Tamren
01-13-2007, 12:32 PM
1. Maintenance cap should be higher or increase when you capture a new base. This does not happen in multiplayer. Perhaps make it so that resovoirs do not take maintinence?
2. Last game i played an Inquisition constructor mothership used its special ability in multiplayer and became invulnerable for the rest of the game. Ability seems a bit overpowered in any case.
3. Genes take a very very long time to upgrade at higher levels, it takes too much time to wait for a level 6 weapon to deconstruct and and then wait for a lvl 7 one to grow in the same spot. A better solution would be to have the new better gene overwrite the old one and refund you for the previous gene once evolution is complete. If you wanted to recover the previous one you would still have to remove it before installing a higher level gene.
4. Bases and motherships are useful but far too vulnerable to special attacks because there is no defence against them, apart from curing the ship, but afflicted ships cannot cure themselves.
Hibernate, bezerk and shield are far too powerful. I captured a computers home base under fire from its entire fleet with only 3 fighters who didnt even have weapons, just armour and shield genes along with one capture gene. With the shield up the computer and its base couldnt do jack against my invasion with its bullet weapons and the station was captured.
One time i was chasing an enemy mothership, it was running away but i easily ran it down with hibernate and eliminated it.
Both bases and motherships should be immune to some of the special attacks, or at the very least highly resistant. Otherwise a lone base is too easy to capture, and with the low maintenance cap we cant really afford to leave behind solo defender ships which are equally vulnerable.
5. Lapis constructors don't seem to be functional, will they be enabled during beta?
6. Whenever i set an ally in multiplayer they do nothing but send in a fighter or two when i go on the attack, steal genes while my ships are still fighting. They should not help my fleet unless i ask for assistance.
7. The game engine seems a bit cluttered when multiple ships can only move around the same plane. It doesnt make sense that everyone in the galaxy suddenly forgot a whole axis of movement.
It would be very cool if the ships at least traveled and fought at different heights.
8. Special ship abilities need to have the ability to be bound to the keyboard, there is just no other way that matches the convenience and speed. Or at the very least place all the ability buttons in a centralized space. Ie if i arm my whole fleet with missiles i would have a missile button with a 9 beside it, i could then choose to click it and get one ship in the fleet to fire, or fire them all at once ect. A great option would be to have a button to fire a missile from the ship in the fleet with the least built up heat.
9. When stations run out of blood it would be awsome to have the ability to scuttle them. Even empty stations leave behind around 5k extra blood once you have drained them fully then destroyed them.
This is important for multiplayer because as i said lone bases are too vulnerable, and once a base is drained there is really no reason to stick around, especially if you allready own a new one.
10. some abilities should have an option to make them automated, like the curing and cleansing type of gene.
11. Some kind of stationary turret would be nice. It could automatically drain blood from nearby corpses and use it to heal itself.
12. Once you upgrade the factory it seems the mothership can no longer collect blood. So if you have 2 resevoires and a factory at home and you bring a third when you go raiding, that resevoir has to go all the way home to drop off its load.
13. There should be a command to display the ability and weapon ranges of each selected ship. Which would be shown as a bunch of coloured circles.
14. Factories should have at least 3 gene slots.
15. All ships but not stations or the proposed turrets should have one to 2 gene slots for utility items such as speed or armour upgrades. They would not start with these but would have to be evolved/upgraded.
16. The collection genes for resevoires should increase the speed at which the ships drink from a blood source to go along with the extra capacity.
17. Getting a ship to drink blood takes too long, they should simply approach the ship no matter how it is oriented and commence collection. This should be a viable tactic mid-combat but it is too ackward to use.
18. The trade screen should automatically equate the 2 sides with blood. So if i offered up a gene worth 600 blood, the computer would automatically offer 600 blood for it, sometimes trades need to happen on the fly and the extra speed means everything.
19. The game options are rather limited, needs customizable keyboard controls and more sound and video options.
20. It seems there is no way to aquire lasers higher than level 2.
21. Some of the ships are far too small compared to the motherships, inquisition destroyers are a good example.
22. When weapon fire hits a structure or ship it all impacts the exact same spot. THis makes no sense and combat would look a lot cooler if weapons could track targets from side to side instead of being fixed. Weapons should target all over the enemy ship, especially the weapon pods.
23. Some mutations are missing, if i add weapons or a collector gene to a resevoire there is no visual change.
24. Enemy motherships should be capturable, and cost no maintenance. This would increase the cap and allow for players to fully take over and upgrade enemy stations. Creep stations especially should each own a mother ship.
25. Sometimes an enemy ship will explode in a ball of flame on the other side of the map and my screen will flicker with bright yellow light. IF this is a special effect it needs work, cause the light spam shows up no matter where i am facing.
26. Once a ship is dead, all weapon fire and missiles targetting that ship should cease fire or self destruct.
Thats about all i have to say now, ill be back after further testing.
2. Last game i played an Inquisition constructor mothership used its special ability in multiplayer and became invulnerable for the rest of the game. Ability seems a bit overpowered in any case.
3. Genes take a very very long time to upgrade at higher levels, it takes too much time to wait for a level 6 weapon to deconstruct and and then wait for a lvl 7 one to grow in the same spot. A better solution would be to have the new better gene overwrite the old one and refund you for the previous gene once evolution is complete. If you wanted to recover the previous one you would still have to remove it before installing a higher level gene.
4. Bases and motherships are useful but far too vulnerable to special attacks because there is no defence against them, apart from curing the ship, but afflicted ships cannot cure themselves.
Hibernate, bezerk and shield are far too powerful. I captured a computers home base under fire from its entire fleet with only 3 fighters who didnt even have weapons, just armour and shield genes along with one capture gene. With the shield up the computer and its base couldnt do jack against my invasion with its bullet weapons and the station was captured.
One time i was chasing an enemy mothership, it was running away but i easily ran it down with hibernate and eliminated it.
Both bases and motherships should be immune to some of the special attacks, or at the very least highly resistant. Otherwise a lone base is too easy to capture, and with the low maintenance cap we cant really afford to leave behind solo defender ships which are equally vulnerable.
5. Lapis constructors don't seem to be functional, will they be enabled during beta?
6. Whenever i set an ally in multiplayer they do nothing but send in a fighter or two when i go on the attack, steal genes while my ships are still fighting. They should not help my fleet unless i ask for assistance.
7. The game engine seems a bit cluttered when multiple ships can only move around the same plane. It doesnt make sense that everyone in the galaxy suddenly forgot a whole axis of movement.
It would be very cool if the ships at least traveled and fought at different heights.
8. Special ship abilities need to have the ability to be bound to the keyboard, there is just no other way that matches the convenience and speed. Or at the very least place all the ability buttons in a centralized space. Ie if i arm my whole fleet with missiles i would have a missile button with a 9 beside it, i could then choose to click it and get one ship in the fleet to fire, or fire them all at once ect. A great option would be to have a button to fire a missile from the ship in the fleet with the least built up heat.
9. When stations run out of blood it would be awsome to have the ability to scuttle them. Even empty stations leave behind around 5k extra blood once you have drained them fully then destroyed them.
This is important for multiplayer because as i said lone bases are too vulnerable, and once a base is drained there is really no reason to stick around, especially if you allready own a new one.
10. some abilities should have an option to make them automated, like the curing and cleansing type of gene.
11. Some kind of stationary turret would be nice. It could automatically drain blood from nearby corpses and use it to heal itself.
12. Once you upgrade the factory it seems the mothership can no longer collect blood. So if you have 2 resevoires and a factory at home and you bring a third when you go raiding, that resevoir has to go all the way home to drop off its load.
13. There should be a command to display the ability and weapon ranges of each selected ship. Which would be shown as a bunch of coloured circles.
14. Factories should have at least 3 gene slots.
15. All ships but not stations or the proposed turrets should have one to 2 gene slots for utility items such as speed or armour upgrades. They would not start with these but would have to be evolved/upgraded.
16. The collection genes for resevoires should increase the speed at which the ships drink from a blood source to go along with the extra capacity.
17. Getting a ship to drink blood takes too long, they should simply approach the ship no matter how it is oriented and commence collection. This should be a viable tactic mid-combat but it is too ackward to use.
18. The trade screen should automatically equate the 2 sides with blood. So if i offered up a gene worth 600 blood, the computer would automatically offer 600 blood for it, sometimes trades need to happen on the fly and the extra speed means everything.
19. The game options are rather limited, needs customizable keyboard controls and more sound and video options.
20. It seems there is no way to aquire lasers higher than level 2.
21. Some of the ships are far too small compared to the motherships, inquisition destroyers are a good example.
22. When weapon fire hits a structure or ship it all impacts the exact same spot. THis makes no sense and combat would look a lot cooler if weapons could track targets from side to side instead of being fixed. Weapons should target all over the enemy ship, especially the weapon pods.
23. Some mutations are missing, if i add weapons or a collector gene to a resevoire there is no visual change.
24. Enemy motherships should be capturable, and cost no maintenance. This would increase the cap and allow for players to fully take over and upgrade enemy stations. Creep stations especially should each own a mother ship.
25. Sometimes an enemy ship will explode in a ball of flame on the other side of the map and my screen will flicker with bright yellow light. IF this is a special effect it needs work, cause the light spam shows up no matter where i am facing.
26. Once a ship is dead, all weapon fire and missiles targetting that ship should cease fire or self destruct.
Thats about all i have to say now, ill be back after further testing.