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JerryC
07-17-2005, 06:35 PM
I have "heavens got a hit man",but because of not-so-great reviews for "battle out of ****" i'm hoping there will be a part 2 or an even better version than "battle".Anyone have any info'?

rsjrv99
07-17-2005, 07:14 PM
get battle out of he11. Great game.

Varus77
07-17-2005, 08:07 PM
LoL...what worse kind of review you've read about BooH?
I remember at one of those "reviews" in a German journal. And if Kalme mailed this "great" journalist and pointed him on some "mistakes" he answered: 'Oh, excuse me, I had haven't enough time to play the whole game...' and at the end:'Ok - I've played only on Daydream 2 levels and have asked some "good friends"....'
BTW - he was talking about Painkiller...24 levels...

yes...get BooH!

T'krau
07-18-2005, 12:36 PM
Spend the money - you won't be sorry.

Avarius
07-18-2005, 02:20 PM
...well, you might be if you spend it on Battle Out Of ****. This isn't to denigrate the original Painkiller (which I think is a great game) but compared to that fine original BOOH is lacking in the everything. It was a shoddy rush job that was out too soon and could've been so much better. :)

FINE! BATTLE OUT OF HECK! DO YOU FEEL BETTER NOW? YOU HAVE BROKEN ME! :(

Varus77
07-18-2005, 02:30 PM
I think that mostly users have another opinion about BooH. But don't forget it's an expansion and not a PK2 or a new game.
Ok..it's your mention - but really: a shoddy rush job ??? Do you know what about you are talking? That's only 11 levels - ok - see above. But all other things are new - textures, geometry, models and so on. What did you expected? What have you missed? And the levels looks better or even as in PK.

Avarius
07-18-2005, 02:53 PM
What did I miss? Interesting levels - that's what I missed. Half the levels were variations on a cube or similar geometric shape - Dead City and That Level With The Big Spider taking that to extremes. Of those 11 levels, two were boss levels - that leaves 9 actual levels that take longer then 50 seconds to polish off. Of these, Dead City and Lab are particularly uninteresting - especially considering the architecture on show in the original PK. Sure - you can doss around in them, but I'd much rather have a level that looks more like that train station in the original then, well, a box with girders running through it.
You also asked what I expected; I expected a good game. What I got was Battle out of H-ell, which was mediocre at best. The storyline -while secondary- was thoroughly boring and obvious to the extreme, and cutting levels in two to avoid making more? Hah.
In reference to everything having new textures, etc - I don't really give a **** about my textures. They're there, and I personally couldn't have cared less if they'd reused them - they were pretty good in the original PK. They could've spent more time devising new levels (or even finishing that list they so obviously couldn't be arsed with) or maybe polishing up the ones they had. In fact, they could've -for once- have developed a final boss that didn't verge on the totally stupid. I don't mind trick bosses, per se, but when you make your final boss hard by a rather obscure trick -that turns out to be the whole of the thing- then I think that's a little weak.

Now, regarding your condescending 'Do you know what about you are talking?' I could say that, yes, I've been playing games all my life and I've seen a variety of expansion packs come and go, both good and bad. The fact is is that -again, in my opinion- they fumbled a golden opportunity when it came to BooH, and hey, you can call me bitter if you like, but when I play the original and go onto the expansion, I get a sour taste in my mouth when I consider what it could've been. I'm not a modeller, or a coder, or a texture artist, or anything like that - I don't have to be. I'm a gamer - I don't play the game to analyse any particular part of it, I play the game as a whole. I don't really care how much effort is put into each part when it doesn't fit together right.

And, yes, this is all my own opinion. I'm not trying to state fact or otherwise.

Oops, room for misinterpretation there - where I said 'my textures', I actually meant 'the textures'. Sorry. :)

Varus77
07-18-2005, 03:20 PM
Yes, of course, ...your own opinion...that's ok.
And I agree with that Boss-Levels and about the storyline...it isn't and wasn't very interesting for a FPS...but not really important.

But you don't like Loony Park or Orphanage, Stone Pit, Leningrad, Colloseum, Underworld? And I found the challenge in Dead City not bad (IMAO.. :) logical)

Avarius
07-18-2005, 05:31 PM
Yes, of course, ...your own opinion...that's ok.
And I agree with that Boss-Levels and about the storyline...it isn't and wasn't very interesting for a FPS...but not really important.

Yeah, you have to remember that my opinion is totally coloured by my impressions of the original game. I loved that to bits - it really gripped me, whereas this didn't, and I was left with quite a sour taste in my mouth, especially after my mate and me finally worked out the stupid trick to Alastor. For once I just want a sodding slugging match. :)


But you don't like Loony Park or Orphanage, Stone Pit, Leningrad, Colloseum, Underworld? And I found the challenge in Dead City not bad (IMAO.. :) logical)

Loony Park - Good in principle but way too short. That rollercoaster that took up half the level got old quite quickly.

Orphanage - To be honest, I thought it was the poor, inbred cousin of Asylum. It was too dark for me to be freaked out by the scenery - I spent most of my time trying to work out what that funny glimmering light under my shotgun was. :)

Leningrad - Again, a really nice idea, but I found myself stuck with very little health against loads of hitscan enemies with eagle-eye accuracy. My computer had issues with it, too. ;)

Underworld/Stone Pit - Too long, and entirely generic. Sodding **** I was glad to get out of there. I've been in enough caves in FPSes to last me a lifetime. :)

Colliseum - Hmm...bits were good, bits were bad. Not getting the card at the end due to that bug was a downer.

I'm not really into challenges like the one on Dead City, I'm afraid. I prefer ones that require a significant shift in my combat style - for example, Train Station. Not being able to collect souls -I've said this before- both makes it a wee bit harder and turns any battlefield into a card-failing minefield. Great fun. However, I can quite easily see that other people'll enjoy it. :)

BloodBuster
07-18-2005, 05:44 PM
Here's my take:

I have never played anything as good as Heaven's Got A Hitman. I was, and still am, totally captivated by the enormity of the game. I have played it through many times and have also done the 5 Star Challenge. Doing the 5 Star Challenge was an awesome experience because you had to get *everything*, and it showed me how much effort had been put into the *entire* game, and how well thought out it was.

When I bought BooH, I rushed through it on Daydream because I wanted to see all the levels. I honestly did not enjoy the first two - Orphanage and Loony Park the first time I played them. They seemed out of character. Later, though, I have come to appreciate them more because of the way you need to finish these levels to win the Tarot Cards. And, exploring the 'other side' of Loony Park is great fun.

The remainder of the BooH levels (I have not played the Trauma level - Pentagon), were, IMO, brilliant. Dead City was awesome. Colloseum was awesome. Leningrad was soooooo difficult. Underworld and Stone Pit are my favourites, simply because there are so many places to explore.

I had just one beef with BooH. And that was that you need a pretty powerful computer to run it comfortably. Your machine really needs to far exceed the minimum specs showed on the packaging.

I certainly do not regret buying BooH, and I really, really hope that there will be a second Painkiller.

Grinder1989
07-18-2005, 05:51 PM
I thought Shadowland was the best level, especially with Mudvayne's "Happy?" for the music.

Grinder

Avarius
07-18-2005, 05:59 PM
I really, really hope that there will be a second Painkiller.

Seconded. I think the game works better over a longer term. 11 maps is too short. :)

Frag Maniac
07-18-2005, 06:36 PM
I feel BOoH rates at the very least, average amongst what you can expect from the typical expansion.

While some level's architechture is seemingly mundane, there are other things to focus on such as weather effects, and the nice pyro coming up out of the manholes, not to mention civilians kneeling in front of you to explode in your face. Even the way in which the monsters appear in that level is quite unique and gruesome.

Orphanage as well, though short and relatively simple to play, has unique mood setting details like torchlight vs the flashight, some of the kids having a second life once their heads are blown off, and no damage being a card requirement.

To say that BOoH lacks storyline is like saying their should have been more of one in the first place with Painkilller as well, after all, it's not really an intricate story here that's being followed by the expansion.

I feel Painkiller/BOoH more than make up for the shallow storyline with award winning map details and monster creation, as well as the diversity of the card requirements. The adventure of both finding treasures and figuring out how to utilize them, along with the intricate jumping puzzles, makes for as good a time as any I've seen in such a game, though it does tend to stand in a category of it's own I think.

Mr. Q
07-18-2005, 08:28 PM
The game could have crappy levels i would still enjoy it because of the fast and brainles action combined with the element of objectives (to get those cards, all ammo, etc..) and the places to look for secrets.

To give a brief opinion about the levels:

Loony park: very good and the rollercoster ads a new way into the game.

Orphanage: short but the objective to get no damage makes it good, also the crazy kids are a nice thing.

Lab: not my favor but nice and big enough.

Dead city: nice how those undead explodes while dropping down from the buildings.

Leningrad: a very good level except that this level seems to be unfinisch whit lots of fires that don't hurt, empty secret and much more places to put secrets away.

Colloseum: I like the enemies and with a liitle fix from Kalme the bug was solved.

The level with the giant spider (nr 4): seems a stupid level, this spider could easely be put in the end of a bigger map.

The last level could have contain some secrets.

Stone pit: nice and big and lots of secrets

Mine: nice and the riding is a nice change and makes the card challenge good.

So if you liked painkiller you would surely like BooH, its short but remember its an expansion pack.

T'krau
07-18-2005, 09:59 PM
To say that BOoH lacks storyline is like saying their should have been more of one in the first place with Painkilller as well, after all, it's not really an intricate story here that's being followed by the expansion.
Brian Gladman was quoted in one of the magazines, commenting on the story in PK/Booh in general - "The story in Painkiller is like the story in a porno film...you expect it to be there, but it's not WHY you're there."

So anyway, If you don't like BooH, don't play it. Makes sense to me...

Cynical
07-18-2005, 11:45 PM
I'll agree with those who aren't fans of BOOH. The level design, with the exception of Stone Pit (which was excellent), was weak. Everything- and I mean EVERYTHING- was either completely flat or a literal rail shooter, except for the aformentioned level. Bleh.

CHFlagg
07-19-2005, 01:07 AM
I liked BOOH, I did think that the Loony Park could have been alot longer.

A mod or patch to extend the Park will be welcomed anytime.

Varus77
07-19-2005, 12:28 PM
@ CHFlagg

If you missed this...there was a mod from DashW. You'll find it on the top of my page.