View Full Version : Patches question
elbas
05-31-2005, 12:30 AM
Dungeon Lords is a new breed of epic Fantasy RPG, a unique combination of RPG and Fighter game action in full 3D, featuring a deep storyline shrouded in mystery, surprise, and betrayal. Dungeon Lords is loaded with quests, personal missions, extensive skills and special abilities for customizing your own character hero from a variety of races and multiple class specializations, as you journey through an enchanted land of ancient castles, dark forests, and dungeon lairs braving an army of diabolical foes in real time action packed combat to uncover the secrets lying hidden within the depths of an evolving storyline. Dungeon Lords can be played either single-player stand alone, or in multi-player group sessions.
-Non-stop game action and exploration in full 3rd person 3D, including outdoor wilderness, swamps, forests, mountains, arctic lands, towns, villages, castles, dungeons, temples, caves, and forbidden ruins.
-Loads of personal quests and missions, featuring a world full of NPC characters to interact and bargain with, some who may become your ally, others who may be your enemy.
-Create your own character hero, choosing from a variety of races and multiple class specializations, featuring detailed character hero development that includes a host of personal attributes, skills, and special abilities.
-Extensive Inventory that features common, rare, and unique items.
...etc...just part of the listing from official Dungeon Lords web
Would it be possible to get a fair and honest answer from DC or HP, or anyone, how much of the missing features would be implemented after/while you addresing critical game issues? I think atleast we (customers) deserve that much ;)
Reguile
05-31-2005, 12:50 AM
dude, already posted something about this, ; ) no worries though, also funny how everything they said was not true.
http://dreamcatcherinteractive.com/forums/showthread.php?t=22673
elbas
05-31-2005, 12:53 AM
...just thought of something: if they are implementing repair capabilities, that could mean that the rest of the gear would be breakable. Does that means that I'll have to go traverse every 50th hit on my plate back to tradesman to fix it? ;)
elbas
05-31-2005, 12:54 AM
dude, already posted something about this, ; ) no worries though, also funny how everything they said was not true.
http://dreamcatcherinteractive.com/forums/showthread.php?t=22673
Sorry about double posting then...been searching all night for some things, that I forgot to put "missing features" search
:)
Reguile
05-31-2005, 01:32 AM
wait, only thing right is it is it's unique.. wtf, exploring in "artic lands"?? Also no caves you can explore in. But they said you could, right?
World full of NPC's you can interact with? Some who may become your friend, or some who may become your enemy? Yea ok. found anyone like that yet?
Create and personalize your character. We all know that one.
Evolving story line, lol. yea, really evolving.
You are the chosen one! Go get the relics! You have to get ellowyn first, but not until you get the other 4 relics.
Volgar: Hahaha, I just happend to snatch all the relics in a blink of an eye without moving a muscle!
Emmindor: Hurry! I must send you to the nether world, and you must stop Volgar!
-"Woowooooowoooo"-
Volgar: Hahaha, you have to beat my tests in order to pass!
Volgar: You are annoying me! How did you beat all those weak enemies?!?!
-Volgar goes to the soul devourer-
Volgar: You are under my control now! Do as I command!
Soul Devourer: No, I am mysteriously am immune to your relics! -Eats Volgar-
-You come in-
Soul Devourer: What? How did he get here?!?!
-You toot your horn that isn't even hollow-
Galybrand: You have released me, we must fight the beast!
-You two kill the weak beast that happend to kill Volgar in a hit, but you didn't manage to put a scratch on Volgar after all these times-
Galybrand: Good job! I will happen to tell you my boring plan that I will stretch over 8 dialogues! Blah blah.. Ok, we must go back to the castle now!
D: Good job, for all this crap you had to do, I will give you the title of "The holder of the 5 relics!" Big whoop.
-Get booted to main screen-
(sorry is my imagination gone too far on that story line)
Wow. Story line. You are the chosen one, original, not evolving.
Also saying it "fully" supports multiplayer. Really? Last time I checked when I was on multiplayer, I lagged and lagged and lagged. Also very hard to play all the way through multiplayer without running into a game-stopping bug. Like not receiving letter to get into Vartugg's Quarters. Or Emmindor's Tower. Maybe a few other bugs.
Nail Biting 3D action... featuring an "arsenal" of attacks.. attack and defense combo moves.. with real time player controls of all combat tactics..
you get 2 different types of combo attacks. Some dumb ineffective spin attack that would get you killed so quick in real life and some thrust attack.
Pretty much summarizes the translation of what they really meant.
SWE_Smisk
05-31-2005, 03:16 AM
Well that sums it up Reguile. But some how i cant stop playing anyway. This game has that "something". You know the thing that a game has when you cant stop playing it no matter how many bugs it has. :) Although I'd love to see those bugs squashed so I can play coop with my friends. :rolleyes:
Reguile
05-31-2005, 01:08 PM
lol let's see if you say the same thing in a week
Emulated
05-31-2005, 01:39 PM
just thought of something: if they are implementing repair capabilities, that could mean that the rest of the gear would be breakable.
i played a fighter and used a shield it didnot take damage
then i played multiplayer and it did
since you can stand infrunt of a dragon and use your shield to take no damage i did and let the other players flail their weapons mindlesly at it from behind but while fighting it my shield actualy broke lol
now if they fix this how am i going to ever fight a dragon what with its never ending breath weapons and all ;) im going to be standing ther naked :o
WiTcHbUrNeR
05-31-2005, 01:42 PM
I would think that only those things that have a "health" ie shields etc...would be breakable.
Runeblade
05-31-2005, 01:44 PM
wait, only thing right is it is it's unique.. wtf, exploring in "artic lands"?? Also no caves you can explore in. But they said you could, right?
World full of NPC's you can interact with? Some who may become your friend, or some who may become your enemy? Yea ok. found anyone like that yet?
Create and personalize your character. We all know that one. I read that before and I totally missed it says Arctic Lands. Everyday something new seems to be missing from Dungeon Lords. heh. By the way it says Caves on the back of the box. ;) I was lookin for them frickin' Caves from day one. Also looked forward to the Harrow Ruins when I took the map out of the game box. Haahaa.
Emulated
05-31-2005, 09:32 PM
all i can find at Harrow Ruins is the Shrine of Celestial Power
NightCreeper
05-31-2005, 10:15 PM
i played a fighter and used a shield it didnot take damage
then i played multiplayer and it did
since you can stand infrunt of a dragon and use your shield to take no damage i did and let the other players flail their weapons mindlesly at it from behind but while fighting it my shield actualy broke lol
now if they fix this how am i going to ever fight a dragon what with its never ending breath weapons and all ;) im going to be standing ther naked :o
You use a tree in front of the Dragon instead of yourself and your shield. And it's much more realistic.
Emulated
05-31-2005, 10:26 PM
yea ive dun that also :)
elbas
06-01-2005, 03:43 PM
Would it be possible to get a fair and honest answer from DC or HP, or anyone, how much of the missing features would be implemented after/while you addresing critical game issues? I think atleast we (customers) deserve that much ;)
So? Anyone?