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Jaspos
10-01-2005, 06:33 AM
Started building HellCamp level today ( after a cupla days paper planning ).
A blend of UT Invasion gameplay and Evil Dead influenced theme.
A remote cabin in the woods...
Bad stuff happens...
Evil stuff...

Short story, more info and pics soon...

Jaspos
10-01-2005, 10:30 PM
pics...

http://www.planetunreal.com/jaspos/painkiller/images/hellcamp001s.jpg
http://www.planetunreal.com/jaspos/painkiller/images/hellcamp002s.jpg

BloodBuster
10-02-2005, 02:27 AM
Great! Looks like an original setting for a PainKiller chronicle...

Str1ker
10-02-2005, 07:59 AM
that does not look like pk at all!
very interesting...
do you know how long you will need? it has to be a lot of work to do that...
looks awesome!

PeTjA
10-02-2005, 08:20 AM
MMMMMMMMMMM, sweet: Bring Us more!:)

kalme
10-02-2005, 04:51 PM
The lighting seems a little bit off (in this very early alpha?), but again -- very promising!

JimmyCanDunk
10-02-2005, 09:08 PM
Oooh thats nice! What sort of monsters would a level like this feature? How about adding in an RV park nextdoor? You can have those drunken dock guys stumbling around!

Jaspos
10-02-2005, 10:26 PM
"do you know how long you will need?"
It's not going to be a large complex level but I do want to add some details so it may take a while. All depends on my spare time.
"The lighting seems a little bit off (in this very early alpha?),"
Yes. The level build is only 1.5 days old...
"What sort of monsters would a level like this feature?"
It's uncertain yet.
"How about adding in an RV park nextdoor?"
The plan has a utility parked near the house. It has beer in it...and your shotgun. Actually it is because of beer that this whole evil weekend at HellCamp begins (: I'll post the short story soon. Just got a digital camera so I'm thinking of building and adding my work ute to the map.

Jaspos
10-03-2005, 06:10 AM
story...

The evil begins with a weekend trip to a remote camp in the woods, after some freaky old bloke offered it's use while having drinks at the local gooseclub. You and three friends decide to drive out and spend the night. It was a humble shack, but perfect for some beer and barbecue action. During the bbq that evening, Dave cut himself pretty badly opening a tight VB screwtop bottle and bled all over the place looking for a clean rag to dress the wound, in the end tearing up his own shirt for a bandage. It was not bad enough to take off back to town, so you settle into some drinks and chat until a weird storm blows in out of nowhere. Some awesome lightning bolts and thunder cracks light up the sky and it sounded like some trees were blown over in the winds. It passed as quickly as it came, and everyone soon got to bed.
In the night your dreams had you in a cold sweat. Voices....Calling you to do horrific things. Evil things....Things you've never thought of before now.
You awake to screams of pain but a frantic search reveals nobody else is in the shack. A dull moaning...movement outside in the woods. Louder now...
Ssshit....
The shotgun is in the truck.

Note : Updated pics today.

kalme
10-03-2005, 10:38 AM
The new pics look great!

SYS
10-03-2005, 12:30 PM
...a voice from the darkness.....

Japos, thanks for this great news! I like the pictures, the level's atmosphere surely will be great again. Anyway, it remembers me a bit to some old teen-horror movies like the Jason-series or Psycho Cop (at least the environment)... :D And it will contain beer - well, You already got me with that... :D I'm looking forward to this level too...

spyware
10-03-2005, 09:53 PM
Sweet Evil dead! It's gotta have a trapdoor.
with some of those rubbery hands (catacombs)
that wiggle
when you stake em.I love those

Jaspos
10-04-2005, 02:00 AM
pics...

http://www.planetunreal.com/jaspos/painkiller/images/hellcamp003s.jpg
http://www.planetunreal.com/jaspos/painkiller/images/hellcamp004s.jpg
http://www.planetunreal.com/jaspos/painkiller/images/hellcamp005s.jpg
http://www.planetunreal.com/jaspos/painkiller/images/hellcamp006s.jpg
http://www.planetunreal.com/jaspos/painkiller/images/hellcamp007s.jpg
http://www.planetunreal.com/jaspos/painkiller/images/hellcamp008s.jpg
http://www.planetunreal.com/jaspos/painkiller/images/hellcamp.jpg

"It's gotta have a trapdoor."
It will have a trap door leading into a basement. Prolly no rubber hands but...

I would like a little help on the code side of things if someone has any time to spare. Simple stuff I'm sure for those who know how (: For example : I'd like to start the level with no weapon or ammo and with a specific health. I tried quickly but broke it ): Ok. No updates for a few days. Life beckons.

fleabay
10-04-2005, 02:59 AM
For example : I'd like to start the level with no weapon or ammo and with a specific health.

I think you have to have at least 1 weapon or the game doesn't work.

Anyway, just open a level.lua file (.lua file with same name as level, ie C1L4_Cemetery.lua) in the /Levels/levelname folder. Its pretty straighforward...


function C1L4_Cemetery:OnPlay(first)
if first then
Player.EnabledWeapons = {"PainKiller",nil,nil,nil}
Player.Ammo =
{
Shotgun = 0,
MiniGun = 0,
Grenades = 0,
Stakes = 0,
IceBullets = 0,
Shurikens = 0,
Electro = 0,
Rifle = 0,
FlameThrower = 0,
Bolt = 0,
HeaterBomb = 0,
}
Player.Health = 100
...
...
...


Nice work, BTW!

Jaspos
10-04-2005, 06:29 AM
Yeah.
I tried this...

Player.EnabledWeapons = {nil,nil,nil,nil}

...and got errors
The health thing will be ok.

If I can't work it out I'll start the player in the ute with the shotgun, rather than in the bedroom with no weapon. Actually...I think I'll do that anyway (:

"Nice work, BTW!"
Ta.

kalme
10-04-2005, 08:06 AM
Note that the code example above is buggy. This line


Player.EnabledWeapons = {"PainKiller",nil,nil,nil}

should read


Player.EnabledWeapons = {"PainKiller",nil,nil,nil,nil,nil,nil}

This is one of the reasons people can use BooH weapons in the original Painkiller.

Jaspos
10-29-2005, 09:40 AM
Well...
Level geometry is pretty much done with a little more effort.
Because I'm thinking of trying some other things ( high res modelling using normal maps ) I may release HellCamp as a ' blank ' level. This would allow someone else to set up the gameplay ( SP or DM ) if they wanted by providing \levels files. I may even have time to modify / add bits if requested.
Could this work or is it plain silly ?
I have so much I wan't to do with so little time ( work, family, beer ...). Working on levels these days is no easy task on yer own.

fleabay
10-30-2005, 01:27 AM
Because I'm thinking of trying some other things ( high res modelling using normal maps )....

With PK? Is that possible with level geometry?

Blood_Reign
10-30-2005, 04:19 AM
Sweet Evil dead! It's gotta have a trapdoor.
with some of those rubbery hands (catacombs)
that wiggle
when you stake em.I love those

Yer just a big kid at heart, ain'tcha Gagger? :)

Jaspos
10-30-2005, 07:25 AM
"With PK? Is that possible with level geometry?"
No...I'm thinking of moving onto Doom3 engine ( Quake 4 ) until PK2 comes along. I think the Pain Engine is one of the best looking game engines around, even without some of the newer features the D3 or U3 engines have. I much prefer the way levels and lighting are built in PK...but I must consider the dev support and other opportunities to learn new things ( not that I've learned all there is to make a sweet PK map, but you know what I mean ).

PeTjA
10-30-2005, 07:32 AM
I cant wait to edit the Map.
I dont know much about making a SP Map, but some about MP.

When will U released the "blank" Version or the final Version

Varus77
10-30-2005, 08:05 AM
With PK? Is that possible with level geometry?

No - because there is no BumpMapping in PK.

Grinder1989
10-30-2005, 11:26 PM
Screw all this...I'll make one out of Lego's..lol.....I hope this one turns out good...good luck...

Grinder

fleabay
10-31-2005, 10:24 PM
No - because there is no BumpMapping in PK.

Have you looked in the weapons texture folders? My cat did and now he is dead. ;)

Varus77
11-01-2005, 03:52 AM
Yes... :confused: ...but what should I see there? Maps with shadows and lightning and so on. But this not mean that bumpmapping is possible. But maybe for models PCF made an extra option. For normal objects bumpmapping can't work - there are only 2 channels for texturing - for ambiente and for light maps. All other textures will be ignored by mpk-compiler and/or editor.

fleabay
11-01-2005, 04:10 PM
Yes... :confused: ...but what should I see there? Maps with shadows and lightning and so on. But this not mean that bumpmapping is possible. But maybe for models PCF made an extra option. For normal objects bumpmapping can't work - there are only 2 channels for texturing - for ambiente and for light maps. All other textures will be ignored by mpk-compiler and/or editor.

the no_specular files in each weapons texture folder look like dot3 normal maps. These are simular to bump maps.

http://www.drone.org/tutorials/normal_maps.html
*boobie warning!!!

Varus77
11-01-2005, 05:55 PM
LoL...for the warning :D
Yes...I know the technique around normal maps and as I said above - maybe for MODELS it's possible - but not for the normals objects on a map. There is NO channel for. If you do any other texture in any other channel besides of ambiente then the editor (the mpk-compiler before) will ignore them.
Therefore would be the the normal map in the bump channel without any effect.
But only newer graphic cards are able to render normal maps in real time. But anyway - it'd be very nice (Render time decrease and quality increase)
At least PCF used this maps only for the waepons...but as normal maps? I'm afraid no. They used it only for the specular effect?
from the Docs:
Remember to add texture to the 'color' attribute of the
material, other attributes are not exported to PainEd.

Jaspos
11-02-2005, 06:06 AM
"Have you looked in the weapons texture folders? My cat did and now he is dead."
I laughed for quite a while (: I'm still uncertain why !

"I may release HellCamp as a ' blank ' level."

hmmmmm........

Lets forget I said that...I will continue PK level design and complete HellCamp as planned.
I'm going to continue my hobby with PK editing as well as high res / normal mapping in max. I've been reminded of brush based editing in Q4. Painfull not to mention the agony in getting level meshes (.ase) into game with or without normal maps. Easy if your used to it I guess... Not for me.
Sorry for any confusion !

fleabay
11-02-2005, 10:56 PM
Painfull not to mention the agony in getting level meshes (.ase) into game with or without normal maps. Easy if your used to it I guess... Not for me.

Let me know if you need any info on this. Doom3world.org is a good site for modding Doom3 and Quake4.

Jaspos
11-03-2005, 06:18 AM
"Doom3world.org is a good site for modding Doom3 and Quake4."
Yes. And the id dev site as well. I read the html and watched the video tutorials.
I can get meshes into D3 engine but the process seems very drawn out with a lot of messing with text to locate textures, create materials, make def files, etc, etc...

PeTjA
11-04-2005, 05:08 PM
What about H*ll Camp? Is it in Progress, is it canceled?
:cool:

Varus77
11-04-2005, 05:40 PM
As Jaspos said above...

...Lets forget I said that...I will continue PK level design and complete HellCamp as planned...

Psycho-Warrior
11-06-2005, 07:16 AM
You could put more download links, they all go to FilePlanet. Otherwise keep up the good work, there haven't been so many SP mods made for PK...

Varus77
11-06-2005, 05:35 PM
There are 2 SP maps at all...Do you know more?

PeTjA
11-06-2005, 08:11 PM
haven't
= have not, or maybe a Elk-MOD (Fragmessage in MP = wurde auf die Hörner genommen von ..):p

Jaspos
11-09-2005, 12:55 AM
"Is it in Progress, is it canceled?"
It's not in progress and it's not cancelled. It's waiting on me.
I really hope to release by the end of this month but I'm not certain. I only need a cupla good days on it but I'm busy with work this time of year for 5-6 months. I'm playing a bit more than usual and that takes time also (:

PeTjA
11-09-2005, 02:49 PM
Alot of People playing Quake 4 now. Im to old for this. I feel like im the onlyone left, who is believing in Painkiller & PCF.
Take Ur Time to finsih Ur Map, i have no Questions about that she will be exellent like TreeofWoe was.
Quake 4 is a Hype.
If Quake would be earlyer released, Public Enemy´s Song would be: Dont believe the Quake.:)

Jaspos
11-12-2005, 08:41 PM
DM_HellCamp.zip 11.3 meg (http://www.fileplanet.com/dl.aspx?/planetunreal/jaspos/dm_hellcamp.zip)

Prolly won't make an SP version so I've made a .pkm with no plan to update. I know of a cupla bugs and I could put more effort into it but it's hardly going to be used for comp so I'm letting it go as is, ready for DM play for 4 peeps. It's not an ideal DM or SP map but I just wanted to make a shack in the woods to get away from it all ...
I'll make a note of it in general chat.

Grinder1989
11-12-2005, 09:05 PM
DM_HellCamp.zip 11.3 meg (http://www.fileplanet.com/dl.aspx?/planetunreal/jaspos/dm_hellcamp.zip)

Prolly won't make an SP version so I've made a .pkm with no plan to update. I know of a cupla bugs and I could put more effort into it but it's hardly going to be used for comp so I'm letting it go as is, ready for DM play for 4 peeps. It's not an ideal DM or SP map but I just wanted to make a shack in the woods to get away from it all ...
I'll make a note of it in general chat.


No offense but why bother half assing it?...I mean just make the nice one instead of screwing around...

Grinder

PeTjA
11-12-2005, 09:39 PM
A DM Version? Thats realy good News, I will take a closer look at the Map & post it whereever i can. THX Jaspos.

PeTjA
11-12-2005, 10:18 PM
Like i did for TreeOfWoe, i like to post about the Map in many Forums.
Here my Question:
Do U allow to host the Map somewhere else? Or only at fileplanet?

Jaspos
11-12-2005, 11:59 PM
"No offense but why bother half assing it?..."
No offense taken, but I don't think I've half arsed it. I think it's closer to complete than half done. When I said bugs, I really only found 1 bad one but I'm not telling...I could work on the map for longer but I don't think the end result would be worth the extra effort from my pov.

"Do U allow to host the Map somewhere else? Or only at fileplanet?"
You can host it somewhere else. I only use fileplanet to upload my stuff.

Jaspos
11-13-2005, 05:16 AM
Seems to be a problem with player spawn.
I'll try to fix this asap. If there are already other sites to download then they will need to be updated when it's fixed. If you have downloaded the level to try it please let me know of any issues if possible before I upload again I would appreciate it.
Next time I will release in the folder option rather than .pkm. It's much easier to update / fix, and will make it easy to make / upload an SP version if it happens as well as improved waypoints.

maspingon
11-13-2005, 08:43 AM
**** man, why do I have to register to download it:/ It looks so nice:/

PeTjA
11-13-2005, 10:12 AM
DM_Observe?
:D :D :D :D :D
Bring Us more!

@DM_HellCamp: I will post about this Map in all Forums, but I say its a Beta, right?
http://img327.imageshack.us/img327/9130/shot02318tk.jpg (http://imageshack.us)
http://img327.imageshack.us/img327/777/shot02320bg.jpg (http://imageshack.us)
http://img327.imageshack.us/img327/8050/shot02330hl.jpg (http://imageshack.us)
http://img327.imageshack.us/img327/310/shot02342jj.jpg (http://imageshack.us)
http://img327.imageshack.us/img327/4407/shot02350pf.jpg (http://imageshack.us)
http://img327.imageshack.us/img327/3301/shot02363mt.jpg (http://imageshack.us)
http://img327.imageshack.us/img327/2079/shot02379eq.jpg (http://imageshack.us)

maspingon
11-13-2005, 10:15 AM
Is there any server we could try this map?

PeTjA
11-13-2005, 12:28 PM
@masp: The Map is just released, but i start a Server for today.

@Jaspos: Here is posted:
-Inernatianal:
http://forums.thecpl.com/ubb/ultimatebb.php?ubb=get_topic;f=27;t=000376
http://www.pkeuro.com/
-France:
http://pkarea.free.fr/forum/viewtopic.php?t=269
-Germany:
http://forum.ingame.de/painkiller/showthread.php?s=&threadid=1657
-Poland:
http://painkiller.pl/modules.php?op=modload&name=PNphpBB2&file=viewtopic&t=1819
http://painkiller.gry-online.pl/phpBB2/viewtopic.php?t=503

I cant post Pictures at CPL & pkeuro, but im working on it, especially at pkeuro. I will tell U any Wishes from the Comunity here.

Jaspos
11-13-2005, 04:01 PM
Ok. I've fixed the spawn point and uploaded a new .pkm. Should be right to go as soon as fileplanet mirrors get updated with the new file.

PeTjA
11-14-2005, 08:32 AM
I like the detailed Modelling & the Map is verry beautifull, the sound & Ambient is awsome. Thats what i like.
Now thats what i dont like. The complete Itemplacing is bad:

- No Rocketlauncher (i would place someone on the Roof of the long House, there 2 Ways to get up with a Grenadejump)
- No Electrogun (i would place one on the other Roof, so U can Rocketjump to get him, after U got the Rocketlauncher)
- would change the MH in the House to a Multiammocrate
- would add more Playerrespawns & remove most 25HP (are U trying to be in the Guinnes Book? 3x 25HP at one Place! I thought DM_Factory is bad with 2x 25HP at the same Place, but U toped it!)
- the Hole between the Rocks is now closed (U did it in 3dsmax?) because now the Flame from the Candle in the House is over the Roof in the Air displaced, also i see a beautifull Scull under the House (shouldnt he be in the House?)

This are my first Thoughts, btw i only speak for myself. Again: The modelling is awsome, but the Itemplacing is bad. Allow me to remove (most of) them & replace them, after that i send U my Version & U can focus on modelling.

BTW: Im still looking for someone who is hosting the Map too. I asked 4 People but still no Reply.

PeTjA
11-14-2005, 12:28 PM
1 more Thing:

If U fix the Candleflame (then put the Skull in the Grave where the Quad is, ups the Quad was)
AND:
-make the Limits higher, because I rocketjump on the Rocks & Trees, MP-Player love Trickjumps, thx

catphone
11-14-2005, 12:48 PM
some suggestion for this map:
1.add RL and EG to map(why have not:( )
2.add some ammo box to outside
3.add stake ammo to map
4.replace MH from room to housetop would be great :)
5.3x 25HP at the same place? oh no

one bug for me,this happend once,when i get down the ladder at MH room,i lost my health
http://img163.imageshack.us/img163/2513/shot00021px.th.jpg (http://img163.imageshack.us/my.php?image=shot00021px.jpg)

bug two?here has a fire in the midair on the housetop
http://img199.imageshack.us/img199/9594/shot00004jf.th.jpg (http://img199.imageshack.us/my.php?image=shot00004jf.jpg)

bug three?bot can not work on this map??
http://img199.imageshack.us/img199/5679/shot00037ts.th.jpg (http://img199.imageshack.us/my.php?image=shot00037ts.jpg)

one question,can i jump(moving) to another side from this bigstone ,how to do?:)
http://img346.imageshack.us/img346/6898/shot00009at.th.jpg (http://img346.imageshack.us/my.php?image=shot00009at.jpg)

report finished,sry my bad english:D

i upload the map on filefront for free download,the address is following ,this is new version at this timehttp://forums.thecpl.com/ubb/smile.gif
http://files.filefront.com/dm_hellcamprar/;4352631;;/fileinfo.html (http://files.filefront.com/dm_hellcamprar/;4352631;;/fileinfo.html)

Jaspos
11-14-2005, 04:32 PM
I should have asked for help testing before release...):

"Allow me to remove (most of) them & replace them, after that i send U my Version & U can focus on modelling"
Ok let's try that. If possible only send me the CArea and CItem folders. I don't have unlimited internet so I can't be uploading / downloading larger files often. So you send me those...I will fix those other issues in the map and upload again with the fixes and with your name included as MP Gameplay Designer. If it works out ok, I would ask the same thing be done with DM_Observe i.e. I'll make the level and you can layout the gameplay.

"some suggestion for this map"
Thanks for your comments. I'll try to fix these things asap.

PeTjA
11-15-2005, 09:27 AM
Ok thats good News.
I can send U the CArea & CItem - Folders. I allready started yesterday editing & planing 2 different Versions: Duel & FFA.

PeTjA
11-16-2005, 12:25 PM
I removed all Items:

-changed Fog & Light Colour (still Night & same Sky)
-15 Playerrespawns arround the Map now
-resized the Hurtboxes at the great Fire & added more Damage (-25)
-Hurtboxes for the Candles (-1 Damage) :)
-all 3 Powerups now aviable (Pent hangs in the Trees, Quad on the Rocks)
-all Weapons in the Map now
-placed Ammo & Health
-planing a secret Teleporter in the little Shack

I think my Work will be done in some Days, maybe by the Weekend
:p

catphone
11-16-2005, 12:51 PM
GJ Petja :D

Jaspos
11-16-2005, 05:07 PM
Petja. It's great that you can help out with the MP gameplay setup as I'm not very experienced with online play, but I ask you only concern yourself with item and weapon placement.
These things are not concerned with item and weapon placement.
"-changed Fog & Light Colour (still Night & same Sky)
-resized the Hurtboxes at the great Fire & added more Damage (-25)
-Hurtboxes for the Candles (-1 Damage)
-planing a secret Teleporter in the little Shack"
It may be a good idea to increase the fire damage and I will if your suggesting it will add to the gameplay.


I have :
- fixed the Candle flame
- made the Limits higher
- modified geometry to fix the bug at the basement ladder.

I will :
- move the skull
- add more waypoints to help the bots ( if they can be helped )

PeTjA
11-17-2005, 12:40 PM
U will love it!
Dont be scared: about the -25 Firedamage, because i forgot to tell U, i placed 2x25HP on the little Rocks near the Fire.
All will be fine!
I also added Warp to the big Fire & the Candles.
Looks so cool!
Most People wont see it, because they play on lowest Settings, but for those who play with:
It will be a "Eyecatcher"!
Here what i did with the Fog & Lightning. Before & after! Doesnt it look better?
http://img322.imageshack.us/img322/7369/shot02484ms.jpg (http://imageshack.us/)
http://img322.imageshack.us/img322/1916/shot02495tu.jpg (http://imageshack.us/)

Jaspos
11-17-2005, 04:40 PM
"All will be fine!"
Only if you concern yourself with item and weapon placement. I'm not after any help with the level look or geometry. If you want to help with the item / weapon placement that's fine, just send me the CArea and CItem folders and I will get the new version ready to download. I'll only upload one more version so please go over the placements and be sure of them before you send them.

"I also added Warp to the big Fire & the Candles."
Send me those and I'll take a look. A before / after pic would be handy here.

"Here what i did with the Fog & Lightning. Before & after! Doesnt it look better?"
Beauty is in the eye of the beholder...
It looks a little less contrast in the after shot, besides...you never see the level from that point of view.
Anyway...Just keep your focus on the weapon / item placement and "All will be fine!" (:

Jaspos
11-18-2005, 12:42 AM
It would also be best if you set up the level for bots as described in the PK++ mod to suit your weapon / item layout. I will install PK++ to help test this ( and to check out the mod for myself ). I will remove the waypoints in HellCamp as I don't think bots use them anyway. I could be wrong...

Jaspos
11-19-2005, 11:50 PM
DM_HellCamp is updated in folder version with some fixes and changes to gameplay including PK++ bot support. I'm pretty happy with how the bots work after a little setting up and it allows me to play test the map a lot better. **** ( NOTE: If you have downloaded an early version please remove the DM_HellCamp.pkm file in the Painkiller/Data folder. It is not required. ) ***

I'm going the folder option because it's much easier for me to update specific files rather than need to re - upload stuff that doesn't need to be like textures. It will also be less to upload if I decide to make a SP version or PeTjA creates a custom version of the MP gameplay where they would use the same level without the need to upload / download the larger files required.
I will be updating the bot support and some more changes to gameplay as I play test more...
Thanks again PeTjA and catphone for your feedback.
PeTjA. I appreciate your interest in helping out and if you complete a custom MP layout I'd like to make it available as a seperate download from my site.

PeTjA
11-21-2005, 09:07 PM
I see ...............:cool:

catphone
11-23-2005, 03:11 AM
when it will be final?

Jaspos
11-23-2005, 03:52 AM
I've been trying some changes to get the bots working better. I have a problem with bots getting up the ladders. Sometimes they get up, but most times they can't. It's a bit of a trial and I may upload a couple more updates to placement, waypoints and maybe the map file. When I don't know.
PeTjA...Do you have a layout ready ? If so I could do the waypoints for bots if you don't have the time or desire. I could not help with online testing but perhaps cataphone could help test it and then it could be 'final'. If everyones happy I'll gladly withdraw my layout and include PeTjA's in the 'final' upload. Waypoints are something that can be easily downloaded if improved versions are made for better offline play, something that I need because it's hard to find an online game in my area with good ping.

PeTjA
11-24-2005, 10:12 AM
Im just fixing little Things, most Work is done. So i send U my Changes end of this Week.

Artas1984
11-28-2005, 05:47 PM
Thank you Jaspos, i also downloaded the map and i like it.

I think that the rlauncher is not needed, ans shotgun with smg are enough, there are'nt areas where rjumps are needed, the map is plain and sp-style and the little house is very sweet:D

You could have palced a bronzed armor, not gold one, but silver is not enough.

PeTjA
11-28-2005, 06:46 PM
Still buissy...
Question: How do i place Waypoints for the Bots ?

Jaspos
11-29-2005, 05:22 AM
"Question: How do i place Waypoints for the Bots ?"
You need to install PK++. The PK++ Documentation explains how to set up bots. It takes a bit of trial and error to get some understanding of how the bots behave and how best to layout the waypoints. You can't see the waypoints as you create them and you can't delete a waypoint if you make a mistake and have to start again...this makes it frustrating a little, and it's not as easy or visual as Unreal Ai pathing, but after a few times setting waypoints I've found that the PK++ bots don't need a complex path to navigate the level in a crazy jumping frenzy ! ( except for ladders where you can get them to jump up sometimes, but more likely not...)
I can set the waypoints if you like.

"Thank you Jaspos, i also downloaded the map and i like it."
Thanks for your comments Artas. Maybe I'll get the urge to get the SP version done. I lost a little faith in my original plans for HellCamp ( basically a shitload of monsters, with a shotgun and limited ammo to try and survive the night ), but I'm still thinking of it.

PeTjA
12-06-2005, 02:12 AM
You could have palced a bronzed armor, not gold one, but silver is not enough.:D :D :D

I dont get it, hahahahaha ...:p
@Jaspos: The Version i sended to U is still a Preview, there is no need to release or host it. More Items have to be placed ...;)

Sloth
12-26-2005, 05:17 PM
So, is the updated version of this, with bot's and diff layout available?

if not when?

and how about the SP version?

Jaspos
12-28-2005, 05:44 AM
I really need to do the sp version...It was the original intent.
One day on a lazy weekend I will...
So much to do...
So little time...
...

Latest version can play bots, though they are stake hogs and don't like the ladders.

PeTjA
12-29-2005, 07:51 PM
So, is the updated version of this, if not when?
And how about the SP version?

@Jaspos: Marry christmas & a happy new year.

@Sloth: From me.

Jaspos
12-30-2005, 05:20 AM
Indeed...And to you and yours PeTjA. Seasons Greetings.

Artas1984
12-30-2005, 01:23 PM
The SP version would make no sense is such little map, why would you want to do it?

PeTjA
12-30-2005, 01:43 PM
Painkiller wasnt planed and made for MP
Geometrie sux for MP
The Warp in Hellcamp , Sound will be added .
http://img529.imageshack.us/img529/1593/shot03943la.jpg (http://imageshack.us/)
http://img529.imageshack.us/img529/9880/shot03939of.jpg (http://imageshack.us/)

PeTjA
02-19-2006, 05:12 PM
The SP version would make no sense is such little map, why would you want to do it?
BTW:
Just chose a cool mix of monsters and this map is verry cool for SP!!!
Modify the monsters.:D

Sorry @Jaspos i still didn´t finished the MP-Version i promissed to U long time ago.:(

I tryed to make a mix betweeen Duel and FFA. I dont know where to place the Ammo.:rolleyes:

All i added:
- 15 PlayerRespawns
- 1 GA, 1 SA, 2 SA
- all guns (and powerups not for Duelmode)
- HP and MH
:p

PeTjA
03-04-2006, 06:12 PM
How can you expalin why is RL there?
1.) the RL (with 5 rockets and the minigun after U picked up the ammo) is a powerfull weapon.
2.) I hate to "walk" into powerfull weapons!
2a.) the RL i placed on the roof is reachable by 2 different grenadejumps (table and truck) and the other RL has no rockets (like the one from DM_Cursed near the goldenarmor (if i remember right)

Petja placed some powerups on the roof of those buildings?
No. (hahahaha)
I just placed the WM (Haste) on the lower rock near the truck.
The Quad i placed on one big rock.
And the Pentagram is hanging in the trees. (Rocketjump from the big rock or RJ from the roof of the big barrack).