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chessman
05-13-2005, 07:58 AM
I'm trying to get to level 5 magical weapons. I'm at level 3. Says I need 4112 pts to get to level 4 but no matter how many pts I have, it doesn't light up so I can select level 4. Any ideas?

Is there a list somewhere that talks about adv pts and rewards for them?

Is there a list anywhere that links the names on the runes with the list in the back of the manual?

I have a level 9 Celestial "spell" but have only leveled up to 5 in celestial. When I cast it, there seems to be no effect. However, I have a level 10 Arcane and I've only leveled up to 4 in that. But I can cast the spell with GREAT :) effect. Is there a link to level and level of spell or is it level and probability of success?

Thanks for any help.

txa1265
05-13-2005, 08:31 AM
Your magican weapons level cannot outpace your 'Light weapons' level - so you need to raise your light weapons to 5 to get level 5 magical weapons.

Mike

WiTcHbUrNeR
05-13-2005, 08:36 AM
Sorry but that's almost as funny as my thief that can't pick a lock. With the state of the game it's sometimes difficult to tell if there is something that you need to do to activate a feature or if that feature was cut from the released game. Some advancements are dependent upon your level in other areas. Maybe you need to advance in Light Weapons before you can get to Lvl 5 magic weapons? It could be that it's a bug. Or it could be that the capability to wield level 5 magic weapons was left on the cutting room floor alongside the ability to customize characters looks and the automap feature. That's what is getting to be so frustrating. When you run accross something like this you don't know if it's a mistake by the programmers or if they are trying to guide you in a different direction.

joi
05-13-2005, 09:07 AM
Sorry but that's almost as funny as my thief that can't pick a lock. With the state of the game it's sometimes difficult to tell if there is something that you need to do to activate a feature or if that feature was cut from the released game.

I don't have much trouble with picking a lock, but you have to level the right skill, most treasure chest have a trap, so you have to learn identify trap and disarm trap, doors have locks and there you need a high lockpick skill. even if it looks the same the skill needed is different. I burned my character a few times before I found out btw you can allways slow down the time with a spell to make things easier

chessman
05-13-2005, 09:35 AM
Your magican weapons level cannot outpace your 'Light weapons' level - so you need to raise your light weapons to 5 to get level 5 magical weapons.

Mike


I've raised my light pole to 5 since staff is my weapon of choice. Does this count or do I have to raise that 1st icon to 5. It's currently only 3.

klopas
05-13-2005, 09:46 AM
I've raised my light pole to 5 since staff is my weapon of choice. Does this count or do I have to raise that 1st icon to 5. It's currently only 3.

Here's my take. All of the magic weapons I've found so far have also been light weapons, so yeah, I believe you need to raise light weapons in order to raise magical weapons. Currently I have 7 into light weapons, and 5 into magical and it won't let me raise magical any further, no matter how many points I have. However, I can still raise my light weapons, but I haven't yet because I haven't found a magical weapon that I can't use with the configuration I have right now.

The fact that I cannot go past 5 points into magical could either be due to me being a rogue class (which I highly doubt), or because I need more points into light weapon mastery.

By the way, there's no incentive to raise your masteries higher than they need to be (ie extra skill into light, pole, or magic weaponry above the max will not provide added benefits to your character stats or combat skill). I suggest raising them high enough to avoid penalties, but no further than that. I'd say at least 5 points into light. You could always save your game and see if the option to increase your magic weapons is possible after putting points into light.

Edit: Staffs are considered light weapons by the way.

WiTcHbUrNeR
05-13-2005, 09:53 AM
I'm not talking about not being capable of picking the locks. I have sufficient lockpicking skill. I have a bug that does not give me the lockpick menu when I press the LShift key. Without the menu you can not initiate any actions that are required to open a locked chest so that part of the game is completely inaccessable to my character now.

Frodo
05-13-2005, 09:54 AM
I'd expect that you have to raise the Light Weapon skill and that Light Polearm won't help. This is all a part of the learning curve of the game. It is becoming standard practice, for better or worse, to leave it to the playing community to learn how many game features function, instead of having the publisher provide a complete and concise compendium, ala Neverwinter Nights.

As a general rule, I have come to accept this as a good thing. Not having someone hold your hand through every step of the game accentuates the adventure and makes the idea of character development (my favorite part of any game) more prominent and fluid.

Of course, the problem with this approach is obvious. I've noted with the bad feeling going around among many players that ever unexplained feature gets attributed as being a bug or what not at some point on the forum. A lot of people don't have that sense of exploration due to their uncertainty about the level of completion of the game.

Frode

grimm
05-13-2005, 12:00 PM
After a point youll have to raise medium weapons to raise magical weapons any more.

I expect the same even further up the scale.. Where you would need heavy weapon skills for some of the high level magical weapons.

It makes sense really. Just because the weapon is magic doesnt mean you can use it without skill for its type.

chessman
05-13-2005, 12:50 PM
After a point youll have to raise medium weapons to raise magical weapons any more.

I expect the same even further up the scale.. Where you would need heavy weapon skills for some of the high level magical weapons.

It makes sense really. Just because the weapon is magic doesnt mean you can use it without skill for its type.


I agree if the weapon is a heavy weapon. The staff is a light weapon and I don't see how medium/heavy weapon proficiency would affect my ability to use level 5 magic, light, staff. Especially since I have 5 proficiency in staff weapons. I guess I still wonder if I should have put the points in light weapons and not in staff?

grimm
05-13-2005, 04:40 PM
all the little sticks i've seen.. staves.. are controled by light weapons so far.. and one that was medium.

Its not pole arms... its light weapons..


pole arms are the big spears and halbred type weapons..