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tomvbk
11-13-2005, 04:37 PM
Hi,

Does any one knows a good wlakthrough for this level?
I have 8 out of 10 secret places but the last two???

Thank's

Varus77
11-13-2005, 06:13 PM
One stuck in the ground and one is out of the map...

all this without a bug-fix

Bug-fix with PowerMad
http://www.kalme.de/painkiller/
or the All-in-one-Bug-Fix - you can find it on my page (sign below)

Artas1984
11-13-2005, 06:19 PM
What version of game you have? I guess 1.5 and you have not patched the game. You need to download a bug fix.

If you have not patched the PK, you have 1.5, so you can get the bug fix in varus site:
http://www.hall-of-pain-666.de.vu/


In this site you will find a bug fix for many things PCF messed up.

If you will install patches, you need to do it so: 1.61, 1.62 and 1.64! All them you will find in www.gamershell.com (http://www.gamershell.com/)

And then you can download kalmes powermad from this site and install powermad 3.62 on your 1.64 PK version: http://www.kalme.de/painkiller/index.php/content/category/7/25/39/

You can also watch kalmes videos how to get all the secrets in pit stone!


@edit: a, varus showed up quickly:D

lanshih
11-14-2005, 04:21 AM
uhm,....

or take a view on the video from kalme's... if you already updated and don't find the secrets

http://www.kalme.de/painkiller/index.php/content/view/39/28/

btw. how come they don't fix such a thing, like unreacheble holy item, before the game is in shops? eh? eh? eh?... :confused:

Varus77
11-14-2005, 11:05 AM
Those items are special objects. Others than walls they have different properties for the collisions detection. E.g.: you can't shot them. But others than e.g. ammo packs, these are flying in the air, the Holy Items have a collisions detection to the ground. Therefore they "fly" with a little distance over the ground.
Now, if you've placed and saved one Holy Item in the PainEditor, the xyz coordinates will be saved. When you reload the whole scene in the PE all collisions will be recalculated. Placed in a normal, planar surrounding area there will be no problem with that. Placed in a critial area with more polygones for collisions detection you will get new, different coordinates. And that's why is it possible that the item "moves" step by step. At the end the collision is wrong and the item can stuck in the ground or is falling through. In the last case it'll replaced at xyz = 0.
But this you could only see if you reload the map...but you thought before that all would be ok.
Or e.g. you've made all settings. But you have to change only one light. You loaded the map, changed the light, saved the the map...and on the other end of the map...one Item fell through the map. You haven't saw it and you didn't knew it.

But the real failure is that those Holy Items have different properties than ammo boxes. I don't know why...

(excuse my pure english)

lanshih
11-15-2005, 04:07 AM
...

(excuse my pure english)

heheh, such a text full of xyz, :D luckyly you know what you're talking about, not so easy but i thing i made some idea about it :)