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Thread: PainEditorinGG

  1. #131
    Join Date
    Apr 2004
    Location
    Germany / Zella-Mehlis
    Posts
    3,644

    Default


    oh, i didn't know....
    Yes and it's not your fault because it isn't documented in PE-docs.
    At that time it tooks me awhile till I found the clue for.

    Besides of this you should have a look at your ...\Painkiller\Docs\Editor Docs\Pain Engine - MPK Substrings.pdf. There are more very usefull hints for names related stuff like alpha and more.

    Nice that's ok now. Looking forward...
    All my vids and "Hills" on: (click 1 of 2)

  2. #132
    Join Date
    Jan 2009
    Posts
    10

    Default

    looking forward...
    of course

    i read the substrings pdf, so i discovered how to create water and other things... it works perfectly, but my water is black... the object's name is plane01_water, i assigned to the second uv channel, in the ambient slot, a texture called "XXXX_water_L_0000", and the same in the diffuse slot, in the first channel... i tried to affect nothing to the diffuse map too.
    any idea?
    thanks by advance.

    thibault

  3. #133
    Join Date
    Nov 2005
    Location
    Netherlands
    Posts
    11

    Question Converter crashes

    Hi ,

    I have an issue that my ase2mpk keeps crashing when i put in a .ase file from 3ds max,.... i m a beginner in 3ds max but i think it has to do with the materials (textures?) of the figures .. floor and so .

    If i try to convert the 'map' existing only out of wireframe it says no material ref. ...if i do assign materials it crashes (converter).

    I saw Lambert material is used in Maya for Painkiller, now my question is ,. can someone plz explain me why. i don't get my .ase files to .mpk .

    This is an old thread, i hope someone replies..

    Thnx in advance,..

  4. #134

    Default

    Hi Violator,

    what do you use Maya or 3D Max?, i dont understand your question very well.

    You write ASE from 3D Max and Lamberts from Maya!?

    If you got problems with Maya i can help you, if you got questions with 3D Max send a PM to Varus (Varus is a real specialist for 3D Max and he had help me also some time)

    Regards

    Godzilla

  5. #135
    Join Date
    Apr 2004
    Location
    Germany / Zella-Mehlis
    Posts
    3,644

    Default

    Hi Violator,

    sorry, I wasn't here for awhile.

    Answers for your questions you'll find only some threads back - above number 122 and following...

    Regards
    All my vids and "Hills" on: (click 1 of 2)

  6. #136
    Join Date
    Jul 2009
    Location
    Bodajk, Hungary
    Posts
    70

    Default

    Hi
    Is there any way to add overdose monsters to the original Painkiller and place them in the Editor or place Painkiller maps in Overdose? Well, if I copy a Painkiller map to the Overdsoe folder, ad open it in the editor, there are nothing just the 'slabs'. I tried to copy the textures, models, shaders and sounds *.pak to Overdose folder, but didn't worked.
    Regards
    Fearord

  7. #137
    Join Date
    Feb 2006
    Posts
    229

    Default

    Varus you are incredible

  8. #138
    Join Date
    Mar 2010
    Posts
    6

    Default WayPoints?

    Hey, how to use Waypoints editor? Anyone know?

  9. #139
    Join Date
    Mar 2010
    Posts
    6

    Default Okay sorry for last question

    I got WPM format in resurrection, but i need to convert it to WPS, to get it to work! How to do it?

  10. #140
    Join Date
    Mar 2010
    Posts
    6

    Unhappy Clearly:

    So clearly i tell what i want.

    I got Waypoints map (walk map) in WPM format. But with this format don't work old savegames (so i am getting warning). So my question is: how to convert them to WPS to make waypoints work with savegames? Please i really need help now! I am making map so i need this. I need any converter? I am using Resurrection Editor.

    For Example i got DM_illuminati, and i want to convert it to SP. So i done waypoints, but i need to convert to WPS format. Possible?
    Last edited by Eggtooth; 05-04-2010 at 05:27 PM.

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