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View Full Version : How I feel about Loki



jon_and_ash8
11-30-2007, 04:44 PM
I have played a lot of rpg games lately. In my search to find a time-killing rpg to enjoy with my friends(lan or net), and this game might do the trick. Titan Quest was way too laggy, even on the best hardware possible to date, and still have lag that is area specific. I also didn't like the Masteries-approach, because most TQ skills are weak. I did like the aura method, although Diablo 2 did it much better. Diablo 2 itself having a terrible character imbalance and patched to be harder for more people to play longer ruined it for me. Most rpg games that I've played lately have horridly weak spells and damage amounts and when I picked up this title I was surprised. I am so sick and tired of games that sacrifice the fun of a game, just to make it harder for more play time. Spending more hours frustrated than excited is pointless! I have played Beyond Atlantis and impressed by the graphics and a sort of religious-history, and was addicted to the style. I enjoy the graphics and the fact that there are very few bugs compared to most modern games. The skills kick butt and are strong, which finally excited me since Diablo 2. Despite the fact I had to finally install Service Pack 2 on my Laptop and secondary desktop, it was well worth it.

phalzyr
12-06-2007, 10:38 AM
You talk about a few other games, but what part of that is about Loki? I myself think the skills in Loki are pathetic, it makes putting points other than one in most skills seem like nit picking rather than helpful...Some even seem as if 1 point is almost useless, and would need ten 20 or even more before being noticable let alone useful.

On the other hand TQ didn't lag much for me even th IT portion but then I followed the hints of how to get better performance out of it. also adding points to its skills seemed like I was accomplishing things rather than feeling like I need ten points in something to make it useful... Just MHO.

Me and my wife stopped playing this game because it feels tedious not fun.

jon_and_ash8
12-06-2007, 09:53 PM
We've been playing Loki a lot more recently. I like Loki's style and tired of all other games being clones of each other and not being very fundamental at all. I tried spells on Loki and seen advantages to all of them, and if you dont like them it is extremely cheap to undo and the price never goes up, like how TQ doubles per undo of a single point OMG LOL ripoff, make a new char. With Loki I can try whatever spells I want, then undo, i love it!!![[I found a reoccurring bug that happens about twice every session when we play on Loki, during loading I get a white screen and crash. We get the same bug on both computers XP and Vista, so it's likely a bad code.]] There are other crashes at random times that I'm not sure about and very rarely happen. Regardless... TQ:IT become totally unplayable on both our favorite computers, which I will not tolerate. Especially with me having certifications in Computer Technician & Programming.(both games crash Loki is more tolerable.

Dell Desktop:
[Core 2 duo 2.33Ghz 1333FSB CPU
[Nvidia 8600GT 256MB Gfx
[2GB Dual Channel RAM
[Windows Vista Home
Dell Laptop:
[Core duo 1.8Ghz 667FSB CPU
[Nvidia 7800GO 256MB Gfx
[1GB Dual Channel RAM
[Windows XP Pro

We got into TQ and played it a lot, before we got Loki. Some of the spells are completely useless and falls short of a D2 taste. This is what I was getting at in the last post. You can't make 3 different types of Full blown magic user on TQ but you can on Loki for example. Only spell I found worth a crap on TQ was ice shard. I felt like I was playing a game that I've played a million times, with the crappy spells that no one will ever use. After spending countless hours upon hours of legit playtime on lan w/TQ we could not take our characters any further, with the insane spikes of lag, and when I looked at the performance monitor in Vista and saw nothing being used past half! TQ forces use of pagefile while 1GB of my ram sits ready and empty through the entire game. Wake up THQ no one has solid state yet... and stop programming laggy spots lol; otherwise TQ is a really good game

and to sum it all up neither of these games allows dedicated servers and my other computers sit & collect dust

Damiyanti
12-14-2007, 10:10 AM
I have to admit too that this game is frustrating in how slowly you level as well as having to try and kill something with more than 10 times the hit points the characters have. So far I have one character trying to kill something with 1600HP when she has 123 and another that's trying to kill something with more than 3000HP and she has a bit over 200 :eek: And both characters hit (weapon and spell) for an average of 50-75 and can crit around 100. Where's the sense or fun in that. Unless I'm doing something majorly wrong with the game. COuld be but I've play a lot of the other games mentioned, including TQ and not had issues like that.

phalzyr
01-10-2008, 02:24 PM
Keep in mind with those special characters that, death means NOTHING. Lure them to the trasitional edge you came in and hack hack die hack hack die hack hack die to your hearts content. they die you move on. Note most of these creatures are side quest guys that you can skip if you want or come back when stronger. though I haven't gotten far into game, I have though noticed one mage guy that is reluctant to follow you away from his tents...

ShinsFortress
01-10-2008, 06:27 PM
Personally, I found Loki to be poor.

The presentation etc wasn't what turned me off. Basic gameplay design decision beggared belief for me. I guess I just don't like the games from these people. This was my second title, not liked either. Sorry, but you can't please all the people....

txa1265
03-14-2008, 12:00 AM
I have to agree. I thought it was promising at first but quickly became dreadfully boring - it was artificially made long in ways that kill replayability.

Such a shame. Oh well, uninstalling it made room for Dungeon Lords, and I'd been looking for a replay.

Shiniane
03-25-2008, 08:09 AM
I'd actually like the game more if hero abilities actually functioned properly. My egyptian hero has endless problems getting his spells to cast - well, according to the refresh bar, and that it takes away the mana for it, it all appears to work, except that the spells do not. I find the game to be fairly easy on the whole so far - the only thing that has killed me is the fact that things like "Desert Storm" and "Chain Lightning" do NOT function properly. The fail rate on both spells appears to be around 40-50%.

Loki is fun - but on the whole is buggier than a lot of games I've tested in beta phase. It likes to crash repeatedly, game performance is unstable, abilities do not function as described most of the time. If those bugs could be dealt with, then the game would be a highly enjoyable experience and well worth its money.

As is, I paid extra for the limited edition pack, and I feel seriously ripped off.

txa1265
03-25-2008, 09:08 AM
As is, I paid extra for the limited edition pack, and I feel seriously ripped off.[/FONT]

That the one in the metal case? Yeah, that is the one I have as well. Here is my review (http://www.gamingwithchildren.com/2008-03-16/review-loki-heroes-of-mythology-pc/).

Shock
05-26-2008, 11:10 AM
I don't know why they have problems creating fun and enjoyable games...especially RPGs It seems like Painkiller is the only one that is still popular...or ever was popular.

phalzyr
05-29-2008, 09:52 AM
That the one in the metal case? Yeah, that is the one I have as well. Here is my review (http://www.gamingwithchildren.com/2008-03-16/review-loki-heroes-of-mythology-pc/).

I agree with your review mostly. I have to disagree with leveling up system functioning well. It really depends on what skills you use. Most need 10 points (10 levels or more) in them just to notice a slight difference. Only a few are different than that, and finding better equipment negates (by outshining) a lot of the skills. Leveling just didn't seem worth doing for the minor outcome.

Shock: One main reason why there aren't as many good RPGs as any other genre of game, is simple. If done properly an RPG takes much longer to make thus cutting into profit and since most business is into making the most profit possible... Never played pankiller myslef but have several good RPGs on my list. OH and BTW neither pankiller or LOKI is an true RPG. Pankiller by its description sounds like an FPS.

PsyXel
06-13-2009, 11:33 PM
I picked up Loki at Big Lots for $6. It was a deal in my opinion and a good place holder till Diablo 3 comes out. I enjoyed Diablo 2 and actually played a bit of it earlier this year but it made me want to play diablo 3 instead. This game, however, doesn't do that and infact makes me interested in what this game has to offer.

odinthor021
07-10-2009, 08:46 AM
Well, greetings to all,
I have just joined the forums and thought I would say a few things about Loki,
I have played several classes of toon in the world of Loki and do find the Greek fighter to be the most fun. This game requires a lot of thought with regard to required skill sets and for this toon I use Athena as my primary and Artemis as a secondary for bow skills. The quests are long and drawn out which allows you to gain levels before you confront the bosses. The best part is traveling though the different time periods and doing those quests. I did find the quest rewards to be a little under level though. All in all this game is a good play. I play Titan Quest and Shaiya on-line and those are some good games as well. I run Loki on a desktop that has an AMD dual core and 2 gigs of ram with an FX6500 gpu and a laptop with a AMD X2 and have only encountered one problem when trying to get to Zeus. After a driver re-install it ran fine. Well thats all for now. Have a good one.

epathchina
09-08-2009, 04:47 AM
I have played a lot of rpg games lately. In my search to find a time-killing rpg to enjoy with my friends(lan or net), and this game might do the trick. Titan Quest was way too laggy, even on the best hardware possible to date, and still have lag that is area specific. I also didn't like the Masteries-approach, because most TQ skills are weak. I did like the aura method, although Diablo 2 did it much better. Diablo 2 itself having a terrible character imbalance and patched to be harder for more people to play longer ruined it for me. Most rpg games that I've played lately have horridly weak spells and damage amounts and when I picked up this title I was surprised. I am so sick and tired of games that sacrifice the fun of a game, just to make it harder for more play time. Spending more hours frustrated than excited is pointless! I have played Beyond Atlantis and impressed by the graphics and a sort of religious-history, and was addicted to the style. I enjoy the graphics and the fact that there are very few bugs compared to most modern games. The skills kick butt and are strong, which finally excited me since Diablo 2. Despite the fact I had to finally install Service Pack 2 on my Laptop and secondary desktop, it was well worth it.

yes, i think so with you,