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ImPissed
05-31-2005, 12:19 PM
I can remember the days of early PC gaming... games like Wizardry 1 and Ultima 2 & 3 where the biggest 'bugs' were the floppy disks that were bad out of the box.

Then there was the early release of King's Quest 1, where no answer, even the correct answer, was correct for the name riddle... which according to cheaters of the time, was rumplestiltskin backwards.

Speaking of King's Quest, I remember the fun and the joy of plunking down 200 dollars to buy a 16 MHz 'expansion board' replacement for my CPU so that I could get the hard-coded timing to work properly as I sneaked my character into the giant's house in King's Quest IV... a sequence that wouldn't work right with a slower clock-speed CPU... even though my CPU met system requirements before the upgrade...

I remember the pain and anguish I went through with text parsers not parsing my text and I couldnt rezrov the **** ornate dagger in Enchanter.

And forget Ultima IX. I remember the exquisitly painful extacy of getting halfway through Ultima VII The Black Gate only to see Lord British's castle de-rezzing before my very eyes... a game who's playtime was considerably longer simply because my 80386/16 MHz computer ran the game at the pace of a slide show.

Dungeon Lords has joined the ranks with its spectacularly unfinished release, but with a presentation that screams quality if the developers had a bit longer to cook it.

I've played DL for about 2 hours now and have experienced for myself a few bugs, a few crashes, and a host of missing features happily discussed in the game's own manual.

Yes, DL takes the whole 'rushed release' to a level of its own.

If I were a better person, or perhaps just not so **** addicted to CRPGs I'd be mad as **** and adamant about not taking it anymore.

Sadly, I'm a CRPG ****... doomed to purchase and play buggie rushed releases.

But take notice Dreamcatchers of the world... with the mainstreaming of PC & Video gaming, I am a dying breed. As I'm sure you know better than I do that I am not your primary demographic anymore... yes the 'niched gaming daze' are over.

Your marketplace is now those who buy computers that need to work out of the box, like turning on a blender. Likewise these users expect their software to work without a second thought, like turning on your TV set and walla, the latest episode of American Idol is playing on channel 13 or whatever channel that show is on.

My sympathy goes out to the developers... I can see the loving tender care games like DL are crafted with. I continue to be perplexed by publishers that take on CRPG titles knowing they have longer development cycles, higher costs, and smaller sales demographic.

I watched in horror as EA systematically dismantled the ultima series and the Lands of Lore series. I hate to see yet another promising title such as DL get squashed right out of the gate simply because of a poor match between developer and publisher.

extremebc
05-31-2005, 12:27 PM
<appluase>

NecroViolator
05-31-2005, 12:38 PM
Well, we could always try to get Microsofties to get programming on this game... NOT...

Man I remember those days as well... But heck, I thought we were going forward in life and not BACK... Most of the Files on the CDs are Installed but not used... Most the game is missing... The game feels DEAD because theres nothing to do in the game BUT build your char and visit the Cities YOU HAVE TO GO TO... :( ... No Side Quests, nothing to do but the Main Quest...
Should have Contacted Bethesda and made the game right... Like DAGGERFALL...

I swear that, Daggerfall was the MOST funnest game Ive played because the world had millions of Cities and Millions of Dungeons... :D

There is no words for what has happened but... :eek:

razmanaz
05-31-2005, 05:57 PM
Just in case you wanted to know, it's not walla, it's voilą
But then again maybe you didn't :D

CallOfKtulu
05-31-2005, 06:02 PM
It's nice to see a well thought out post as opposed to indecipherable infantile flaming.

ImPissed
06-01-2005, 04:53 PM
Just in case you wanted to know, it's not walla, it's voilą
But then again maybe you didn't :D

LOL.

I tried and couldn't get it right. Kept botching the word so bad my spell checker didn't even know what to suggest.

Theddric
06-01-2005, 05:00 PM
I think they should have waited another month or so that way they could test the game and fix all these **** bugs!

malvado
06-01-2005, 06:05 PM
I think they should have waited another month or so that way they could test the game and fix all these **** bugs!

Judging from the pace they used to fix those bugs from the demo, which have not been fixed yet (alt + tab, customization, automap) that could be an awefull lot of waiting, maybe even years.

I'm actually starting to think that the game is exactly what the devs wanted to be, and that they made it like this to easily port it to the consoles.

Side note : All that stuff that's in the game code, some of it is I believe, from the wizard and warrior game, don't know if it was bad programming or if it was because they intended to use it later in the game.

freshjuice
06-01-2005, 06:39 PM
Judging from the pace they used to fix those bugs from the demo, which have not been fixed yet (alt + tab, customization, automap) that could be an awefull lot of waiting, maybe even years.


Agreed. Based on how long it took them to create this piece of ... unfinished work ... I think we would have been waiting until PCs became obsolete. :rolleyes:

It's clear these guys have some serious productivity and personnel issues.

Again--if they're too lazy, too beat up or too stoned to fnish the game then release an editor and let the game have a long life span. At least then they'd make the quick buck out of us fans who will put more love and care into completing it!

Hickmanj
06-01-2005, 09:40 PM
It's nice to see such a thoughtful post - especially as compared to the imbecilic postings of the fan-boys who simply drool and defend....

Nice points, nice post.

J