PDA

View Full Version : Game initiating reboot



TDyl
12-06-2005, 05:28 PM
Hi guys,

I know I've posted this question before but I need to ask again.

I can complete the original version (patched to 1.35) up until the load for "Military Base". As the progress slider hits the end everything stalls, there is a repeating 'buzz' sound and my PC reboots.

This first happened when I had the game patched to 1.64 (I've also tried 1.62 and 1.61). I've dropped Windows sound acceleration down in steps to emulation only but to no effect.

I've also tried all the different sound systems available under "audio" in the game options menu.

When I had an Athlon 1700+ system running Windows ME I had no problems, now I have an AMD64 3400+ with 1 gig matched RAM and an ATI 9800 Pro (128 meg) gfx card running unders Windows XP Pro. Sound is from a Creative Labs SB!Live 5.1 Surround (which works fine with FarCry, HL2, Quake4 etc).

I've tried with and without my broadband running. I've shut down all non-essential XP services. I've killed all running processes. I've run with and without my firewall running.

I'm currently using Radeon drivers Catalyst 5.11, I've also tried all previous versions back to 4.

Can anyone suggest anything I can try?
TIA
TDyl

TDyl
12-06-2005, 05:43 PM
...like I'm not the only one;

http://www.neoseeker.com/forums/index.php?fn=view_thread&t=401452

But still no answer on that webby.
****.

TDyl

TDyl
12-06-2005, 05:45 PM
...even say d.a.m.n.? Good g.r.i.e.f.
TDyl

Varus77
12-07-2005, 04:46 AM
Try to load this level in PainEditor. Therefore we'd see what happen. If this is possible then you can use the play button. Maybe we'll find on this way the solution.
(Painkiller/Bin/Editor/PainEditor.exe)

Bjossi
12-07-2005, 09:46 AM
Maybe lowering video settings might help? People experienced this in many levels, the game didn´t reboot tho, but the reason might be the same.

TDyl
12-07-2005, 01:29 PM
Bjossi - I've already tried lowering resolution and removing all the little graphic enhancements; no effect I'm afraid.

Varus77 - the level started to load in PainEd, reached the end of the progress bar and promptly locked the PC up and (and it rebooted automatically).

I've checked the surface of the CD's and can't find any obvious damage on them, maybe there is a problem with the CD's and that one level is affected?

TDyl

Bjossi
12-07-2005, 03:22 PM
Then the level file itself is the problem, maybe reInstalling will help.
(back-up your savegames)

Varus77
12-07-2005, 04:52 PM
Yes - maybe there is one of the pak-files corrupted. Let's compare...
You can go in the PainEditor and > Extract Game Data
That's what I got after that in this 2 folders:
http://img529.imageshack.us/img529/5557/militarybase9vr.jpg (http://imageshack.us)
In Painkiller/Data/Maps ... and /Levels
The mpk-file is the geometry ...

TDyl
12-07-2005, 05:18 PM
Hi Varus77,

Here are my file/directory sizes as reported by WinXP Pro:

mpk = 21,839,168
wps = 5,929,587
[C3L3_Military_Base] = 345,687

So it appears that my C3L3 directory is 4,670 smaller than yours. It looks as though I'm missing something :)

TDyl

TDyl
12-07-2005, 05:28 PM
In directory C3L3_Military_Base:

CAcousticEnv = 12,592
CAction = 1,106
CArea = 6,011
CBillboard = 63,554
CBox = 24,708
CEnvironment = 64,330
CItem = 53,978
CLight = 34,299
CSound = 11,277
CSpawnPoint = 42,617
Templates = 23,490

Bjossi
12-07-2005, 06:04 PM
You´re missing some bytes of data, installation should fix that.
Btw, are you both using the same versions?

Varus77
12-07-2005, 07:39 PM
Hm, interesting...
http://img234.imageshack.us/img234/6669/militarybase018an.jpg (http://imageshack.us)
That's not a huge file at all, therefore here we go...
C3L3_Military_Base.zip (http://www.shuto.ch/users/adre/aGe/Varus/C3L3_Military_Base.zip)

maybe we'll get it...(I hope it'd be so easy)

Compare and try...if you have those folders once then PK load at least the data from there...(that's always the way like bug fixes work)

_EDIT_
This level isn't "patched" anytime...always the original...BTW...it'd be not so important because you could change the things inside - if you want - and it'd work - normally)

TDyl
12-08-2005, 06:16 AM
Thanks for the zip Varus. I'll try it later tonight and post results this evening.
Regards
TDyl

TDyl
12-08-2005, 07:00 AM
The three other files within the laevel diectory are as follows:

C3L3_Military_Base.CLevel 2,057 bytes
C3L3_Military_Base.Lua 5,604 bytes
vssver.scc 64 bytes

TDyl
12-08-2005, 07:07 AM
Varus

I've just extracted the files you provided (thanks). Do I need to repack the game data prior to running PK or can I use the game with the data still in extracted form?

TIA
TDyl

TDyl
12-08-2005, 08:06 AM
Varus,
I just tried running PK again with the C3L3 files from your zip. "Train Station" finished OK and I started loading "Military Base". After a moment or two I was dumped to desktop with the following dialog box:

Script Error

[string "../Data/Levels/C3L3_Military_Base/C3L3_Military_Base.CLevel"]:36:
attempt to index failed "BloomFX" (a nil value)

Press "Retry" to debug

Neither retry nor ignore did anything. PK was shown in Task Manager as 'not responding'.

I think I'm going to uninstall and reinstall AGAIN :)

I'll note the C3L3 file sizes in a vanilla install, and try the game. Then I'll re-apply the 1.35 patch, check the file sizes and try the game again. I'll back-up my current 1.35 savegames, which I don't think will work in the 1.0 vanilla, so it may be a while before I post an update.

TDyl

Bjossi
12-08-2005, 08:19 AM
I think I know what might be wrong, version mismatch. That CLevel file is attempting to enable Bloom effects, which patch 1.35 doesn´t have if I´m not mistaken.
Try newer update like 1.61.

TDyl
12-08-2005, 08:27 AM
Thnx Bjossi, I'll DL and try 1.61 before the uninstall/reinstall idea.
TDyl

Varus77
12-08-2005, 10:37 AM
...Do I need to repack the game data prior to running PK...
No.

For the error - Bjossi is right - you can test this:
http://img210.imageshack.us/img210/2609/militarybase023pw.jpg (http://imageshack.us)
...delete this 4 entries, save and test it.
(Military was used before BooH for demonstrating the new effects...like Bloom)

TDyl
12-08-2005, 12:35 PM
Hi,
I removed the 4 "BloomFX" entried in the military base CLevel file and saved.

The level progress bar made it all the way to the end and the correct ambient sounds started with NO stuttering - YAY!!!

But after another 2 minutes on the load progress screen the PC rebooted - d.a.m.n :(

I will try another uninstall/reinstall from the original disks, see how far I can get on 1.0, then try 1.35, then 1.61, then 1.62 and finally 1.64.

TDyl

Varus77
12-08-2005, 01:43 PM
That sounds hopeful in my ears. I'm sure it'll run...

TDyl
12-09-2005, 04:29 PM
Well, I have done a complete uninstall (including a regedit to remove all registry traces - just in case). I then dl'd the patches from new from gamershell as I saw somewhere that people think they are completely bug-free versions.

I have now re-installed PK and patches 1.35 & 1.61 (I couldn't see any point putting 1.62/1.63/1.64 on just for SP a.t.m.).

I'll let you know later if Military Base works OK (I'm up to the end of Cathedral now).

TDyl

Bjossi
12-09-2005, 04:37 PM
I hope you get Military Base running. :)
Btw, there is no 1.63 patch. :p

TDyl
12-09-2005, 04:57 PM
Bjossi

I could've sworn I saw one on the gamershell patch dl listings (here (http://www.gamershell.com/download_8729.shtml) ) but it now seems to have been supedceeded by the 1.64 patch.

Take care man and I'll keep you informed.

TDyl

Varus77
12-09-2005, 05:30 PM
...and smiling too because 1.61 includes 1.35.. :D ...but anyway...it have to run!

TDyl
12-09-2005, 06:28 PM
Hi Varus
D.a.m.n I wis they'd say that before spending all the dl time. Oh well. I'll keep you posted.
TDyl

TDyl
12-09-2005, 06:40 PM
Sorry for my ignorance, but I would have believed what I'd heard about 1.35 being the most important patch for SP play and that 1.61 wasn't that important. I would hope that there was some page on the web somewhere that listed the patches you need as and when you need them instead of just releasing them to the community without so much as a read-me before dl'ing.
I guess it's just one of those things with companies that have so much money that all they care about is the next release not ensuring the previous is working properly.
Sorry about the rant.
TDyl

p.s. no matter the problems I've had with the game - it is still my favourite.

Bjossi
12-09-2005, 09:07 PM
You´ll only need 1.61 if you play single player only.

Here´s the correct order.
1) Install Painkiller
2) Install the expansion (optional)
3) Apply the 1.61 patch
4) Apply the 1.62 patch (optional)
5) Apply the 1.64 patch (optional)

Varus77
12-09-2005, 09:27 PM
Yes - you're right. It's not easy to find the right way. There is a sticky thread in the main forum called Playing Painkiller [Read First] and inside the link below...

(Hmmm... they said it on her officially side:)
http://www.dreamcatchergames.com/dci/support/pc/patches/pk.php
NOTE: Version 1.61 includes all changes and enhancements from previous Painkiller updates. Also note, installing this patch will break any previous savegames that are not autosaves.

To your comfort...I'm "here" since april 2004...and dl'd 1.15, 1.20, 1.31, 1.35, 1.61....... :D