PDA

View Full Version : dm_bam first beta



killua
07-01-2006, 11:18 AM
http://img281.imageshack.us/img281/1971/mainhall9ld.th.jpg (http://img281.imageshack.us/my.php?image=mainhall9ld.jpg)

Mainhall


http://img428.imageshack.us/img428/197/garoom0dz.th.jpg (http://img428.imageshack.us/my.php?image=garoom0dz.jpg)


GA Room

http://home.arcor.de/killuachan/DM_bam.pkm

its a remake from q1dm4

SYS
07-01-2006, 01:42 PM
...a voice from the darkness.....

Good job Mate! I'm downloading at the moment. I liked the trick with the Electro BTW, and that's not the only one. Nice map IMO and moving is very easy in it... ;)

Trim3thyL
07-01-2006, 02:53 PM
Very cool map. I want to see this on more servers. Has the right amount of ammo and weapons and is easy to move around.

Since it's beta, I guess you'd like feedback on little bugs around the map. The only thing I found was that you get caught on the wall by the GA (looking out from the armour into the GA room, the wall on the right catches at the end). Not a big problem, but I seem to get stuck on it whenever I RJ through the tele.

The lighting can get a bit funny around the floor of the megahealth - I guess it uses lambert or phong shading or something, since the angle of the player's eye relative to the floor has a big impact on the luminoscity of it. Not sure if that's anything you have control over - it's not a big prob though.

Is this map available on your server, killua? Looking forward to seeing it around.

PeTjA
07-02-2006, 05:17 PM
Its verry importand for the PK community to have new MP (and SP) maps.
I posted it also in the polish forum. GJ Killua, im sure all will like Ur work.

ScOoBz0r
07-05-2006, 08:26 AM
Nice map, played it with agamemnonz a few times. Love the lava in the middle with shaft below. <3 more maps! ;)

PeTjA
07-23-2006, 12:04 PM
Killua updated his map and fixed a geometriebug near the GA where some players got stucked and did various itemfixes.
U can download this map from the known link http://home.arcor.de/killuachan/DM_bam.pkm .

Finaly he also managed it to upload the map on his server!!!:)
So test the map online and join:
killua-chan. Duell Stormix.de / IP: 62.4.81.249

Any suggestions are wellcome. For example the ceiling in the SA room will be removed and in the GA room maybe too ... a sky will be added.

violator
07-24-2006, 01:42 PM
Nice map , but the bumpmaps arent that great (the 3d effect on doors , walls etc) still if i enter a room it looks all 'flat'2d .:confused:
There's no depth in things .

Would be nice if that is fixed:)

(no complaints , just suggesting)

bye 4 now.............

Varus77
07-24-2006, 09:04 PM
PK engine don't assist any kind of bumpmapping !!!

For example: the 3d effect on doors < this doors are coming from the PainEditor as existing (original) models and therefor they are not a result of the map geometry.

PeTjA
08-02-2006, 02:51 PM
My fault:
I told Violator to post his thoughts here.
So blame it on me because i didnt knowed that PK does not use BM.