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View Full Version : Was Hunter Class Fixed?????



darktau
06-29-2005, 08:33 PM
I know that Hunter class was not working properly before 1.3. I have installed the 1.3 patch and tried a save from 1.1 and the creature did not spawn. So I started a new character with 1.3 installed and have progressed to getting in the HUnter quest. I spent 30 min running arround the area the beast is supposed to spawn in the Northern Highlands with it not soawning. So I was wondering if anyone has had the beast spawn.

Gorn
06-29-2005, 09:11 PM
I completed the hunter quests and made Ranger Lord.... not sure what you are saying here.

Gorn

knightley_
06-29-2005, 09:16 PM
I don't think any other bugs are fixed beside those listed in the bug list.

Hacknshoot
06-29-2005, 09:17 PM
No, a few things were fixed that weren't told. I think they wanted to surprise us nicely. Even if they didn't intend to add those, I'm sure coding wouldn't have allowed otherwise. ;)

knightley_
06-29-2005, 09:28 PM
No, a few things were fixed that weren't told.
Such as ?


I think they wanted to surprise us nicely.
Well, to surprise me nicely, telli me they ARE fixed.


Even if they didn't intend to add those, I'm sure coding wouldn't have allowed otherwise. ;)
Really, always thought the opposite is true.

:):):):)

Hacknshoot
06-29-2005, 09:40 PM
Well, for one thing that makes everyone hate starting out as a Mage, but won't hate it anymore, Shrieking Star works. I didn't see that in the add-ons anywhere. ;)
I'm not saying that everything is fixed in this patch, or even that everything will be fixed(although I hope it is), but it is going on well and I have to thank the developers for bringing out this patch.

knightley_
06-29-2005, 09:50 PM
i used shrieking star as signal light in multiplay mode when my party is scattered. Do not even know they are supposed to damage enemy.

ldonyo
06-29-2005, 09:51 PM
I used them as tracers for my magic missiles. ;)