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View Full Version : My DL review (no spoilers)



Mefi
05-13-2005, 01:35 PM
Dreamcatcher is obviously a very considerate developer. When I opened up the Dungeon Lords box there was not one but two copies of disk 2. I would have gladly traded the spare copy for a manual or a map but consideration only stretches so far.

Installation was a simple process. Install disk 1, install disk 2, CTD, start again trying to figure out what is going wrong. It would appear that the old 2.4 processor did not appreciate the genius of D.W.Bradley so I moved on to the 3.7 .

Second time round installation went smoothly. In 30 short minutes, the game was installed and ready to play.

The cool innovation of the disco light effect sent shivers down my spine. No doubt in future patches the black screen, which appears for just shy of a second every 3 or 4 seconds, will flash in every colour of the rainbow giving this game a true retro style.

Rather than weigh the player down with the tedious chore of choosing a custom avatar, Dreamcatcher has removed this option in patch 1.1. This was no doubt in answer to those who criticised the implementation in the out-of-the-box game. This is a sign of a company which values the feedback of its customers.

The game has no soundtrack but does feature the innovation of sound effects which occur after the event. This makes for an atmospheric game in which the player chooses the background music. I went for Gloria Gaynor to match the retro feel of the constant flicker.

The character development in Dungeon Lords is very well done. Levelling up is a continuous process where you spend your XP on the skills in which you wish to focus. Respawning monsters allow you to hone your skills before heading off to explore the dynamic and immersive world. This is a vital process otherwise you may adversely effect the game balance by being too weak to venture out into the wilds.

No true RPG player enjoys the magic casting classes so the game focuses instead on the melee classes. Rationally, every time a mage might attempt to cast a spell it would be interrupted by an arrowstorm, which is why DL has got it spot on in this respect.

Combat itself is wonderfully simple, trimmed down as it is to clicking or not clicking on an opponent. This allows a new player to dive straight into the game, while a more experienced player is free to think about other things. I thought about how cool it was that every time I moved from area to area I was attacked by regiments of bandits, supersized packs of wolves and the odd rat or fifty. The game is combat, combat, combat and is all the better for throwing very weak enemies at you in such large numbers as it allows the player to master the combat interface. Which is simple. But a little more practice is always a good thing. The AI of the monsters is superlative. They shoot arrows and attack you with melee. Fortunately you can use the terrain to gain an advantage - finding a position where you are standing above the monster obviously means they would not be able to see you, so from there you can rain down blows with impunity. Never has tactics been so important in a RPG.

Playing on my low-spec computer it was inevitable that I would encounter slowdown. I really can't complain about a frame rate that never rose above 19 FPS when I'm playing with a P4 3.7 with only 2 gigs of RAM and the very poor 9800 gfx card. But zoning was not an issue here; I rarely exceeded 7 minutes. No doubt the state of the art graphics did play a part in the occasional hangups which I noted. Again, these were well within the limits of what I expected of the game by using my ancient system. Four seconds before every combat is a small price to pay for the glorious animations of seeing your mighty warrior jab at the gibbering hordes with his sword or jab at the foul beasties with his axe. It is here that I realised that the game may need a little patching because I was looking forward to also seeing the animation in which you jab at the creatures of chaos with your bow too. Still, I have no doubt at least one more patch will be forthcoming and this issue will be resolved.

The game fulfills its promise of a vast world to explore and interact with. I counted well over 20 NPCs which is a huge leap forward from games such as Morrowind. Unlike Morrowind, DL doesn't burden your processor with the fripperies of too many non-quest NPCs nor unnecessary features such as furniture within rooms. Instead it allows you to give your imagination free reign, filling in the details which are not necessary for an immersive game.

The lack of any mapping feature encourages the player to roleplay the character. Your pen becomes a piece of coal, your paper a piece of bark as you map out the world for yourself. So too with your quest log. Naturally your character has only the barest of information to work with so it would break the game's spell should the quest log be even vaguely useful.

Having to pick the locks and then mundanely open chest has always been my private bugbear with RPGs. DL wonderfully minimises this tedium by innovating the 'unopenable chest' feature. Some chests are even left open for you to examine their lack of contents. On such innovations is Bradley's reputation built.

Another stupendous innovation is the use of backflip to jump over the odd NPC who may block your egress through a doorway. This neatly solves the problem while many other games have to settle for the second-rate option of clipping the NPCs down to size.

Being trapped in a corner by a door or coffin lid is a problem in every RPG I have ever played. DL has a very subtle and unique approach to solving this one. Through cunning use of the save and load game feature, you can learn from your errors and avoid repeating the mistake of standing in the wrong place when you open said door or lid.

This is a game to cherish and I am so glad my gf bought me a copy. If she had not, I would have missed out on the unique storyline of a single hero discovering how to save the world. I can truly say this game brought tears to my eyes. Flicker does that to you.

Elvisman2001
05-13-2005, 01:58 PM
is the funniest (and most truthful) thing I have read yet on these forums. You should submit this to some gamming sites as a review for DL.

TheComposer
05-13-2005, 02:01 PM
Now You will probably get flamed, but I actually REALLY enjoyed that. HAHAHAHA, because ITS ALL TRUE FANBOYS! I hope one of the big boys like Gamespot or Gamespy gives this game a joke review as well, cause that's really all this game is worth, its a JOKE!

kami
05-13-2005, 02:24 PM
aaaw come on... the game aint a joke.

Funny review thou

But its still a funny game. I think its easier to find my way around here then in the immense world of Morrowind, where i never understood where the compass was located.

The lack of NPCs dont bother me. Think of Diablo II, there was not many NPCs in most cities that you couldent interact with and that wasent quest related in some way. The absense of NPCs is just good. In Fargove you have hundreds of houses, its likley that people are inside their homes when rats and bandits roam the streets... or maybe you want a city packed with citizens that run around and block you?

For the usage of pens whilest playing RPGs, well i dont know about you all but i usually always have a pen and a notebook at my side when playing an RPG that aint linear. Where i can do things a little how i like. But i guess that most players these dayes are to stressed out of the idea of solving problem by yourself. "omg, the game dosent tell me exactly where to go, crappy game!"
whilest i take notes when listening to NPCs and work my way from them... but i guess i am a lone wolf in this aspect.

And how important is the scin tone, the hair color and the facial structure of the char? 99% of the time you only see his/hers back ;)

TheComposer
05-13-2005, 02:26 PM
aaaw come on... the game aint a joke.

Funny review thou

But its still a funny game. I think its easier to find my way around here then in the immense world of Morrowind, where i never understood where the compass was located.

The lack of NPCs dont bother me. Think of Diablo II, there was not many NPCs in most cities that you couldent interact with and that wasent quest related in some way. The absense of NPCs is just good. In Fargove you have hundreds of houses, its likley that people are inside their homes when rats and bandits roam the streets... or maybe you want a city packed with citizens that run around and block you?

For the usage of pens whilest playing RPGs, well i dont know about you all but i usually always have a pen and a notebook at my side when playing an RPG that aint linear. Where i can do things a little how i like. But i guess that most players these dayes are to stressed out of the idea of solving problem by yourself. "omg, the game dosent tell me exactly where to go, crappy game!"
whilest i take notes when listening to NPCs and work my way from them... but i guess i am a lone wolf in this aspect.

And how important is the scin tone, the hair color and the facial structure of the char? 99% of the time you only see his/hers back ;)

So, how much do you get paid an hour?

phalzyr
05-13-2005, 02:36 PM
ROFL That was great but also very sad because it is so true :(

Kami: Diablo 2 ISN'T an RPG!

Makkarune
05-13-2005, 02:37 PM
Such a thorough and insightful review! You have mentioned every imaginative and innovative design concept implemented in this truly unique game. DL truly raises the bar for increased quality in new gaming releases!

dhvyse
05-13-2005, 02:40 PM
OH I know you will get flammed. But I really enjoyed reading the whole thing. I always had a weak spot for sarcasm =)

HakweaKumlar
05-13-2005, 02:43 PM
ROFL That was great but also very sad because it is so true :(

Kami: Diablo 2 ISN'T an RPG!

Yes it is. Its not like traditional rpgs, but it is an adventure rpg.

You assume the role of a character, and take it through class progression, as you quest for objects to the eventually defeat of the bad guy. Sounds like any rpg to me.

And to settle it before composer asks I don't get anything, stop trolling, but I won't stop baiting cause its so fun to watch the trolls come running...

TheComposer
05-13-2005, 02:45 PM
Yes it is. Its not like traditional rpgs, but it is an adventure rpg.

You assume the role of a character, and take it through class progression, as you quest for objects to the eventually defeat of the bad guy. Sounds like any rpg to me.

And to settle it before composer asks I don't get anything, stop trolling, but I won't stop baiting cause its so fun to watch the trolls come running...


::SIGH:: I'm not Trying to troll dude, sorry if you feel that way. I don't wanna bait anything, I really am truely Pissed off at how this product was Shipped and sold. HakweaKumlar can't we just call a truce?

Elvisman2001
05-13-2005, 02:59 PM
Yes it is. Its not like traditional rpgs, but it is an adventure rpg.

You assume the role of a character, and take it through class progression, as you quest for objects to the eventually defeat of the bad guy. Sounds like any rpg to me.

And to settle it before composer asks I don't get anything, stop trolling, but I won't stop baiting cause its so fun to watch the trolls come running...

Actually, even Blizzard described Diablo I and II as , "... an action game with some RPG elements...".

ssvegeta555
05-13-2005, 03:14 PM
Actually, even Blizzard described Diablo I and II as , "... an action game with some RPG elements...".

Though the RPG elements where very big had a large impact in the gameplay. It's quite acceptible to have people lable it as such, even though it's not a true RPG.

phalzyr
05-13-2005, 03:16 PM
Actually, even Blizzard described Diablo I and II as , "... an action game with some RPG elements...".

YEP :) at best it is classified as action-RPG which IS a different genre.

HakweaKumlar: You obviuosly have no clue what a TRUE RPG is if you say diablo 2 is one. I loved diablo II but its gamestyle was meant for few npcs, it wasn't really about questing, thus hardly any npcs needed. DL is suppossedly an RPG. Though the more I play it the more it feels like an action game with some RPG elements. I'm not saying this is bad it just isn't what I was expecting, or what was advertised. Unlike most I enjoyed the demo fully and was looking forward to playing the full game.

[ sarcasm ]You know NFS didn't have any swords in it so it would of been ok if they release DL with no swords? [ /sarcasm ] Compare the same genre at least.

Super Smurf
05-13-2005, 03:33 PM
Brilliant review! And talk about bringing tears to your eyes, I spent the past 15min trying to read that review, giggling like an idiot with tears coming out of my eyes, and I'm at work. People were walking by my desk looking at me like I was insane. I had to stop reading to compose myself after every paragraph, but I just started up again when I started reading the next one.

Great job! :D