Dragosani
08-01-2005, 08:33 AM
Recently while killing time at the local WallyWorld, I saw PainKiller 'gold' priced at $20, and I have to admit I was tempted to buck-up and get it. Then a few brain-cells rubbed together and I put it back on the shelf. I remembered the various posts in regards to support for PK as they echoed the path that IS support has taken. First a flag-ship title now reduced to garbage-barge status.
And that got me to remember my very first DC title.
NECRONOMICON: The Gateway To Beyond
which 'claimed' to be "the first adventure game to be directly inspired by the writings of H.P. Lovecraft " and was released in 2001. now i joined these boards in early 04 and have yet to see ANY threads related to this game. That leads me to believe that DC gives thier titles 2-3 years support max.
But then again it could have been the so-called adventure game itself. Yes it was based on 'Lovecraftian' tales, but loosely so. What it amounted to was a series of 'interactive' paintings, (something along the lines of 'Monty Python's Complete Waste of Time' screensaver) or branching storyboards where the 9 types of cursors indicate what you can do as you pass the cursor all around the picture WooHoo !! . A lot of detail was put into each and every 'picture' as you traveled picture by picture by picture by ever-luvin picture. That game made me swear off from titles made by the French, which I found to be a classic example of why they just dont get it in general. All concerned about the 'appearences' but not the substance (or lack of) of just about anything.
I gotta wonder if the 'adventure' games by DC for nancy drew are of the same format ie: All the excitement of an old lady knitting, but without the action.
So anyone else remember thier first DC title, but purchased another anyway? I would have 3 titles now (yes I still have Necronomicon) but I dont think I could handle the support for any more of thier games.
I just really wish that IS was a U.K., German, or American title, Then it would have been a whole lot closer to the creator's overall concept. Any doubts about the longevity of the title if made by a U.S. publisher can be laid to rest when a person looks at titles like Half-Life, D00M, Starcraft, MechCommander, Aliens vrs Predator etc... a map editor / source code released to the public can go a looong way when you think of all the home-grown maps and actual games made from modifications, you know, like CounterStrike, Day of Defeat, etc...
and once again I created a thread that perambulates wherever it may roam
And that got me to remember my very first DC title.
NECRONOMICON: The Gateway To Beyond
which 'claimed' to be "the first adventure game to be directly inspired by the writings of H.P. Lovecraft " and was released in 2001. now i joined these boards in early 04 and have yet to see ANY threads related to this game. That leads me to believe that DC gives thier titles 2-3 years support max.
But then again it could have been the so-called adventure game itself. Yes it was based on 'Lovecraftian' tales, but loosely so. What it amounted to was a series of 'interactive' paintings, (something along the lines of 'Monty Python's Complete Waste of Time' screensaver) or branching storyboards where the 9 types of cursors indicate what you can do as you pass the cursor all around the picture WooHoo !! . A lot of detail was put into each and every 'picture' as you traveled picture by picture by picture by ever-luvin picture. That game made me swear off from titles made by the French, which I found to be a classic example of why they just dont get it in general. All concerned about the 'appearences' but not the substance (or lack of) of just about anything.
I gotta wonder if the 'adventure' games by DC for nancy drew are of the same format ie: All the excitement of an old lady knitting, but without the action.
So anyone else remember thier first DC title, but purchased another anyway? I would have 3 titles now (yes I still have Necronomicon) but I dont think I could handle the support for any more of thier games.
I just really wish that IS was a U.K., German, or American title, Then it would have been a whole lot closer to the creator's overall concept. Any doubts about the longevity of the title if made by a U.S. publisher can be laid to rest when a person looks at titles like Half-Life, D00M, Starcraft, MechCommander, Aliens vrs Predator etc... a map editor / source code released to the public can go a looong way when you think of all the home-grown maps and actual games made from modifications, you know, like CounterStrike, Day of Defeat, etc...
and once again I created a thread that perambulates wherever it may roam