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View Full Version : Some thoughts on Battle out of ****



corinthian
07-23-2005, 09:39 PM
Just finished it on Trauma today. I bought it awhile back when it dropped below $20, and have just recently gotten around to playing it.

Loved the original PK, loved BOOH. That being said, here are some observations about BOOH.

Orphanage - when the ball first rolled down the stairs, I just about fell out of my chair. "Oh crap, another Asylum!". Asylum, to me, is flat out the scariest level of any FPS/TPS game ever. Um, but then it was over. The kids weren't as scary to deal with as the ceiling crawling zombies.

Looney Park - the roller coaster was awesome, and the level looked like it had the potential for a lot of blood-soaked fun. I was thinking of that level in Blood where you're at the carnival and there are games, going behind the scenes of the rides and attractions, etc. This level needs a lot more on the ground before you hit the coaster.

The Lab - the thing about the Town that made getting the car so tough was the use of the stake gun at a distance. The Boltgun with its uberzoom and seemingly unlimited range makes this level pretty easy. Even if you're not going for the card, you can still easily complete it with just the Boltgun.

The Pentagon as a secret level. Did anyone else think that this should have been the normal level (it would follow the progression of the Lab) and Dead City should have been the bonus level? A one room, boss-level makes more sense as a natural level and a deserted giant city as a bonus/secret.

Dead City - love the idea...any fans of mindless zombie movies should too. I would have liked to have seen more of the mall and less of the parking garage.
My heart was racing as I went through it on Nightmare, trying to get the car. Bunny-hopped to a 19:53 finish.

Leningrad - Featured the toughest enemies, I felt. The german soldiers could pack some decent damage (especially since they came in packs) and the tanks could be dangerous at a distance (found that circle-strafing with the shotgun as close as possible finished them off in no time flat). What's up with the empty secret? Seemed like this level was saying "Take that, Call of Duty!" (or any other WWII game).

Colloseum - Great level. Cool little obstacle course and some good secrets. Tons O' enemies, but they're dumb or very easy to kill. I would usually just bunnyhop around until they all spawned, then turn and lob some grenades or heaters. I loved the proliferation of barrels - on the 2nd time through, you know where the guys are going to be coming from, so you can position barrels before you trigger them. Gib-fest!

Underworld - Rollercoaster part two. Loved the mine cart. This was a cool level, but really just a preview of what I felt was the best level: Stone Pit

Stone Pit - The scope of this level is just awesome. A wrong jump or missed rope/ladder can send you falling forever. But what was cool was that if you could somehow cushion your fall or bounce of objects, it wasn't an instant death and you could walk back up. Loved finding the big secret with all of the holy items - here's where you really need the zoom on the boltgun: scoping out the items! You will believe a boy can fly! I mean, jump along a rope!

Shadowland - tried to follow the same formula of **** in Painkiller: seemingly impossible monster with a convulted way for an easy kill. I can't believe they went through the trouble of creating that scenery, just to leave it empty.
The scenes and sounds of **** in the original were mind-blowing.

Bonus Level - not sure of the point. Guess it got the developers' pictures out there.

Final thoughts

None of the new monsters are particularly tough or difficult to deal with. The new weapons of the Boltgun let you snipe from an insane distance. The short bursts of the machine gun chew up the gladiators and the skeletons from the Underworld/Stone Pit. The flamethrower is just plain mean - if a short burst doesn't kill them, it stuns them so you can finish the job. This weapon made the groups of Voodoo Priests a breeze - while on fire, they don't damage you.

The new cards make this too easy. Once you get the health-stealer card...well..in the words of Private Jackson from Saving Private Ryan "Pack your bags, boys. War's over". You'll easily rack up insane amounts of health, especially when fighting things that don't shoot at you, but instead need to get close and hit you. There's also a bug with health-stealing - you can steal from things that are immune to your damage (Panzer in Pentagon, Alastor, etc).

Demon Morph. Whoa. Not having the ability to go into demon form made Trauma in the original PK that much harder. Now, being able to do it three times per level, it's a snap. You'll clear out the monsters in the circular room of the Underworld before you get halfway around the first circuit.

After getting through Dead City in less than 20 minutes on Nightmare, I started using Demon Morph, Time Bonus, and Iron Will for my gold cards, and Forgiveness/Health Stealer as my silver. Demon Morph basically gives you one-shot kills, slows everything down, and makes you invulnerable. When that wears off, you still have another 15 seconds or so of invulnerability from Iron Will.

The health you steal while hitting things in Demon Mode is craaaaaaaaaazy. You shoot so quickly and do so much damage, you'll get about 500-1000 health.

Overall - loved the game. A few nitpicks here and there, but definitely worth the $19.99.

Emultra
07-23-2005, 09:49 PM
500-1000 health? I can see you have not patched the game.

People Can Fly changed that card from giving 5% of damage to enemy to health, to 2.5%, and they also capped health steal to 250 health (you can only get to 300, which is the absolute maximum, by taking souls).


Glad to hear you like the game, though. It's in the spirit of the mid-nineties shooters, in a 21th century incarnation. There's way too little of this nowayears.

(If "nowayears" is not a word, I just invented it :cool:)

ougabooga
07-23-2005, 09:50 PM
Ofcourse it's worth 20$,how many OTHER game expansion's u can name that started out @20$ & were as much fun/engine updates?

T'krau
07-24-2005, 01:07 PM
...when the ball first rolled down the stairs...
I just KNEW that things were gonna get interesting when I first saw that.

Ratty
07-24-2005, 02:33 PM
Excellent analysis, corinthian. I agree with everything you say.

I was thinking of that level in Blood where you're at the carnival and there are games, going behind the scenes of the rides and attractions, etc. This level needs a lot more on the ground before you hit the coaster.Man I sure loved Blood. That was one of my all time top 10 games ever. Strange I don't remember any carnival level, but now you're going to make me think about it. Yes, Loony Park most DEFINITELY needed more stuff on the ground. Aside from the roller coaster it was kind of a let down. Especially since the puppets were such awesome monsters. Very creepy how they dangled from strings which went up to nowhere. They should have had a House of Mirrors, a Bumper Car Ride (A Bumper Car Ride from Ηell of course) and a Haunted House could have been awesome too.
I would have liked to have seen more of the mall and less of the parking garage.Another good idea. I agree. More of the mall would have made a more interesting level, while the garage was a bit too much of the same thing.
Lab ... Even if you're not going for the card, you can still easily complete it with just the Boltgun.The first time I played this level I ran out of bolts after the big fight at the bottom of the round room. I managed to take out the first level of nurses but when I got to the next level all I had were a pitiful few heater bombs left. I got to the top with no bolts and no heaters left so really had to scramble to find some more ammo.
Stonepit ...One of the best layouts in any FPS game I've ever played. The first time I played it I wasn't familiar with the layout. From the very bottom I saw some high ledges and spent a LONG time climbing up walls until I reached them. I thought they were secrets and didn't know they were places you'd eventually get to if you followed the path up. So I ended up "short circuiting" this level in several places, triggering monsters before their time. It was fun but eventually I couldn't go any further so had to make my way down and take the normal route.

Weapons were great, especially the flamethrower in my opinion.

Now I've heard rumors of a secret level in BooH, but never anything definite. What is it and how to do you get to it?

Emultra
07-24-2005, 05:28 PM
You get there on Trauma. I'm gonna do it soon for the first time.

The carnival level in Blood is the one after the train: it's the fourth level in the first episode.

As for the Lab and the Boltgun; I used the Replenish card (double ammo in ammo boxes) to get the card.

Ratty
07-24-2005, 05:46 PM
The carnival level in Blood is the one after the train: it's the fourth level in the first episode.I definitely remember the Train episode. Whenever I think of Blood I first think of the snowy mountains episode, my favorite, and next the Train episode. I'll look it up on the web now to see if I can jog my memory cause I still can't remember it.

Edit: Oh yeah, it ALL comes back to me now. Wow, that takes me back--I can picture just about the whole level in my head. This screenshot jogged my memory a bit:

http://cerberus.gamershell.com/screenshots/14/243_full.jpg

corinthian
07-24-2005, 08:50 PM
500-1000 health? I can see you have not patched the game.



Yeah, I didn't have any problem with it crashing so I didn't want to risk saved games (or the huge download). I now see that they changed it. The only thing I think it would really affect is some areas that are supposed to kill you - like the wall of flames in Dead City. Being able to keep yourself at 200+ health is still pretty crazy. Just setting up the PK laser and letting the shambling/running monsters line up and die will get you there quickly.

corinthian
07-24-2005, 08:55 PM
Now I've heard rumors of a secret level in BooH, but never anything definite. What is it and how to do you get to it?

Once you beat the game on Trauma, you'll get a bonus level after the final cutscene and credits (you can also just escape to get to it). It's similar to the Bonus Level in Max Payne where you got to see pictures of the developers and some behind the scenes shots.

In BOOH, the level is pretty straight forward and tests your basic jumping and climbing skills

Head4Pain
08-01-2005, 02:32 PM
okay, so whats the simple way to beat the bad GUY, just a hint will do

kalme
08-01-2005, 04:06 PM
Hint: hurt yourself in the glowing circles and see what happens... if you want to know more, search the forums or take a look at my FAQ (http://www.kalme.de/painkiller).

MacheteLover
08-02-2005, 12:52 AM
Ahh, yes, the carnival in Blood. I remember the carnival game where you had to kick a zombie head into the moving mouth to get the prize. And when I missed, I went looking for more zombies to try and get more heads.

I loved that game.