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Tonedeff
06-14-2005, 04:12 PM
Nothing important just something you may look at.

THe Ninjutsu is a cool addon, but it doesnt look well, when your punching you dont have a combat stance at all, you just stand straight which looks dumb, can look alot better.

Plus a Ninjutsu Defence or Blocking should be added for those who dont want to use a shield in Hand on Hand Combat.

pldraco99
06-14-2005, 05:09 PM
Actually if you look into the grn_model directory, there are in fact animations of ninjitsu stances and blocking, among many other cool animations which were not implemented. So with a little bit if renaming, you could conceivably change your stance as well as many other actions. For example, i made my character sit down when he's idle (instead of the lame look-behind animation).
Hope this helps :)

Tonedeff
06-14-2005, 06:22 PM
Thanks but can you give me an example of those files you renamed and exaplain how I know what file is used for what animation.

pldraco99
06-14-2005, 10:24 PM
First of all, you'll have to find out what kind of animation you would like to chage. In your case, you would like for your standard combat stance to a martial arts stance. So find the .grn file labeled PCxx_combat_idle_standard.grn, which corresponds to that animation. The xx corresponds to the race and gender of your mdeol. For example, a Human Male would have a model set starting with PCHM_..
Once you find that file, copy that name. Then look for the .grn file labeled PCxx_idle_full_combat_martialArts.gr2 and replace the name of that file to the standard combat stance file (rememebr to backup these files before changing them!!). And that's all to it.

Hope this helps.

Visigoth
06-14-2005, 11:04 PM
Actually if you look into the grn_model directory, there are in fact animations of ninjitsu stances and blocking, among many other cool animations which were not implemented. So with a little bit if renaming, you could conceivably change your stance as well as many other actions. For example, i made my character sit down when he's idle (instead of the lame look-behind animation).
Hope this helps :)

Ok, how did you do this??

pldraco99
06-14-2005, 11:58 PM
The target files for the idle animation are:
PCxx_idle_default.gr2
PCxx_idle_lookback.gr2
PCxx_idle_lookleftright.gr2

Have fun!

devicem
06-15-2005, 03:46 AM
Ok, how did you do this??

And with what? How did you edited them?

Tonedeff
06-15-2005, 04:35 AM
He said he renamed the files and it works, but a bit laggy on my side I think. When I engade somebody my screen doesnt move for a few secodns then suddenly moves.

Thanks for your help, but I really hope the makers will change this them selves, to be something standard.

devicem
06-15-2005, 07:06 AM
Yap. now I did it. It's really :cool:

Tonedeff
06-15-2005, 07:14 AM
Only we should poke the creators to add that in the patch :D

ldonyo
06-15-2005, 08:44 AM
They could add a choice for Idle Animation to the Character Customization list, once that part works. Or, some of the more programatically inclined among the forum members could slap a little GUI together to backup and rename the various animation files, so players can change the animations before any patch comes out. ;)