Boksha
07-31-2005, 08:08 PM
I'm using PK + BooH and patched all the way up to v1.64.
I noticed that Greed only doubles the gold found counter in the levels. At the end of the level you still end up with only half the amount of gold this counter displays: the amount of gold you would've had without Greed. Is Greed supposed to work like this? That would seem pretty useless to me, especially considering it costs a whopping 2000 gold to place and besides a higher counter for each level you get nothing in return. (it does make it easier to get the tarot card in Cathedral :p)
Another thing I noticed is Double Time Bonus not working properly. When I have no time bonus cards equipped, the golden cards remain 30 seconds. With single Time Bonus card I clocked 40 seconds. With double time bonus it's 30 seconds again? Placing both cards also gives 40 seconds. (while it should be 50, as the best card of the two is supposedly used)
Finally I noticed an annoying thing about the Health Stealer card that didn't pop up until the amount of health this card gives you was limited to 250. Normally there's no limit to how much health you can get by collecting souls (I haven't found one anyway). When you have the Health Stealer card equipped however, instead of stopping the stealing above 250 health, your health gets RESET to 250 whenever you hurt an enemy if your health is already above 250! I'm not sure if this is done on purpose, but it would seem more logical to me if the card just doesn't affect your health at all once it's above the limit because in it's current form it can even make things harder for the player. (although, admittedly, you can still take quite a beating if you have 250 health anyway :p)
Can anyone confirm these things? (I may have caused them myself somehow breaking open all sorts of files)
I noticed that Greed only doubles the gold found counter in the levels. At the end of the level you still end up with only half the amount of gold this counter displays: the amount of gold you would've had without Greed. Is Greed supposed to work like this? That would seem pretty useless to me, especially considering it costs a whopping 2000 gold to place and besides a higher counter for each level you get nothing in return. (it does make it easier to get the tarot card in Cathedral :p)
Another thing I noticed is Double Time Bonus not working properly. When I have no time bonus cards equipped, the golden cards remain 30 seconds. With single Time Bonus card I clocked 40 seconds. With double time bonus it's 30 seconds again? Placing both cards also gives 40 seconds. (while it should be 50, as the best card of the two is supposedly used)
Finally I noticed an annoying thing about the Health Stealer card that didn't pop up until the amount of health this card gives you was limited to 250. Normally there's no limit to how much health you can get by collecting souls (I haven't found one anyway). When you have the Health Stealer card equipped however, instead of stopping the stealing above 250 health, your health gets RESET to 250 whenever you hurt an enemy if your health is already above 250! I'm not sure if this is done on purpose, but it would seem more logical to me if the card just doesn't affect your health at all once it's above the limit because in it's current form it can even make things harder for the player. (although, admittedly, you can still take quite a beating if you have 250 health anyway :p)
Can anyone confirm these things? (I may have caused them myself somehow breaking open all sorts of files)