View Full Version : Level Scripting Tutorial
Jaspos
06-25-2005, 08:36 PM
A basic tutorial. Someone may find it handy.
Level Scripting Tutorial (http://www.planetunreal.com/jaspos/painkiller/painkiller_script.shtm)
kalme
06-26-2005, 06:59 AM
Very nice and helpful not only for those building new levels, but also for people who want to alter existing ones. Good job.
Jaspos
06-28-2005, 12:49 AM
Tutorial has been updated and now includes info on setting up Monsters on paths / patrols.
Varus77
06-28-2005, 10:31 AM
My respect to you! Very well done work.
Have you played around with these waypoint-icons in the editor above to make it on a directly way than copy?
BTW: texture tiling
1. you have the possibilty to use DECALS on the surface of any objects
2. have a look at the DETAIL-texture of your meshes > change TRUE to false and set a new one, maybe with new tiling sets
3. you've made an object (e.g. quader) with your textures, maybe with different ID's and maybe with "UVW assign" > Select some faces > detach them as own object > make a new multi-texturing on it (with the existing old) > render to MAP ! > at last attach the faces with her old ID to your old object
(you know - an object can have many ID's but only 1 UV (second e.g. for lightning) - but any ID can have his own UVW1 and will never loose this if you don't change it)
2 examples: (at the end only one object)
http://img138.echo.cx/img138/1650/hills95e9yb.jpg
http://img138.echo.cx/img138/2513/hills95d6wl.jpg