View Full Version : Tree of Woe
Jaspos
08-13-2005, 08:14 PM
Download Tree of Woe (http://www.fileplanet.com/dl.aspx?/planetunreal/jaspos/treeofwoe.zip)
TreeOfWoe
FileName : TreeOfWoe.zip
ReleaseDate : August 14, 2005
Game : Painkiller
LevelName : Tree of Woe
LevelAuthor : Jaspos
AuthorAddress : www.planetunreal.com/jaspos/painkiller
AuthorEmail : jaspos@planetunreal.com
LevelDescription : It was a cursed land. In those darkest times the once kind
King was forced into a pact with a demon, else his only daughter held captive
below be tortured by unspeakable acts. Sacrifice was the only way to maintain the agreement with the innocent slain and hung for display on the tree of woe. Their souls were drained through the dead roots and imprisoned deep below the earth where the demon and his minions would share them as play things for all eternity. Only the bravest would dare enter the twisted caverns in an attempt to slay the demon and rescue the King's daughter. All have failed to return.
LevelRequirements : Painkiller + BOOH + Powermad.
LevelInstallation : Extract TreeOfWoe.zip into your Painkiller directory.
Install Powermad available here http://www.kalme.de/painkiller/. Start Painkiller and use command pmloadlevel treeofwoe to load level .
AuthorComments : My first level for Painkiller released with some known visual
issues due to my lack of early planning for level zoning, something I don't like at all, but it would take much re-work to fix so my apologies for that. The level will load without an image. It is supplied but needs code added to scripts to make it work, something I don't do. I know of some other issues, but time dictates that I release the level.
Thanks for the help at the PK forums. I have created and tested the level myself so if you find any issues and problems please email me and I will fix and update what I can.
Artas1984
08-13-2005, 08:52 PM
Wow, another SP level?
What great people do we have here!!!
Do you have some more screenshots to share with us? What monsters?
O man, how people here can say that the PK is dead when such people like Varus or Jaspos keep it on top?
We wanna hear everything!
PK is not dead!
Everything is just begining!
Varus77
08-13-2005, 09:08 PM
The link shows me the Fileplanet-HP...??? (the same with the link on your HP)
[ThePact]
08-13-2005, 10:40 PM
LevelRequirements : Painkiller + BOOH + Powermad
...just wondering, y would it "require" powermad ?!
and btw, the same thing as varus...
Varus77
08-13-2005, 10:45 PM
not the same thing...
He needed it still for the command
pmloadlevel ... <<<<<<<<< this comes from PowerMad (that's why beginning with "pm" instead "pk" )
There isn't normally a way to start a SPmap because PCF never thought about this.
[ThePact]
08-13-2005, 11:20 PM
point taken varus :)
thank u
btw, "same thing" was about where that link takes me
for now.
Killerpain
08-13-2005, 11:20 PM
The link shows me the Fileplanet-HP...??? (the same with the link on your HP)
You have to register with gamespy to download the file. :rolleyes: You don't have to buy a subscription though. On the front page click 'LOGIN' and you can create an account.
Frag Maniac
08-14-2005, 12:46 AM
I have created and tested the level myself so if you find any issues and problems please email me and I will fix and update what I can.Thanks for the link, that looks like a well made map. I noticed how even the terrain does not look blurred, even though it looks to be a fairly good sized map.
I generally will try most any amatuer map, but if I know there are a lot of blurred textures in it, I usually don't bother downloading them. I prefer the maps I play to look and feel as polished as the stock game itself, it's easier on the eyes and more immersive that way.
I've literally gotten headaches from the eyestrain of playing some amatuer maps that have blurred terrain textures, your eyes can't help but see them as you move through the map.
PeTjA
08-14-2005, 01:05 AM
You have to register with gamespy to download the file. :rolleyes: You don't have to buy a subscription though. On the front page click 'LOGIN' and you can create an account.
With gamespy on fileplanet? Let me check this.:D
Killerpain
08-14-2005, 02:18 AM
With gamespy on fileplanet? Let me check this.:D
Yes. FilePlanet is run by GameSpy/IGN. But just click the 'LOGIN' link on FilePlanet and follow the steps; then you should able to download the file. Or wait for it to be mirrored on a site that is less asinine.
PeTjA
08-14-2005, 02:39 AM
But just click the 'LOGIN' link on FilePlanet and follow the steps; then you should able to download the file. Or wait for it to be mirrored on a site that is less asinine.
;) THX Killerpain
PeTjA
08-14-2005, 03:05 AM
The Map dont work!
Who got the Map working?
:confused:
Varus77
08-14-2005, 10:55 AM
Account with Gamespy??? - I don't like "spyware".
kalme
08-14-2005, 11:15 AM
The map itself looks great. I like how everything harmonizes and fits together. Also there are some very nice ideas in it and I also liked the secrets very much. But other than that this level has some serious issues and flaws mostly with enemies and doors (slabs).
- In the first area, you can leave the level everywhere (falling to death). You can also get stuck in various places with no chance of getting out again (IN the gate behind the playerspawn for example).
- A lot of doors open although you have not killed all enemies in the current area. You can also circumvent a lot of monster triggers, including the first "gate" (build out of tusks) for example. While this is not a problem at first, it will be when you reach this door:
http://img355.imageshack.us/img355/1015/tree10at.jpg (http://imageshack.us)
...because it does not open. Maybe this is a general problem with this door, because it didn't open once for me (played through the level four times). The last time I no-clipped through it, and just as I reached the other side, it immediately opened and closed again.
- The level crashed two times. And when I say crashed I mean it really, really crashed my computer. The screen went black, then the monitor switched off while the computer still was running (no reboot or something). This happened twice at the same place:
http://img355.imageshack.us/img355/3083/tree25qp.jpg (http://imageshack.us)
This area seems to have a general problem with clipping etc. Often enemies disappear and reappear if you get closer to them again.
- You get a lot of flamethrower ammo, but you won't get the flamethrower itself in the whole level.
- I could get THE secret (you know which one) only once (out of seven attempts!) because the door still was closed after my "special action".
- The boss monster is dumb, because it can't handle the level geometry. There are a zillion places where it can't get to or gets stuck and you can easily kill it using the secondary mode of the painkiller weapon.
- As soon as I kill the boss, I always get this error (tried it five times):
http://img355.imageshack.us/img355/1281/treeerror16gw.jpg (http://imageshack.us)
Killerpain
08-14-2005, 01:39 PM
Account with Gamespy??? - I don't like "spyware".
The website not the server browser thingy. FilePlanet sucks. :(
Varus77
08-14-2005, 01:44 PM
yes...I was a bit joking :) ...but you're right.
PeTjA
08-14-2005, 02:41 PM
1Door didnt opend & i crashed at the Boss (like kalme). But finally:
Awsome Map! Good Job!:cool: Can i post Ur Post in other Forums, make some Promotion for this Map?
http://img311.imageshack.us/img311/8530/shot01068tk.jpg (http://imageshack.us)
http://img311.imageshack.us/img311/3403/shot01112qz.jpg (http://imageshack.us)
http://img311.imageshack.us/img311/1033/shot01159ym.jpg (http://imageshack.us)
Varus77
08-14-2005, 03:20 PM
Yes, that's true. What I like much on this map is the look at all, the nice, continuously ambience.
Besides of all the other things we don't have to forget that was an one-man-show too.
Artas1984
08-14-2005, 03:30 PM
I am shure the problems soon will be fixed, and everyone will get full experience out of this level.
I can not compare hills and this new level, since i've yet to play them, but action of Jaspos map takes place in dungeon - shady dark place with minimum architecture, that means no sky, no advanced texture filtering, clipplane, and lots of effects would be recquired, and that is a great bonus to those, who have an old and not so powerfull computer.
I wonder what are the loading times, how enemies spawn per event - lots of them or by one, and what are the FPS?
Ou damm, after seeing something new, it makes me to update my pk as soon as possible to download hills and this catacombs twin!
kalme
08-14-2005, 04:09 PM
Loading times are good, but Artas, I think you need BooH to play this map too (monsters are taken from BooH too).
Jaspos
08-14-2005, 09:41 PM
.... those last minute changes ):
Here is the fix for the door ( Slab ) issue and the end of level crash.
TreeOfWoe_Fix1.zip 2kb (http://www.planetunreal.com/jaspos/painkiller/treeofwoe_fix1.zip)
"In the first area, you can leave the level everywhere (falling to death)."
It's difficult for me to find these issues.
"A lot of doors open although you have not killed all enemies in the current area. You can also circumvent a lot of monster triggers, including the first "gate" (build out of tusks) for example. While this is not a problem at first, it will be when you reach this door"
The doors ( Slabs ) are a hack fix for the zoning issues the level has so you see less of the problem. Depending on how you play the hack may or may not work very well to reduce issues like you found "This area seems to have a general problem with clipping etc. Often enemies disappear and reappear if you get closer to them again." I wanted the level without doors but put them in as a quick fix for another problem I can't work out yet. You can get through the level without spawning some monsters and so use less ammo / health but you may have to leave some pickups behind also. All doors are opened by moving up close to them except one. Again, I never wanted any doors, just using them to help cover some of my zone issues.
"You get a lot of flamethrower ammo, but you won't get the flamethrower itself in the whole level."
I've placed no flamethrower ammo in the level...
"The boss monster is dumb,"
Silly monster !!!
Thanks all for your comments and help.
ZOMBIEMAN
08-14-2005, 10:17 PM
asfasfasfasfasfa
Jaspos
08-14-2005, 10:26 PM
"asfasfasfasfasfa"
Indeed !
I just found a problem with a spawnpoint so have updated the fix. The fix has only been available for a few minutes so I've simply added the fixed spawnpoint into TreeOfWoe_Fix1.zip so now it's 3kb big...huge.
Jaspos
08-15-2005, 01:42 AM
It seems I had overlooked something critical in the final build using the ase convertor tool where the setting -o is required to optimise the level and in my case, make the zones work right. The TreeOfWoe_Fix1.zip now contains the updated .mpk file and also other updates that change the level to how it was meant to be before this problem which caused some nice visual issues that had me hacking up slabs to help cover the bad without total success.
So this fix now takes care of some major issues. Thanks again for the replies.
Those links again...
TreeOfWoe.zip 10meg (http://www.fileplanet.com/dl.aspx?/planetunreal/jaspos/treeofwoe.zip)
TreeOfWoe_Fix1.zip 3meg (http://www.planetunreal.com/jaspos/painkiller/treeofwoe_fix1.zip)
Killerpain
08-15-2005, 02:38 AM
fasf
asfasfasfasfasfa
These words have cut to the core of my very being. I am truly inspired. You, Sir, are a poet.
Jaspos
08-15-2005, 03:05 AM
...and here is the level and fixes in one file.
TreeOfWoeOpt.zip 9.5meg (http://www.fileplanet.com/dl.aspx?/planetunreal/jaspos/treeofwoeopt.zip)
PainKilla
08-15-2005, 02:50 PM
These words have cut to the core of my very being. I am truly inspired. You, Sir, are a poet.
Made me **** my pants almost when you said that.
kalme
08-18-2005, 06:01 PM
Sorry for the double post, but I think this great piece deserves a bump...
***
With the fixed version, everything runs very fine. It's a great level! And it's also very suitable for speedruns, hehe:
http://img133.imageshack.us/img133/4509/treeofwoetrauma0xr.jpg (http://imageshack.us)
To be honest, I'd prefer a pkm package too. It's just easier to handle.
JimmyCanDunk
08-19-2005, 05:51 PM
...and here is the level and fixes in one file.
TreeOfWoeOpt.zip 9.5meg (http://www.fileplanet.com/dl.aspx?/planetunreal/jaspos/treeofwoeopt.zip)
I just tried to download this and the link didnt work, i also searched the site and came up with no file by that name..
*EDIT*
Nevermind, as soon as I made my post, I tried it again, but it only worked in my quoted reply! ....Odd!
Artas1984
08-19-2005, 06:08 PM
Sorry for the double post, but I think this great piece
With the fixed version, everything runs very fine. It's a great level! And it's also very suitable for speedruns, hehe:
You failed finishing the level? How is that?
Could this happen in cemetery?
Jaspos
08-19-2005, 06:59 PM
"You failed finishing the level? How is that?"
You can 'finish' the level but you get Status:Failed because I don't deal with much script and havent set it up so you can unlock any cards.
...a voice from the darkness.....
I've also downloaded "Tree Of Woe" (unfortunately, I missed its first version though, but I already have the updated one), and I'm going to start it soon. However, I must reinstall PM, since after PK++, it was gone. And also, I have a silly question about the starting...
So, that means that I must load one of my earlier QuickSaves from whatever places, and then I must type "pmloadlevel treeofwoe" into the console window, right? Because I can bring that window up in the game only... And then will I be able to choose the difficulty too, or it depends on the difficulty level of the earlier loaded saved game...?
Varus77
08-21-2005, 02:30 PM
Use left ALT+left SHIFT at the same time once > changed the code of country > "^" (left from "1") works for pull-down console at the menu
http://img360.imageshack.us/img360/2820/tastenkombi9km.jpg (http://imageshack.us)
...a voice from the darkness.....
MegaTHANKS for that info, Varus! You know, I always had problems with this: even when I wanted to run a benchmark, I always needed to load a saved game... :D Thanks once more! :)
Edit: I've just tried it - it works!! :D
...a voice from the darkness.....
Just one more question about starting the level: how on Earth can I set the difficulty level (DayDream, Insomnia, Nightmare, Trauma)? *confused* :)
kalme
08-25-2005, 05:24 PM
Click your way through the menu and select your desired difficulty. Start the level using the console afterwards and you'll play at the previously selected difficulty level. If you don't do that, you'll use the default value -- insomnia.
...a voice from the darkness.....
Thanks for the answer, again! :) Although I really shouldn't have been asked that question, since the answer was so obvious... *ooops* But at least now I know that the default difficulty is Insomnia, when I load a custom map with "pmloadlevel"...
...a voice from the darkness.....
* BUMP! * - For this nice level... ;)
I finished "Tree Of Woe" on Trauma (http://tombraider.central-game.net/sys/painkiller/TreeOfWoe_Trauma-1.jpg) too, a few days ago. Well, it's far not as challanging as "Hills" was, it's a very easy and short map. But it's very nicely done, and it's fun to play! I like the lightening in it, and the whole ambience, what the musics (from "Town") support very well (the "woe-feeling" works). It has 5 Secrets, but once You know them, You won't miss them anymore. Shame on me, but I missed two of them, during my first completion: You can't backtrack the whole level... Also, although I said it's easy, it's still has some nice fighting-situations - You'll see...
BTW, Rémlátó (a Hungarian PK-Friend) also finished it on Trauma (http://kepfeltoltes.hu/050904/Painkiller_Tow_trauma_5star.jpg) already (with a nice time)... :) And yes, as Kalme said, it supports speedruns too..I'll try that out too...
To Jaspos... To be honest, when I looked the pictures, I was even more impressed by Your "Sewer" level! That looks awesome to me (even the lightening!), and I like industrial places (I actually like Chapter #3 very much from the original PK). So that's a MUST for me, and I hope that You'll finish that soon in the future. I'm definitely looking forward for it. Please tell us if/when You have any news about "Sewer"... * thumbs up! * :)
Jaspos
09-06-2005, 06:38 AM
Thanks for your comments.
I am thinking about a the sewer map....there are some hurdles to get over before I put more time into it, hurdles I may explain later. I also have some music urges so I might have a break from level design, but I might not. I don't make a lot of long term plans, just day to day and see what happens. I'm happy you found the time to provide feedback on the little world I created (:
...a voice from the darkness.....
Hey, it's OK, and You really don't need to explain anything. :) I'm sure about we'll hear some news from You when You'll start dealing with "Sewer" again. I'm waiting for it... :) And yeah, that Trauma-run wasn't my last run on "Tree Of Woe"... :)
Cynical
09-11-2005, 01:48 AM
On a completely off-topic note: after all of these years, The Elder STILL rules. One of the very best Unreal packs, along with Xidia and Hexephet.
On topic- Tree of Woe rules, too. Lots of very Unreal-esque set-ups- the insects emerging from the lava, those caves, the look of the terrain, etc. Gameplay was excellent and well balanced, although I would have liked to seen a shotgun (it's normally my main weapon). Also, I believe there WAS one flame-canister in there, in the final arena I believe. I'll have to go back and play it some more; I managed to skip quite a bit of the level, it seems, judging from my kill count.
One last thing- reading the storyline, was I supposed to pick off that chick near the exit with my boltgun, like I did, or was I supposed to leave her alive?
Edit- one bug I caught that I forgot to mention- if quickloaded once you've entered the caves, it tries to play both the music from the start of the map and the cavern action music at the same time, which is annoying (I wound up turning off ambient music to get rid of the music from the start)
Jaspos
09-12-2005, 05:35 AM
The Elder...Oh I feel old ! If Unreal2 had Nali like it should have I might have completed more Unreal related levels...but no said CliffyB in his wise wisdom.
Thanks for your comments. I left the shotgun out to try and maintain a medieval theme. To cut a long story short, I couldn't do what I wanted to do with the original story so I'll be happy with..." the hero saved the day but had to slay the possessed daughter...too late too save life her but still able to release her soul to heaven. And they all lived happily ever after."
I found out late that battle music plays if there is a creature alive in the level and I had some monsters (prison spewers) setup without spawing. I don't have battle music on so I didn't know this...Sorry.
Cynical
09-12-2005, 11:44 AM
After playing it some more, I'll change my opinion on the shotgun- it's probably a good thing you left it out, since not having the freezer actually makes the executioners a challenge (normally it's easy to just freeze and shatter them- far too little work for a red soul).
I found out late that battle music plays if there is a creature alive in the level
Wow... that's really bad design on PCF's part. You'd have thought that doing a true "triggered music" system wouldn't be that hard, given that Unreal did it in '98...
kalme
09-12-2005, 12:09 PM
After playing it some more, I'll change my opinion on the shotgun- it's probably a good thing you left it out, since not having the freezer actually makes the executioners a challenge (normally it's easy to just freeze and shatter them- far too little work for a red soul).
You can kill the executioners with one single shot of the secondary Painkiller mode (aim at the belly) which is even faster and easier than with the freezer/shotgun combo.
Cynical
09-12-2005, 12:43 PM
Yeah, but that takes aiming :P
The way you mentioned was the way I did it lacking the shotgun, though.