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View Full Version : Multiplayer warp bug



jozne
05-10-2005, 10:47 AM
I encountered the following bug:

Playing in lan (2 players) the player who didn't make the server
warps sometimes. first it looks like you are in air and graphic is spinning
around you and suddenly you fall and end up in totally different place.
This is a problem because the limit that you can't run very far from your
companion (other player). So when the other player warps to totally different
place, you can't really continue playing because you can't return to the
original place where you warped from.

It's really annoying...

Specs

both PC's had Windows XP, the one who didn't warp had
made the server and the warping one was "only client". Player
playing from server didn't encounter any warping.

Both warpings happened when we were running the road from
first city (Fargoth or what ever) to Arindale (how do you spell it...) or
from Arindale to Fargoth.

Sorry if I don't remember the correct names of the cities, but it
was from start City to Elf City. First I warped near dead marsh
and secondly I warped to swamp, where I encountered some
"castle" with partially ruined walls and the door had some kind
of snake on it. Maybe I "drop over" the mountains when we were
running on the road..

Please reply.

CallOfKtulu
05-10-2005, 03:56 PM
This has happened in my multiplayer experience as well.. I have hosted both games and immediately after the other player joins the game, they are whisked away to their death. Last night the other player was able to ressurrect with the R key and we could then play the game.

TheRussianRocket
05-10-2005, 06:51 PM
God **** that pisses me off. Can't play at all! I hope the patch adressed this problem.

jozne
05-10-2005, 11:33 PM
in my situation revive didn't help since I was warped to
totally different place and we couldn't run very
far since there was invicible wall blocking the path

evangelic
06-26-2005, 04:17 PM
yeah, the teleport bug is infuriating. like everyone says, we'll just have to pray that they include a fix in the patch. then again, the first patch did basically nothing, so who knows.