does no good. Damage by team mates still occurs.
Another bug: Sounds for the initial game selection screen (when the game first boots up) is WAY WAY to loud, and there is no current way to fix it.
Bug: NPC Voice when conversing is not behaving in a reasonable manner. It's either way to soft ( have to crank you speakers up just to hear the speech) while standing right next to them, or you don't hear anything at all. This could have to do with the initial directional facing of the NPC's voice cone effect in relation to the speaking PC's. I suggest just making it in a circular area around the NPC instead.
Game Suggestion: Sense you can only have one version of armor/weapons at a time, I suggest all duplicates to be converted to gold upon pickup instead of them going 'poof'.
Bug: If you buy an item you already "have" such as armor, it takes the gold and gives you nothing in return.
Bug: Load times for interior area's gets bigger and bigger the longer you have played.
Bug/missing content: Arindale and alot of other places don't have the appropriate funiture, infact many don't even have fire's or anything burning in their fireplaces. I was shocked when entering the Hall of Weaponry in Arindale, there was nothing there...just an NPC and a empty building. :o
This is what we found in our first session playing this game. Over all I loved it. It has SO much potential. Alot of love went into it. I would very much like to see the game completed and polished, and look forward to the future. I will post up more bugs found as we play.
Lady Eternity
and
Proudfoot